Teaching your staff members skills in the Training Room is a necessary part ofTwo Point Museum.Not only does it give them bonuses that make them better at their jobs, but most Expeditions encourage (or outright require) specific sets of skills. That means that you need a well-trained team to get the rarest Exhibits in Two Point County.
Each staff class has their own set of skills, though some are available to multiple job types. With so many choices, it can be tough to decide how best to fill those early slots. you’re able to’t go wrong by starting with these.

1Survival Skills
Survival Skills is a nice bonus for your Experts in that itspeeds up their recoverywhen they becomeinjured, sick, or cursedon an Expedition, but that’s not the reason you should take it. The reason to train your starting Expert in each field with Survival Skills before anything else is simply becauseso many Expeditions require it.
Even if it’s not necessary just to attempt an Expedition (and for many, it is), Survival Skills oftennegates a dangerous Eventthat would otherwise risk your staffers coming back broken and bruised… if they come back at all.

2Accomplished Admission
The first thing you’ll hire Assistants for isworking the Ticket Booth, so it makes perfect sense to give them a skill that will help them in that capacity. Assistants withAccomplished Admissionare much faster at selling tickets, which canreduce queue timesand even make it so that you only need to pay for one booth instead of two.
You can really see the difference if you have two Assistants - one with Accomplished Admission, and one without - selling tickets side-by-side. Their animations are entirely different, and you’ll be able to tell how valuable the skill is.

3Aerodynamics
If you’re not sure how to train a particular staff member,Aerodynamics is always a strong choice.It increases their movement speed when walking around the museum, making them that much more efficient at getting to their next task or going to and from the break room.
Remember, though, that Aerodynamics takes up a skill slot, so it’s best used in conjunction with other skills that have a use around the museum, likeStrolling SurveillanceorFire Resistance.

4Survey Skills
Survey Skills is a great companion to Survival Skills, though they’ll often compete for skill slots except on the most-experienced Experts. Survey Skillsaren’t often as necessary for unlocking and surviving Expeditions, but they’re much more useful practically.
A character with Survey Skillsadds a large amount to the location’s Survey Progresswhen they’re brought on an Expedition, making it easier to level up the location and get better rewards from it on future visits. That’s more than enough reason to try and squeeze it into your loadout whenever you’re able to.

5Pilot Wings
Pilot Wings isone of the few skills that can be learned by any character, regardless of class, making it easy to include in any Expedition Team. It increases theoverall travel speed of the Expedition, letting the crew return with their findings faster.
Not only that, it’s also required for escapingdeadly events, particularly in theTwo Point SeaandThe Known Universe. That makes it well worth your time to train multiple qualified pilots at each of your museums.

6Rapid Restoration
Your Experts will spend the most time in the field, looking for new Exhibits, but their job is also tomaintain the ones that you already have.you may hire more Experts, but they have the highest salaries, so in some cases it’s better to go for quality over quantity.
Rapid Restorationincreases the speed at which Experts fix up decaying Exhibits.It’s especially important forBotany and Science Experts, because their Exhibits have harsher consequences if they are allowed to fall into total disrepair. Rapid Restoration is alsorequired for some high-level Expeditions, particularly in theBone Belt and Two Point Sea.

7Strolling Surveillance
As long as you have enough of them, your Security Guards will generally do a pretty good job of detecting and catching any criminals who want to cause trouble in the museum. However, as the museum gets bigger, they will probably need a little extra help. Strolling Surveillance gives Security Guardsbetter ability to detect disguised criminalswhen they’re walking around.
This skill isn’t active when a guard isworking the Camera Booth or seated in a Security Chair, so it might be worthsetting their duties to focus on Donation Collectionon their character panel; that way, they’ll always be patrolling and on the lookout.

8Workshop
Once you have enough money coming in to fund it, you’re going to need a lot of projects from the museum’s Workshop. These can only be crafted by aJanitor with the Workshop skill, so be sure to have one or two of these specialized technicians on your staff.
Without the Workshop, you won’t be able to makeCurse Counters, Illness Elixirs, or Survey Scanners, to say nothing of Interactive Exhibits that make your museum more fun - especially for kids.

9Fire Resistance
Even if it’s just a precaution, you shouldalways have a Janitor with Fire Resistance present in your museum. These are theonly staff qualified to put out fires, making them essential workers. If you have to send someone with Fire Resistance on an Expedition, verify that there’s somebody staying behind who can cover them.
The biggest fire hazard in the game areCustom Contraptions, which ignite if their Maintenance reaches zero. This can happen more often than it seems, especially if they’re spread all over the museum to maximize their utility. If a fire is extinguished before its meter fills, the Exhibit can be saved;if not, it will explode, putting out the fire but leaving nothing but a smoldering wreck that you can’t do anything with but sell for scrap.

10Customer Service
Assistants do most of the interacting with guests around the museum, and they can really help your overall rating by learningCustomer Service.Whenever a guest makes a purchase from an Assistant with this skill, they get atemporary Happiness bonus, which slows the decay of their overall Desire To Stay.
If most of your Assistants have Customer Service, guests will keep the bonus for longer as they keep re-applying it each time they stop in the Gift Shop, Cafeteria, or kiosks. The longer it takes for a guest’s Desire To Stay to deplete, the more time (and money) they’ll spend in the museum.