Quick Links
Magic: The Gatheringoften likes to put its own twist on pop culture. We just had Duskmourn: House of Horror to bring the modern horror scares, and before that we’ve had the Wild West in Thunder Junction, Greek mythology in Theros, and even gangster movies in Streets of New Capenna. Now it’s time for racing and car culture to get its time to shine, with Aetherdrift.
Set across three distinct planes, Aetherdrift pits ten teams against each other in a no-holds-barred race for the Aetherspark. Avishkar (formally known as Kaladesh), Amonkhet, and Muraganda all take centre stage in one of the widest-spanning Magic sets we’ve seen in a while, and here is every card you could find when it hits the ignition on February 14.

White
As Aetherdrift is a multicolour faction set spread across ten teams, each mono-colour will likely fall in to one of four times. For white, that’ll be the blue/white robotic Guidelight Voyagers, the black/white Zombie-Human tag team of The Champions of Amonkhet, the green/white Mount-focused Alacrian Quickbeasts, and the current champions of the Ghirapur Grand Prix, the red/white Cloudspire Racing Team.
Name And Description

Air Response Unit
Two generic, one white artifact - Vehicle - 3/3 - Uncommon
Flying, vigilance

Crew 1(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Three generic, one white artifact - Uncommon

Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it’s a Mount and becomes an artifact creature it it’s a vehicle.

Basri, Tomorrow’s Champion
Legendary creature - Human Knight - 2/1 - Rare
One white, Tap, Exert Basri: Create a 1/1 white Cat creature token with lifelink.(An exerted creature won’t untap during your next untap step.)

Cycling: two generic, one white(Two generic, one white, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.

One white creature - Possum Mount - 1/1 - Common
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3(Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Brightfield Mustang
Three generic, one white creature - Horse Mount - 3/3 - Rare
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.

Saddle 1(Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Broadcast Rambler
Four generic, one white artifact - Vehicle - 5/4 - Common
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying.

Bulwark Ox
One generic, one white creature - Ox Mount - 2/2 - Rare
Whenever this creature attacks while saddles, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Canyon Vaulter
One generic, one white creature - Kor Pilot - 3/1 - Uncommon
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Cloudspire Captain
Two generic, one white creature - Human Pilot - 2/3 - Uncommon
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
One generic, one white sorcery - Common
Choose one —
Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
Destroy target artifact.
Daring Mechanic
Two generic, one white creature - Human Artificer - 3/3 - Common
Three generic, one white: Put a +1/+1 counter on target Mount or Vehicle.
Detention Chariot
Four generic, two white artifact - Vehicle - 6/6 - Uncommon
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling one white(One white, discard this card: Draw a card.)
One generic, one white instant - Uncommon
Destroy target creature with toughness 4 or greater.
Cycling two generic(two generic, Discard this card: Draw a card.)
Gloryheath Lynx
One generic, one white creature - Cat Mount - 2/3 - Uncommon
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2(Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Guardian Sunmare
Three generic, two white creature - Horse Mount - 5/5 - Rare
Ward two generic.
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Guidelight Synergist
Three generic, one white artifact creature - Robot Artificer - 0/4 - Uncommon
This creature gets +1/+0 for each artifact you control.
Interface Ace
One generic, one white artifact creature - Robot Pilot - 0/4 - Common
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Leonin Surveyor
One generic, one white creature - Cat Scout - 2/2 - Common
Start your engines!(If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
During your turn, this creature has first strike.
Max speed - three generic, Exile this card from your graveyard: Draw a card.
One white instant - Common
Cycling two generic(Two generic, Discard this card: Draw a card.)
One white enchantment - Aura - Common
Enchant creature or Vehicle
Enchanted permanent gets +1/+1 and has vigilance.
Max speed - You may cast this card from your graveyard.
Lotusguard Disciple
Two generic, one white creature - Bird Cleric - 2/2 - Common
Flying
When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn.
Nesting Bot
One white artifact creature - Robot - 1/1 - Uncommon
When this creature dies, create a 1/1 colorless artifact creature token.
Perilous Snare
Two generic, one white artifact - Rare
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — Tap: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Pride of the Road
Three generic, one white creature - Zombie Cat Warrior - 2/5 - Uncommon
Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
Ride’s End
Four generic, one white instant - Common
This spell costs three generic less to cast if it targets a tapped permanent.
Exile target creature or Vehicle.
Two generic, one white enchantment - Aura - Uncommon
When this Aura enters, create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”
Enchanted permanet gets +1/+1 and has lifelink.
Salvation Engine
Four generic, one white artifact - Vehicle - 6/10 - Mythic Rare
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Skyseer’s Chariot
One generic, one white artifact - Vehicle - 3/3 - Rare
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost two generic more to activate.
Spectacular Pileup
Three generic, two white sorcery - Rare
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Spotcycle Scouter
One generic, one white artifact - Vehicle - 3/2 - Uncommon
When this Vehicle enters, scry 2.(Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sundial, Dawn Tyrant
One generic, one white legendary artifact creature - Construct - 3/3 - Uncommon
Swiftwing Assailant
Three generic, one white creature - Bird Warrior - 3/3 - Common
Max speed - This creature gets +0/+1 and has vigilance.
Tune Up
Three generic, one white sorcery - Uncommon
Return target artifact card from your graveyard to the battlefield. If it’s a Vehicle, it becomes an artifact creature.
Unswerving Sloth
Three generic, two white creature - Sloth Mount - 5/5 - Uncommon
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4(Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Valor’s Flagship
Four generic, three white legendary Artifact - Vehicle - 7/7 - Mythic Rare
Flying, first strike, lifelink
Cycling X, two generic, one white(X, two generic, one white, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”
One white artifact - vehicle - 2/3 - Rare
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
Voyager Quickwelder
Two generic, one white artifact creature - Robot Artificer - 2/4 - Common
Artifact spells you cast cost one generic less to cast.
Blue
Blue is home to some of the grand prixs' most interesting teams. The Guidelight Voyagers are joined by Duskmourn’s Speed Demons team, lead by none other than Winter, the Shark Pirates of the Chordatan Keelhaulers, and Avishkar’s own Aether Rangers.
Aether Syphon
One generic, two blue artifact - Uncommon
Two generic, tap: Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards.(Each opponent puts the top two cards of their library into their graveyard.)
One blue instant - Common
Return target creature or Vehicle to its owner’s hand.
Caelorna, Coral Tyrant
One generic, one blue legendary creature - Octopus - 0/8 - Uncommon
Diversion Unit
One generic, one blue artifact creature - Robot - 2/1 - Uncommon
One blue, sacrifice this creature: Counter target instant or sorcery spell unless its controller pays three generic.
Two generic, one blue enchantment - Aura - Common
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn’t untap during its controller’s untap step.
Gearseeker Serpent
Five generic, two blue creature - Serpent - 5/6 - Common
Affinity for artifacts(This spell costs one generic less to cast for each artifact you control.)
Five generic, one blue: This creature can’t be blocked this turn.
Glitch Ghost Surveyor
Two generic, one blue creature - Spirit Scout - 2/2 - Common
Guidelight Optimizer
One generic, one blue artifact creature - Robot - 2/1 - Common
Tap: Add one blue. Spend this mana only to cast an artifact spell or activate an ability.
Howler’s Heavy
Three generic, one blue creature - Seal Pirate - 3/4 - Common
Cycling one generic, one blue (One generic, one blue, discard this card: Draw a card.)
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
Hulldrifter
Three generic, two blue artifact - Vehicle - 3/2 - Common
When this Vehicle enters, draw two cards.
Keen Buccaneer
Two generic, one blue creature - Octopus Pirate - 2/3 - Common
Exhaust - one generic, one blue: Draw a card, then discard a card. Put a +1/+1 counter on this creature.(Activate each exhaust ability only once.)
Memory Guardian
Four generic, one blue artifact creature - Robot Artificer - 3/4 - Uncommon
Midnight Mangler
One generic, one blue artifact - Vehicle - 3/3 - Common
During turns other than yours, this Vehicle is an artifact creature.
Crew 2(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Mindspring Merfolk
One blue creature - Merfolk Wizard - 1/1 - Rare
Exhaust - One X generic, two blue, tap: Draw X cards.
Put a +1/+1 counter on each Merfolk creature you control.(Activate each exhaust ability only once.)
Mu Yanling, Wind Rider
Two generic, two blue legendary creature - Human Wizard Pilot - 2/4 - Mythic Rare
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Nimble Thopterist
Three generic, one blue creature - Vedalken Artificer - 3/2 - Common
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Possession Engine
Three generic, two blue artifact - Vehicle - 5/5 - Rare
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can’t attack or block for as long as you control this Vehicle.
Crew 3
Rangers' Refueler
One generic, one blue artifact - Vehicle - 3/3 - Uncommon
Whenever you activate an exhaust ability, draw a card.
Exhaust - Four generic: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it.(Activate each exhaust ability only once.)
Repurposing Bay
Two generic, one blue artifact - Rare
Two generic, Tap, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact’s mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Riverchurn Monument
One generic, one blue artifact - Rare
One generic, tap: Any number of target players each mill two cards.(Each of them puts the top two cards of their library into their graveyard.)
Exhaust — Two generic, two blue, tap: Any number of target players each mill cards equal to the number of cards in their graveyard.(Activate each exhaust ability only once.)
Roadside Blowout
Two generic, one blue sorcery - Uncommon
This spell costs two generic less to cast if it targets a permanent with mana value 1.
Return target creature or Vehicle an opponent controls to its owner’s hand.
Draw a card.
Sabotage Strategist
Two generic, two blue creature - Vedalken Ranger - 2/2 - Uncommon
Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn.
Exhaust - Five generic, two blue: Put three +1/+1 counters on this creature.(Activate each exhaust ability only once.)
Scrounging Skyray
One generic, one blue creature -Fish Pirate - 1/2 - Uncommon
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling two generic (two generic,Discard this card: Draw a card.)
Skystreak Engineer
One generic, one blue creature- Human Pilot - 1/3 - Common
Exhaust - four generic, one blue: Put two +1/+1 counters on this creature.(Activate each exhaust ability only once.)
Slick Imitator
One generic, one blue creature - Ooze - 1/3 - Uncommon
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed - one generic, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy.(A copy of a permanent spell becomes a token.)
Spectral Interference
One generic, one blue instant - Common
Counter target artifact or creature spell unless its controller pays four generic.
One blue instant - Uncommon
Counter target noncreature spell unless its controller pays two generic.
Spikeshell Harrier
Four generic, one blue artifact creature - Robot Turtle - 4/4 - Uncommon
When this creature enters, return target creature or Vehicle an opponent controls to its owner’s hand. If that opponent’s speed is greater than each other player’s speed, reduce that opponent’s speed by 1. This effect can’t reduce their speed below 1.
Stall Out
One generic, one blue sorcery - Common
Tap target creature or Vehicle, then put three stun counters on it.(If a permanent with a stun counter would become untapped, remove one from it instead.)
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Thopter Fabricator
Two generic, one blue artifact - Vehicle - 4/4 - Rare
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Trade the Helm
Four generic, one blue sorcery - Uncommon
Exchange control of target artifact or creature you control and target artifact or creature an opponent controls.
Cycling two generic(Two generic, discard this card: Draw a card.)
Transit Mage
Two generic, one blue creature - Human Wizard - 2/2 - Uncommon
When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.
Trip Up
Three generic, one blue instant - Common
Target nonland permanent’s owner puts it on their choice of the top or bottom of their library.
Unstoppable Plan
Two generic, one blue enchantment - Rare
At the beginning of your end step, untap all nonland permanents you control.
Vnwxt, Verbose Host
One generic, one blue legendary creature - Homunculus - 0/4 - Rare
You have no maximum hand size.
Max speed - If you would draw a card, draw two cards instead.
Waxen Shapethief
Three generic, one blue creature - Shapshifter - 0/0 - Rare
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling 2(Two generic, Discard this card: Draw a card.)
Black
Alongside the Speed Demons and the Champions of Amonkhet, black also features The Endriders, Mad Max-esque racers from the apocalyptic plane of Gastal. We also meet The Speedbrood, a species of humanoid insects whose main purpose in life is to grow into one of the living Vehicles they use in their races.
Ancient Vendetta
Three generic, one black sorcery - Uncommon
Choose a card name. Search target opponent’s graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
Back on Track
Four generic, one black sorcery - Rare
Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”
Two black creature - Vampire Spirit - 2/1 - Rare
This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall— Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Carrion Cruiser
Two generic, one black artifact - Vehicle - 3/2 - Uncommon
When this Vehicle enters, mill two cards.
Then return a creature or Vehicle card from your graveyard to your hand.(To mill two cards, put the top two cards of your library into your graveyard.)
Chitin Gravestalker
Five generic, one black creature - Insect Warrior - 5/4 - Common
This spell costs one generic less to cast for each artifact and/or creature card in your graveyard.
Cryptcaller Chariot
Three generic, one black artifact - Vehicle - 5/5 - Rare
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Two generic, two black artifact - Rare
Zombies you control get +1/+1.
Tap: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost.(Exile that card and pay its embalm cost: Create a token that’s a copy of it, except it’s a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Deathless Pilot
One generic, one black creature - Zombie Pillot - 2/2 - Common
Three generic, one black: Return this card from your graveyard to your hand.
Demonic Junker
Six generic, one black artifact - Vehicle - 4/3 - Rare
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
One black creature - Zombie Rat - 1/1 - Common
Gas Guzzler
One black creature - Vampire Rogue - 2/1 - Rare
This creature enters tapped.
Max speed — Pay one black mana, sacrifice another creature or Vehicle: Draw a card.
Gastal Raider
Two generic, one black creature - Vampire Rogue - 2/1 - Uncommon
Start your engines!
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Max speed - This creature gets +1/+1 and has menace.
Gonti, Night Minister
Two generic, two black legendary creature - Aetherborn Rogue - 3/4 - Rare
Whenever a player casts a spell they don’t own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent’s library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Grim Bauble
One black artifact - Common
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn.
Two generic, one black, tap, Sacrifice this artifact: Surveil 2.(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Grim Javelineer
Two generic, one black creature - Human Warrior - 3/2 - Common
Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1.(Look at the top card of your library. You may put that card into your graveyard.)
Hellish Sideswipe
One black sorcery - Uncommon
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or Vehicle. If she sacrificed permanent was a Vehicle, draw a card.
Two generic, one black enchantment - Uncommon
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed - One generic, one black, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Intimidation Tactics
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling three generic(Three generic, Discard this card: Draw a card.)
Kalakscion, Hunger Tyrant
One generic, two black legendary creature - Crocodile - 7/2 - Uncommon
One black instant - Uncommon
Target creature gets -1/-1 until end of turn.
Cycling one black (One black, discard this card: Draw a card.)
Maximum Overdrive
One generic, one black instant - Common
Put a +1/+1 counter on target creature. It gains deathtouch and indestructable until end of turn.
Momentum Breaker
One generic, one black enchantment - Uncommon
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can’t discards a card.
Two generic, Sacrifice this enchantment: You gain life equal to your speed.
Mutant Surveyor
Two generic, one black creature - Mutant Scout - 2/3 - Common
Two generic: This creature gets +1/+1 until end of turn.
Pactdoll Terror
Three generic, one black artifact creature - Toy - 3/4 - Uncommon
Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.
Quag Feast
One generic, one black sorcery - Rare
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Ripclaw Wrangler
Three generic, one black artifact - Vehicle - 4/3 - Common
When this Vehicle enters, each opponent discards a card.
Crew two(Tap any number of creatures you control with total power two or more: This Vehicle becomes an artifact creature until end of turn.)
Risen Necroregent
Four generic, one black creature - Zombie Cat Knight - 5/4 - Uncommon
Max speed - At the beginning of your end step, create a 2/2 black Zombie creature token.
Two generic, one black sorcery - Common
Draw two cards. Each player loses 2 life.
Shefet Archfiend
Five generic, two black creature - Demon - 5/5 - Uncommon
When Shefet Archfiend enters, all other creatures get -2/-2 until end of turn.
Cycling two generic
One generic, two black instant - Common
Destroy target creature or Vehicle.
Streaking Oilgorger
Four generic, one black creature - Vampire - 3/3 - Rare
Flying, haste
Syphon Fuel
Four generic, one black instant - Common
Target creature gets -6/-6 until end of turn. You gain 2 life.
The Last Ride
One black legendary Artifact - Vehicle - 13/13 - Mythic Rare
The Last Ride gets -X/-X where X is your life total.
Crew 2
The Speed Demon
Three generic, two black legendary creature - Demon - 5/5 - Mythic Rare
Flying, trample
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Wickerfolk Indomitable
Three generic, one black artifact creature - Scarecrow - 4/3 - Uncommon
You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.
Wreckage Wickerfolk
One generic, one black artifact creature - Scarecrow - 1/3 - Common
When this creature enters, surveil 2.(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Wretched Doll
One generic, one black artifact creature - Toy - 3/1 - Uncommon
One black, tap: Surveil 1.(Look at the top card of your library. You may put that card into your graveyard.)
Red
Kylem’s Cloudspire Racing Team, the Keelhaulers, and The Endriders meet their match in red with the Goblin Rocketeers. These aren’t your usual Goblins; they’re intrepid explorers from a plane sealed off from the rest of the Multiverse with a ‘Velocity Limit’, aiming to spread the glory of their god of speed, the BOOSTGOD!.
Adrenaline Jockey
Two generic, one red creature - Minotaur Pilot - 3/3 - Uncommon
Whenever a player casts a spell, if iit’s not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Boommobile
Two generic, two red artifact - Vehicle - 5/5 - Rare
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust - X generic, two generic, one red: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle.(Activate each exhaust ability only once.)
Burner Rocket
One generic, one red artifact - Vehicle - 3/1 - Common
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
One red creature - Goblin Warrior - 1/1 - Rare
Max speed — This creature has double strike.
Chandra, Spark Hunter
Three generic, one red legendary planeswalker - Chandra - 4 Starting Loyalty - Mythic Rare
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with “Whenever an artifact you control enters, this emblem deals 3 damage to any target.”
Clamorous Ironclad
Three generic, one red artifact - Vehicle - 6/3 - Common
Menace(This creature can’t be blocked except by two or more creatures.)
Cycling one red generic(One red, Discard this card: Draw a card.)
Count on Luck
Three red enchantment - Rare
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Crash and Burn
Three generic, one red instant - Common
Choose one -
Destroy target Vehicle.
Crash and Burn deals 6 damage to target creature or planeswalker.
Daretti, Rocketeer Engineer
Four generic, one red legendary creature - Goblin Artificer - */5 - Rare
Daretti’s power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Draconautics Engineer
One generic, one red creature - Goblin Artificer - 2/2 - Rare
Exhaust—Red: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature.(Activate each exhaust ability only once.)
Exhaust—Three red: Create a 4/4 red Dinosaur Dragon creature token with flying.
Dracosaur Auxiliary
Four generic, two red creature - Dinosaur Dragon Mount - 4/4 - Uncommon
Whenever this creature attacks while saddled, it deals 2 damage to any target.
Dynamite Diver
One red creature - Goblin Pilot - 1/1 - Common
When this creature dies, it deals 1 damage to any target.
Endrider Catalyzer
One generic, one red creature - Human Warrior - 3/1 - Common
Max speed - tap: Add two red.
Endrider Spikespitter
Three generic, one red creature - Human Mercenary - 3/4 - Uncommon
Reach
Max speed - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Two generic, one red instant - Uncommon
Four generic, two red sorcery - Rare
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Gastal Blockbuster
Two generic, one red creature - Human Berserker - 3/2 - Common
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
Gastal Thrillroller
Two generic, one red artifact - vehicle - 4/2 - Rare
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Two generic, one red, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
Gilded Ghoda
One generic, one red creature - Horse Mount - 2/2 - Uncommon
Whenever this creature attacks while saddled, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this token: Add one mana of any color.")
Goblin Surveyor
Two generic, one red creature - Goblin Scout - 3/2 - Common
Trample
Max speed — Three generic, Exile this card from your graveyard: Draw a card.
Greasewrench Goblin
Two generic, one red creature - Goblin Artificer - 2/1 - Uncommon
Exhaust — Two generic, one red: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature.(Activate each exhaust ability only once.)
Hazoret, Godseeker
One generic, one red legendary creature - God - 5/3 - Mythic Rare
Indestructible, haste
One generic, one tap: Target creature with power 2 or less can’t be blocked this turn.
Hazoret can’t attack or block unless you have max speed.
Howlsquad Heavy
Two generic, one red creature - Goblin Mercenary - 2/3 - Rare
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token.
That token attacked this combat if able.
Max speed - tap: Add one red for each Goblin you control.
Kickoff Celebrations
One generic, one red enchantment - Rare
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed – Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
One generic, one red instant - Common
Lightning Strike deals 3 damage to any target.
Magmakin Artillerist
Two generic, one red creature - Elemental Pirate - 1/3 - Common
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling one generic, one red(one generic, one red, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
Marauding Mako
One red creature - Shark Pirate - 1/1 - Uncommon
Cycling two generic (Two generic,Discard this card: Draw a card.)
Outpace Oblivion
Two generic, one red enchantment - Uncommon
When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker.
Two generic, sacrifice this enchantment: It deals 2 damage to each player who doesn’t have max speed.
Pacesetter Paragon
Two generic, one red creature - Human Pilot - 2/3 - Uncommon
Exhaust — Two generic, one red: Put a +1/+1 counter on this creature. It gains double strike until end of turn.(Activate each exhaust ability only once.)
Pedal to the Metal
X generic, one red instant - Common
Target creature gets +X/+0 and gains first strike until end of turn.
Prowcatcher Specialist
One generic, one red creature - Goblin Warrior - 2/1 - Common
Haste
Exhaust—Three generic, one red: Put two +1/+1 counters on this creature.(Activate each exhaust ability only once.)
Push the Limit
Five generic, two red sorcery - Uncommon
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.
Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
Reckless Velocitaur
Three generic, one red creature - Minotaur Pilot - 3/3 - Uncommon
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
Road Rage
One red instant - Uncommon
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.
One generic, one red instant - Uncommon
Cycling one red (one red,Discard this card: Draw a card.)
Spire Mechcycle
Four generic, one red artifact - Vehicle - 5/4 - Uncommon
Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle.(Activate each exhaust ability only once.)
Thunderhead Gunner
Four generic, one red creature - Shark Pirate - 4/5 - Common
Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
Tyrox, Saurid Tyrant
One generic, one red legendary creature - Dinosaur Warrior - 4/1 - Uncommon
Green
The Rocketeers, Aether Rangers, Speedbrood, and Quickbeasts aren’t the only factions that call green home. On the plane of Muraganda, all manners of beasts, Shamans, and Druids weild the forces of nature to contend with the multiverse they’ve just been introduced to.
Afterburner Expert
Two generic, one green creature - Goblin Artificer - 4/2 - Rare
Exhaust — Two generic, two green: Put two +1/+1 counters on this creature.(Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
Agonasaur Rex
Three generic, two green creature - Dinosaur - 8/8 - Rare
Cycling two generic, one green(Two generic, one green, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Alacrian Jaguar
Four generic, one green creature - Cat Mount - 4/4 - Common
Whenever this creature attacks while saddled, it gets +2/+2 until end of turn.
Autarch Mammoth
Four generic, two green creature - Elephant Mount - 5/5 - Uncommon
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle five(Tap any number of other creatures you control with total power five or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Beastrider Vanguard
One generic, one green creature - Human Knight - 2/2 - Common
Four generic, one green: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Bestow Greatness
Two generic, one green instant - Common
Target creature gets +4/+4 and gains trample until end of turn.
Destroy target artifact, enchantment, or creature with flying.
One green instant - Uncommon
Target permanent you control gains hexproof and indestructible until end of turn.
Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”
One green creature - Dog Mount - 0/0 - Rare
This creature enters with a +1/+1 counter on it.
One generic, one green, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Dredger’s Insight
One generic, one green enchantment - Uncommon
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand.(To mill four cards, put the top four cards of your library into your graveyard.)
Earthrumbler
Four generic, one green artifact - Vehicle - 7/6 - Uncommon
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Elvish Refueler
Two generic, one green creature - Elf Druid - 2/3 - Uncommon
During your turn, as long as you haven’t activated an exhaust ability this turn, you may activate exhaust abilities as though they haven’t been activated.
Exhaust—One generic, one green: Put a +1/+1 counter on this creature.(Activate each exhaust ability only once.)
Fang-Druid Summoner
Three generic, one green creature - Ape Druid - 2/4 - Uncommon
When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
Fang Guardian
Three generic, one green creature - Ape Druid - 4/2 - Uncommon
When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
Greenbelt Guardian
One generic, one green creature - Elf Ranger - 2/2 - Uncommon
One green: Target creature gains trample end of turn.
Exhaust - Three generic, one green: Put three +1/+1 counters on this creature.(Activate each exhaust ability only once.)
Hazard of the Dunes
Three generic, one green creature - Wurm - 4/4 - Common
Trample, reach
Exhaust - six generic, one green: Put three +1/+1 counters on this creature.(Activate each exhaust ability only once.)
Jibbirik Omnivore
One generic, one green creature - Beast - 3/2 - Common
Loxodon Surveyor
Two generic, one green creature - Elephant Scout - 3/3 - Common
Max speed — Three generic, exile this card from your graveyard: Draw a card.
Lumbering Worldwagon
Two generic, one green artifact - Vehicle - */4 - Rare
This Vehicle’s power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
March of the World Ooze
Three generic, three green enchantment - Mythic Rare
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it’s not their turn, you create a 3/3 green Elephant creature token.
Migrating Ketradon
Four generic, two green creature - Dinosaur - 6/6 - Common
Molt Tender
One green creature - Insect Druid - 1/1 - Uncommon
Tap: Mill a card.(Put the top card of your library into your graveyard.)
Tap, Exile a card from your graveyard: Add one mana of any color.
Ooze Patrol
Three generic, one green creature - Ooze - 2/2 - Uncommon
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard.(To mill two cards, put the top two cards of your library into your graveyard.)
Oviya, Automech Artisan
Three generic, one green legendary creature - Human Artificer - 1/2 - Rare
Each creature that’s attacking one of your opponents has trample.
One green, Tap: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
One green sorcery - Uncommon
Target creature you control fights target creature an opponent controls.(Each deals damage equal to its power to the other.)
Point the Way
One green enchantment - Uncommon
Three generic, one green, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
Pothole Mole
Two generic, one green creature - Mole - 2/3 - Common
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand.(To mill three cards, put the top three cards of your library into your graveyard.)
Regal Imperiosaur
One generic, two green creature - Dinosaur - 5/4 - Rare
Rise from the Wreck
Two generic, one green sorcery - Uncommon
Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.
Run Over
One generic, one green instant - Common
This spell costs one generic less to cast if it targets a Mount or Vehicle you control.
Target creature you control deals damage equal to its power to target creature an opponent controls.
One generic, one green enchantment - Aura - Common
Enchanted permanent gets +1/+2 and has reach.
Stampeding Scurryfoot
One green creature - Mouse - 1/1 - Common
Exhaust - three generic, one green: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token.(Activate each exhaust ability only once.)
Terrian, World Tyrant
Two generic, three green legendary creature - Dinosaur Ooze - 9/7 - Uncommon
Thunderous Velocipede
One generic, two green artifact - Vehicle - 5/5 - Mythic Rare
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Veloheart Bike
Two generic, one green artifact - Vehicle - 4/2 - Common
When this Vehicle enters, you gain 2 life.
Tap: Add one mana of any color.
Venomsac Lagac
One generic, one green creature - Lizard Mount - 2/1 - Common
Deathtouch
Whenever this creature attacks while saddled, it gets +0/+3 until end of turn.
Two green creature - Insect Archer - 3/3 - Rare
Cycling X and one green (X and one green, Discard this card: Draw a card.)
When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
Multicolor
Of course, Aetherdrift is a multicolour set, so many of the cards will be split between the ten two-colour team.
Guidelight Pathmaker
Four generic, one white, one blue artifact - Vehicle - 6/5 - Uncommon
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Mendicant Core, Guidelight
One white, one blue legendary artifact creature - Robot - */3 - Rare
Mendicant Core’s power is equal to the number of artifacts you control.
Max speed - Whenever you cast an artifact spell, you may pay one generic. If you do, copy it.(The copy becomes a token.)
Riptide Gearhulk
One generic, two white, two blue artifact creature - Construct - 2/5 - Mythic Rare
Double strike
Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner’s library third from the top.
Voyage Home
Five generic, one white, one blue sorcery - Uncommon
Affinity for artifacts(This spell costs one less to cast for each artifact you control.)
You draw three cards and gain 3 life.
Haunted Hellride
One generic, one blue, one black artifact - Vehicle - 3/3 - Uncommon
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Haunt the Network
Three generic, one blue, one black sorcery - Rare
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
Oildeep Gearhulk
Two blue, two black artifact creature - Construct - 4/4 - Mythic Rare
Lifelink, ward one generic
When this creature enters, look at target player’s hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Winter, Cursed Rider
One blue, one black legendary creature - Human Warlock - 3/2 - Rare
Ward - Pay 2 life.
Artifacts you control have “Ward - Pay 2 life.”
Exhaust - Two generic, one blue, one black, Tap, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn.(Activate each exhaust ability only once.)
Apocalypse Runner
Two generic, one black, one red artifact - Vehicle - 6/5 - Uncommon
Tap: Target creature you control with power 2 or less gains lifelink until end of turn and can’t be blocked this turn.
Crew: 3(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Coalstroke Gearhulk
One generic, two black, two red artifact creature - Construct - 5/4 - Mythic Rare
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature. the battlefield, you may return a creature card with a mana value of four or less from your graveyard to the battlefield. That creature gains menace, deathtouch, and haste. At the beginning of your next upkeep, exile that creature.
Far Fortune, End Boss
Two generic, one black, one red legendary creature - Human Mercenary - 4/5 - Rare
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Gastal Thrillseeker
One black, one red creature - Lizard Berserker - 2/3 - Uncommon
When this creature enters, it deals 1 damage to target opponent and you gain 1 life.
Max speed - This creature has deathtouch and haste.
Boom Scholar
One generic, one red, one green creature - Goblin Advisor - 3/3 - Uncommon
Exhaust abilities of other permanents you control cost two less to activate.
Exhaust — Four generic, one red, one green: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature.(Activate each exhaust ability only once.)
Pyrewood Gearhulk
Two generic, two red, two green artifact creature - Construct - 7/7 - Mythic Rare
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn.
Damage can’t be prevented this turn.
Redshift, Rocketeer Chief
One red, one green legendary creature - Goblin Pilot - 2/3 - Rare
Tap: Add X mana of any one color, where X is Redshift’s power. Spend this mana only to activate abilities.
Exhaust - Ten generic, one red, one green: Put any number of permanent cards from your hand onto the battlefield.(Activate each exhaust ability only once.)
Rocketeer Boostbuggy
One red, one green artifact - Vehicle - 3/2 - Uncommon
Whenever this Vehicle attacks, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this token: Add one mana of any color.")
Exhaust - Three generic: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it.(Activate each exhaust ability only once.)
Brightglass Gearhulk
Two green, two white artifact creature - Construct - 4/4 - Mythic Rare
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Caradora, Heart of Alacria
Two generic, one green, one white legendary creature - Human Knight - 4/2 - Rare
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Lagorin, Soul of Alacria
One green, one white legendary creature - Beast Mount - 1/1 - Uncommon
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1(Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.
Veteran Beastrider
One generic, one green, one white creature - Human Knight - 3/4 - Uncommon
At the beginning of your end step, untap each creature you control.
Two generic, one green, one white: Creatures you control get +1/+1 until end of turn.
Dune Drifter
X generic, one white, one black artifact - Vehicle - 3/3 - Rare
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Embalmed Ascendant
One generic, one white, one black creature - Zombie - 1/2 - Uncommon
When this creature enters, create a 2/2 black Zombie creature token.
Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Hashaton, Scarab’s Fist
One white, one black legendary creature - Zombie Wizard - 1/3 - Mythic Rare
Whenever you discard a creature card, you may pay two generic and one blue. If you do, create a tapped token that’s a copy of that card, except it’s a 4/4 black Zombie.
Ketramose, the New Dawn
One generic, one white, one black legendary creature - God - 4/4 - Mythic Rare
Menace, lifelink, indestructible
Ketramose can’t attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Zahur, Glory’s Past
One white, one black legendary creature - Zombie Cat Warrior - 3/2 - Rare
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed - Whenever a nontoken creature you control died, create a tapped 2/2 black Zombie creature token.
Boosted Sloop
One generic, one blue, one red artifact - Vehicle - 3/3 - Uncommon
Whenever you attack, draw a card, then discard a card.
Broadside Barrage
One generic, one blue, one red instant - Uncommon
Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
Captain Howler, Sea Scourge
Two generic, one blue, one red legendary creature - Shark Pirate - 5/4 - Rare
Ward - Two generic, Pay two life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Fearless Swashbuckler
One generic, one blue, one red creature - Fish Pirate - 3/3 - Rare
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
Aatchik, Emerald Radian
Three generic, two black, one green legendary creature - Insect Druid - 3/3 - Rare
When Aatchik Enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
One black, one green artifact - Uncommon
At the beginning of your upkeep, surveil 1.
Two generic, one black, one green, tap, Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.
Debris Beetle
Two generic, one black, one green artifact - Vehicle - 6/6 - Rare
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Thundering Broodwagon
Two generic, three black, two green artifact - Vehicle - 6/5 - Uncommon
Menace, reach
When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.
Cycling 2 (2, Discard this card: Draw a card.)
Cloudspire Coordinator
One red, one white creature - Human Pilot - 3/1 - Uncommon
When this creature enters, scry 2.
Tap: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”
Cloudspire Skycycle
Two generic, one red, one white artifact - Vehicle - 2/3 - Uncommon
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Three generic, one red, one white sorcery - Rare
Exile up to one target artifact or creature.
Return it to the battlefield under its owner’s control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Kolodin, Triumph Caster
One red, one white legendary creature - Human Pilot - 2/3 - Rare
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Rangers' Aetherhive
One generic, one green, one blue artifact - Vehicle - 3/5 - Uncommon
Whenever you activate an exhaust ability, create a 1/1 colorless Thoper artifact creature token with flying.
Sab-Sunen, Luxa Embodied
Three generic, one green, one blue legendary Creature - God - 6/6 - Mythic Rare
Reach, trample, indestructible
Sab-Sunen can’t attack or block unless it has an even number of counters on it.(Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Sita Varma, Masked Racer
One green, one blue legendary creature - Human Rogue - 2/3 - Rare
Exhaust - X generic, two green, one blue: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma’s power until end of turn.(Activate each exhaust ability only once.)
Skyserpent Seeker
One generic, one green-blue hybrid creature - Snake - 1/1 - Uncommon
Flying, deathtouch
Exhaust — Four generic: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Temmet, Naktamun’s Will
Two generic, one white, one blue, one black legendary creature - Zombie Wizard - 4/4 - Mythic Rare
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Samut, the Driving Force
Three generic, one red, one green, one white legendary creature - Human Warrior Cleric - 4/5 - Rare
First strike, vigilance, haste
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost one X generic less to cast, where X is your speed.
Loot, the Pathfinder
Two generic, one green, one blue, one red legendary creature - Beast Noble - 2/4 - Mythic Rare
Double strike, vigilance, haste
Exhause - One green, Tap: Add three mana of any one color.(Activate each exhaust ability only once.)
Exhaust - One blue, Tap: Draw three cards.
Exhaust - One red, Tap: Loot deals 3 damage to any target.
Pia Nalaar, Chief Mechanic
One green, one blue, one red legendary creature - Human Artificer - 2/4 - Mythic Rare
Whenever one or more artifact creatures you control deal combat damage to a player, you get two energy counters.
At the beginning of your end step, you may pay one or more energy counters. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of energy counters spent this way.
Saheeli, Radiant Creator
One generic, one green, one blue, one red legendary creature - Human Artificer - 4/4 - Mythic Rare
Whenever you can an Artificer or artifact spell, you get an energy counter.
At the beginning of combat on your turn, you may pay three energy counters. When you do, create a token that’s a copy of target permanent you control, except it’s a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Mimeoplasm, Revered One
X generic, one black, one green, one blue legendary creature - Ooze - 0/0 - Mythic Rare
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
Two generic: Mimeoplasm becomes a copy of target creature card exiled with it, except it’s 0/0 and had this ability.
Colorless
Expect to see plenty of artifacts and interesting lands in this set, like The Aetherspark - the first ever equipment Planeswalker that can build up its loyalty safe from being attacked by your opponent.
Three generic artifact creature - Thopter - 2/1 - Common
Two generic, tap, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
Camera Launcher
Three generic artifact creature - Construct - 2/2 - Common
Exhaust - Three generic: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying.(Activate each exhaust ability only once.)
Two generic artifact - Common
When this artifact enters, draw a card.
Two generic, tap: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
Two generic, tap: Target Vehicle you control becomes an artifact creature until end of turn.
Three generic artifact - Vehicle - 4/4 - Rare
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Marketback Walker
Two X generic artifact Creature - Construct - 0/0 - Rare
This creature enters with X +1/+1 counters on it.
Four generic: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Marshals' Pathcruiser
Three generic artifact - Vehicle - 6/5 - Uncommon
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — One white, one blue, one black, one red, one green: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it.(Activate each exhaust ability only once.)
Monument to Endurance
Three generic artifact - Rare
Whenever you discard a card, choose one that hasn’t been chosen this turn -
Two generic artifact creature - Construct - 0/4 - Uncommon
Defender
Tap: Add two colorless. Spend this mana only to activate abilities.
Two generic, Tap: When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy.
Racers' Scoreboard
Four generic artifact - Uncommon
When this artifact enters, draw two cards, then discard a card.
Max speed - Spells you cast cost one generic less to cast.
Radiant Lotus
Six generic artifact - Mythic Rare
Tap, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
Three generic, artifact - Equipment Vehicle - 2/2 - Uncommon
Equipped creature has double strike.
Equip four generic
Crew 2(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can’t be attached to other permanents.)
Scrap Compactor
One generic artifact - Common
Three generic, tap, sacrifice this artifact: It deals 3 damage to target creature.
Six generic, tap, sacrifice this artifact: Destroy target creature or Vehicle.
Five generic artifact - Vehicle - 4/4 - Common
Starting Column
Three generic artifact - Common
Max speed—Tap, Sacrifice this artifact: Draw two cards, then discard a card.
The Aetherspark
Four generic legendary artifact planeswalker - Equipment - 4 Starting loyalty - Mythic Rare
As long as The Aetherspark is attached to a creature, The Aetherspark can’t be attacked and has “Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
Two generic artifact creature - Turtle - 3/1 - Common
When this creature enters, if an opponent controls more lands than you, you create a Treasure token.(It’s an artifact with “tap, Sacrifice this token: Add one mana of any color.")
Walking Sarcophagus
Two generic artifact creature - Zombie Cat - 2/1 - Common
Wreck Remover
Four generic artifact creature - Construct - 3/4 - Common
Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life.
Amonkhet Raceway
Land - Uncommon
Tap: Add colorless mana.
Max speed - Tap: Target creature gains haste until end of turn.
Avishkar Raceway
Land - Common
Tap: Add one colorless mana.
Max speed - three generic, Tap, Discard a card: Draw a card.
Land - Rare
Tap: Add one black.
Tap: Add one white. Activate only if you control a Plains or a Swamp.
Tap: Add one black or one red.
Tap: Add one green or one white.
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
Tap: Add one white.
One generic, one white, tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.” Activate only as a sorcery.
Tap: Add one blue or one black.
Foul Roads
One generic, one black, tap, Sacrifice this land: Sacrifice this land: Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.” Activate only as a sorcery.
Tap: Add one black or one green.
Muraganda Raceway
Cycling: three generic(Three generic, Discard this card: Draw a card.)
Tap: Add one red or one green.
Reef Roads
Tap: Add one blue.
One generic, one blue, tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.” Activate only as a sorcery.
Rocky Roads
Tap: Add red.
One red, one generic, Tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.” Activate only as a sorcery.
Tap: Add one red.
Tap: Add one blue. Activate only if you control an Island or a Mountain.
Tap: Add one white or one black.
Tap: Add one blue or one red.
Tap: Add one red. Activate only if you control a Mountain or a Plains.
Tap: Add one white or one blue.
Tap: Add one green or one blue.
Tap: Add one red or one white.
Wild Roads
Tap: Add one green.
One green, one generic, Tap, Sacrifice this land: Create a 1/1 colorless Pilot creature token with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.” Activate only as a sorcery.
Tap: Add one black. Activate only if you control a Swamp or a Forest.
Tap: Add one green. Activate only if you control a Forest or an Island.
Special Guests
Aetherdrift will come with ten Special Guest cards, which can be found in Play and Collector boosters, but also in a gold foil treatment in the set’s bos topper packs.
Cavalier of Dawn
Two generic, three white creature - Elemental Knight - 4/6 - Mythic Rare
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Thoughtcast
Four generic, one blue sorcery - Mythic Rare
Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)
Whir of Invention
X generic, three blue instant - Mythic Rare
Improvise(Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for one generic.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Bone Miser
Four generic, one black creature - Zombie Wizard - 4/4 - Mythic Rare
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a noncreature, nonland card, draw a card.
Lord of the Undead
One generic, two black creature - Zombie - 2/2 - Mythic Rare
Other Zombie creatures get +1/+1. One generic, one black, tap: Return target Zombie card from your graveyard to your hand.
Chandra’s Ignition
Three generic, two red sorcery - Mythic Rare
Target creature you control deals damage equal to its power to each other creature and each opponent.
One red instant - Mythic Rare
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Pathbreaker Ibex
Four generic, two green creature - Goat - 3/3 - Mythic Rare
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Chrome Mox
Zero generic artifact - Mythic Rare
Imprint- When this artifact enters, you may exile a nonartifact, nonland card from your hand.
Tap: Add one mana of any of the exiled card’s colors.
Skysovereign, Consul Flagship
Five generic legendary artifact - Vehicle - 6/5 - Mythic Rare
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew three (Tap any number of creatures you control with total power three or more: This Vehicle becomes an artifact creature until end of turn.)
Commander Decks
Aetherdrift is starting the year off a little slower, with just two Commander decks rather than the usual four. These decks bring back mechanics that helped popularise Avishkar and Amonkhet in the past, with the former giving us our third Energy-centric deck in a year, and the latter giving us lots of Zombies to reanimate.
Territorial Aetherkite
Four generic, two red creature - Cat Dragon - 6/5 - Rare
When this creature enters, you get two energy counters. Then you may pay one or more energy counter. When you do, this creature deals that much damage to each other creature.
Nissa, Worldsoul Speaker
Three generic, one green legendary creature - Elf Druid - 3/3 - Rare
Landfall- Whenever a land you control enters, you get two energy counters.
You may pay eight energy counter rather than pay the mana cost for permanent spells you cast.
Peema Trailblazer
Two generic, one green creature - Elphant Warrior - 3/3 - Rare
Whenever this creature deals combat damage to a player, you get that many energy counters.
Exhaust - Pay six energy counter: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control.(Activate each exhaust ability only once.)
Rampaging Aetherhood
Four generic, one green creature - Snake Hydra - 4/4 - Rare
Trample, ward two generic
At the beginning of your upkeep, you get an amount of energy counters equal to this creature’s power. Then you may pay one or more energy counter. If you do, put that many +1/+1 counters on this creature.
Two generic artifact - Equipment - Rare
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip: three generic
Aetherflux Conduit
Six generic artifact - Rare
Whenever you cast a spell, you get an amount of energy counters equal to the amount of mana spent to cast that spell.
Tap, Pay fifty energy counters: Draw seven cards. you may cast any number of spells from your hand without paying their mana costs.
Four generic, tap: Choose one. Activate only as a sorcery.
Double the number of each kind of counter on target permanent.
Three generic artifact creature - Construct - 1/4 - Rare
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Architect of the Untamed
One with the Machine
Pia and Kiran Nalaar
Servant of the Conduit
On Wings of Gold
Three generic, one white enchantment - Rare
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Priest of the Crossing
Three generic, one white creature - Zombie Bird Cleric - 3/3 - Rare
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
Two generic, one white enchantment - Rare
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that’s a copy of it.
Wizened Mentor
One generic, one white creature - Zombie Cleric - 2/2 - Rare
Whenever an opponent activates an ability of a permanent that isn’t a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
Prophet of the Scarab
Four generic, one blue creature - Zombie Wizard - 3/4 - Rare
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
Rhet-Tomb Mystic
One generic, one blue creature - Zombie Bird Wizard - 2/1 - Rare
Each creature card in your hand has cycling one generic, one blue.(one generic, one blue, Discard that card: Draw a card.)
Lost Monarch of Ifnir
Three generic, one black creature - Zombie Noble - 4/4 - Rare
Afflict 3(Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Two generic, tap: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie.(The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Desert of the Glorified
Desert of the Mindful
Desert of the True
Gate to the Afterlife
Lord of the Accursed
Zombie Master
Magic: The Gathering
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.