Pokemon TCG Pocket’sTriumphant Light expands upon the exploration of Sinnoh. This includes powerful tech cards, hard-hitting Pokemon ex, and even a few fresh variants for Pokemon that have already been introduced. Some of the most versatile are the Colorless cards.
Colorless cards can go in any deck due to their Energy requirements. In fact, the Colorless typing is a highlight of the Triumphant Light expansion. With a focus on Arceus and friends, there are some prime selections to be found. So where does every Colorless Pokemon in the set fall in the rankings this time around? Let’s line them up.

10Hoothoot
Needs A Better Everything
Hoothoot is the bottom of the barrel. Luckily,it is cute, so it can get a pass. This card is pretty standard in terms of damage, HP, and overall costs. It also doesn’t have any other versions of itself to compare it to.
you may play this card if you want to play Noctowl. However, even that is not a great investment. If anything, Hoothoot is good for budget decks that just want to have more Colorless options to go into. It is an easy find in packs.

9Eevee
More Consistent Damage
There is no stop for the Eevee train. This version of Eevee does 30 damage for two Energy and has an HP of 60. Sometimes, this guarantee of damage is a better option thanrelying on flipping coins.
You can use this card depending on what you want. Do you want to risk it all for a chance at some incredible damage, or do you want something more consistent that falls in line with its Evolutions? This can make a difference during the early game if you’re dealing with fast Pokemon.

8Noctowl
Can See Your Opponent’s Hand
Noctowl gains a higher rating due to the fact that it can damage your opponent on top of looking at what’s in their hand. Silent Wing does 50 damage for two Energy, which is fine for what it is, and keeping a Retreat Cost of one is also healthy.
The only issue is that you cannot do much with hand knowledge from an attack since it ends the turn right after. If this were an Ability, it would be more useful since you may preemptively plan your turn using that knowledge.

7Starly
Less Flair But More Durability
This Starly is a downgrade fromthe one introduced in Space-Time Smackdown. While it does have ten more HP to work with, Glide is not a particularly attractive Move. For one Energy, you can do 20 damage, and that’s about it.
In comparison, the other Starly can get rid of Tools for the same amount of Energy while keeping the same damage output. Use this card only if the extra durability is enticing to you, and you want to avoid getting knocked out by those 50 damage moves some Pokemon have.

6Staravia
A Good Choice For Starly
While Staravia is a middle-of-the-road Evolution for the Starly line, it does have some benefits over its Space-Time Smackdown counterpart. This card maintains its 80 HP statline and Retreat Cost of one.
The biggest difference is that it can attack with only one Energy to deal 30 damage. This is perfect because Staraptor’s main selling point is that it can use a powerful Move for only one Energy using Barry. So, using this card lets your Staravia use Moves without overinvesting Energy into the line.

5Arceus Ex
The Pokemon God Arrives
Arceus ex is the highlight of Triumphant Light. Not only does it make every other Arceus Link Pokemon usable, but it can dish out some decent damage using Ultimate Force. It also has immunity to Special Conditions that might attempt to decommission it.
While Arceus ex can be used in any deck, you mainly want to use it if you want to take advantage of the Arceus Link gameplay introduced in the set. Otherwise, there are better cards to choose from that can dish out more damage.

4Arceus
A Cheaper Arceus For The Tech
The good thing about Arceus Link Pokemon is that they all give you the leeway to use either Arceus ex or Arceus as their combo piece. So if you’re not a big fan of losing two points if Arceus ex is knocked out, then this Arceus is the better choice.
The downside is that it mostly loses its ability to be effective in battle. Four Energy to dish out 100 damage is a steep cost. It also loses an Energy after using it, which can be rough. However, the fact that it turns on every other combo piece makes up for this lack of combat capability.

3Snorlax
Blocking Your Opponent Kanto Style
Is Snorlaxa big enough wall to see play? This card has 140 HP, which is 40 more than Druddigon. While it doesn’t damage your opponent if they attack it, Snorlax’s Colorless typing lets you attack with it more often.
This card has the potential to do 100 damage for two Energy if you combine it with Barry’s Energy reduction effect. While this Pokemon falls Asleep after attacking, you won’t be using its Move or Retreating it often enough for this to be a problem.

2Staraptor
Massive Damage For One Energy
If you’re looking for some great damage potential, then look no further than Staptor. For three Energy it can hit for 130 damage with Brave Bird. With 150 HP, that 20 damage recoil is something you can live with if it can knock out a Pokemon ex in one hit.
Synergy with Barry turns Brave Bird into a one-Energy Move. This is made even better by the fact that it is Colorless and therefore doesn’t need any specific Energy to see play. Now, introduce Rare Candy, and this card could become a legitimate threat.
1Shaymin
The Ultimate Retreat Tech Card
Shaymin is the best Colorless card in Triumphant Light. It doesn’t need any card combos to do what it is supposed to do. Just place this card on your Bench, and you immediately get benefits. That’s a free Retreat for your Active Pokemon.
The only downside is that it can’t reduce the cost for itself when it is in the Active Spot. However, with the Energy saved by using its Air Support Ability, that Retreat Cost of one is a small price to pay.