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Bringing the right Cargo Item on an Expedition inTwo Point Museumcan be the difference between a successful journey and a total disaster. Easy Expeditions can be enhanced to get better rewards, or you may remove the most dangerous parts of harder Expeditions to make sure that everyone comes back in relative safety.
This catalog of the game’s Cargo has all of their effects and crafting requirements in one place, including which story maps you need to play to unlock them. If you’re missing a key component for an Expedition, you might need to move to a different museum for a while.

Unlimited Cargo
These Cargo Items arealways available for any Expedition, and you have an infinite supply of them.
Haggling Handbook
Reduces the cost of the Expedition by 20%.
If you don’t need any other Cargo Items, bring the XP-dition Journal or the Haggling Handbook instead of going empty-handed.
The XP-dition Journal isoccasionally a requirement for countering Events, as well. You should only use the First Aid Kit to remove Injury Events that you’re able to’t get rid of any other way. The Haggling Handbook can make unaffordable Expeditions fit within your budget, albeit barely.

Single-Use Cargo
These Cargo Itemsmust be crafted at the Workshop.Most only require money, but a few needmaterials recovered from Bungle Burrows.
$2,500
25 days
The Expedition makes an extra 50% progress toward the location’s Survey Level.
$1,500
30 days
If the Expedition returns with a Temperate Fish, an additional copy is added to your inventory.
$2,000
If the Expedition returns with a Tropical Fish, an additional copy is added to your inventory.
$3,000
If the Expedition returns with a Coldwater Fish, an additional copy is added to your inventory.
$4,500
$250
11 days
$10,000
60 days
Only used to remove Obstructions in the Netherworld, and enter the Malicious Dungeon there for unique Perks.
$5,000, 1 Mulch
Removes dangerous Events that specifically require Plant Camouflage, like Man-Eating Plant.
$5,000, 25 Metal
3 days
Used for removing specific Obstructions and Events, usually in Bungle Burrows and The Known Universe.
$5,000
Counts the team’s total Rank as 10 higher than it actually is for activating and deactivating Events.
Metal and Whirlicogs are found atOreful MineandSurplus Suppliesin Bungle Burrows, respectively. Mulch is obtained byhaving a Science Expert build a Mulch-O-Maticand putting Botany Exhibits into it.
Which Cargo Should You Build?
In general, it’s best to have a ready supply ofIllness Elixirs and Survey Scanners. The former lets you avoid debilitating events, while the latter makes it easier to level up new locations and get higher-Quality Exhibits.
If your museum is focused on Marine Life, you shouldtry to bring the appropriate Nets on Expeditions to get new fish, as this lets youget a breeding pair in one trip. If you’re making frequent Expeditions to the Netherworld, or are trying tocollect all of the Silverbottom Ghosts, you’ll want to have lots ofCurse Counters.