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Mutations are unique effects that your character can have inCaves of Qud. These mutations can be simple, such as the addition of a beak, but some come in the form of impairments, such as amnesia or narcolepsy. There is even a mutation that causes your evil twin to follow and attempt to kill you!
Looking for all there is to know about mutations in Caves of Qud? You’ve come to the right place. In this guide, we are going to take a look at all mutations in the game, as well as how you’ll typically acquire them.

How To Choose Mutations In Character Creation
When creating a character from scratch, you’ll be able tochoose between a Mutated Human or True Kin.When you choose Mutated Human, you’ll be able tospend 12 mutation points in order to get yourself a set of mutations.
You can’t use more than the 12 allotted points, but it’s important to note thatdefect mutations (such as being albino or allergic to tonics) are displayed as negative.If you have all 12 points and then select Brittle Bones, which has a [-4] next to it,then you’ll now have 16 points.

As the name implies, defects typicallyinvolve some sort of downside when it comes to exploration and combat.Brittle Bones, for example, causes you to take 50 percent more damage from bludgeoning, falling, or other concussive damage.
How To Gain New Mutations While Playing
In addition to choosing your mutations at the start of the game, you’ll also have thechance to pick from new ones as you level up.Each time you level up, you’ll gain one mutation point. When you have at least four, you’ll be able to buy a new mutation. This can be done bypressing ‘M’ in the character info menu.
You’ll only have a few mutations to choose from(just three!), but you’re able to also use mutation points to level up a mutation that you already have.

Mutation Types
There arefive types of mutations,which you can find listed below, along with a brief description.
What Is It?
Morphotypes
These are three types of mutations that affect how your other mutations manifest.
Physical Mutations
These are mutations that physically affect you (such as gaining wings or better hearing).
Physical Defects
These are negative mutations that physically affect you (such as having brittle bones or hooks for feet).
Mental Mutations
These are mutations that affect your mind (such as the ability to cause confusion or start a fire with your mind).
Mental Defects
These are negative mutations that affect your mind (such as amnesia or being weird in social situations).
Every Mutation In Caves Of Qud
Now, let’s look at every mutation in Caves of Qud. We’veseparated these by typein order to help you navigate a bit better.
Only manifest physical mutations
Only manifest mental mutations
Unstable Genome
When you invest in this, you get another mutation, but it doesn’t manifest right away
When you level up, there is a 33% chance that your genome destabilizes, letting you choose from 3 other mutations
Adrenal Control
Regulate your body’s release of adrenaline
For 20 rounds, you can increase your adrenaline flow, gaining quickness and increasing the rank of other mutations by 1
You now have a beak
Peck your opponents
+200 with Birds
Burrowing Claws
You now have spade-like claws
These claws can dig through walls, as well as be used as weapons
Carapace
You now have a carapace which will increase your AV, lower your DV, and increase heat resistance, cold resistance, and reputation with tortoises
You can release corrosive gas around you
Double-Muscled
You have increased strength based on your level
You can daze your opponent with melee attacks, with the chance being based on your level
You can store and discharge electricity to deal damage
This can be used to charge devices
You’ll also be able to drink the charge from energy cells and capacitors
You generate an electromagnetic pulse that disables machines and artifacts
you may emit flames around you, which deals damage
You can emit frost from you, which deals damage
You now have an acute sense of hearing
With this, you may hear, detect, and identify nearby creatures
You have increased speed based on your level
Horns
You now have horns
These horns can gore your opponent (when doing a melee attack), which causes bleeding
+100 Reputation with Antelopes and Goatfolk
Metamorphosis
You turn into any creature that you touch (only if they are lower level than you)
Multiple Arms
You have another set of arms, which can perform melee attacks
Multiple Legs
You have an extra set of legs, which increase move speed and carrying capacity
you’re able to see in the dark without a torch
You can phase through solid objects
Photosynthetic Skin
You can bask in the sun instead of eating
In the sun, you’re able to gather starch and lignin to be used as an ingredient
Increased DV while in foliage
+200 Reputation with Roots, Trees, Vines, and the Consortium of Phyta
You have quills now, which deal damage
You’re now immune to other quills
Regeneration
Heal quicker!
You’ll also have a chance to remove minor physical debuffs each round
You release sleep gas around you
You produce slime that can be spat at things
You can spin silk (like a spider)
When spinning, you will leave a trail of webs
+300 Reputation with Arachnids
You have a tail stinger that deals confusion to enemies
You have a tail stinger that deals paralysis to enemies
You have a tail stinger that deals poison to enemies
You have thick fur to protect yourself from the elements
Your joins stretch more than usual
This increases agility
Two-Headed
You have two heads, which causes mental actions to have a lower action cost
You have a 50% chance each round to shake of negative mental status effects
You have two hearts, which increases toughness and sprint duration
You have wings, which can be used to fly
+400 Reputation with Birds and Winged Mammals
Description
Albino
You’re albino with no pigment, which causes you to regenerate at 1/5 the usual rate in daylight
Amphibious
You now need to keep your skin wet (with water)
This causes you to pour water on yourself instead of drinking, and you will need more
+100 Reputation with Frogs
Brittle Bones
You take 50% more damage from bludgeoning, falling, or other concussive damage sources
You only eat meat
Non-meat foods don’t provide satiation
You can now happily eat raw meat
Your vitality depends on the temperature
+100 Reputation with Unshelled Reptiles
Electromagnetic Impulse
You will now involuntary release electromagnetic pulses, which deactivate machines and artifacts
Your feet are hooks
You can’t wear shoes
Irritable Genome
Whenever you spend a mutation point, the next point will be spent randomly
When you buy a new mutation, you get a random one instead of a choice between 3
You are now nearsighted, with decreased vision range
Nerve Poppy
You don’t have a sense of pain, so HP isn’t exactly known (just a general state is known)
You spontaneously erupt into flames
You are allergic to tonics now
you’re able to essentially charm nearby creatures to serve you
Burgeoning
You cause plants to grow in nearby areas, which hinder enemies
You can briefly gain vision of a nearby area
You can cause confusion
you may chill things with your brain
you may disintegrate nearby things
Domination
you’re able to take over a nearby creatures mind and control its actions
Your own body will be left dormant
Through your own will, you can perform physical feats
you’re able to generate a force field around yourself
You can generate a force wall
You can start fire with your mind
Light Manipulation
You can manipulate light
This includes focusing it into a laser beam that deals damage
You can steal power from other espers
Using this will refresh all mental mutations
You can reflect mental attacks back to the attacker
Precognition
You can peer into the future
Using this power will cause you to experience events; using it again will reset you back to when you activated it
Psychometry
You can learn the history of artifacts just by touching them
You can open security doors by touching them
You are also really good at identifying artifacts
you’re able to heat areas with your mind
you may sense other mental mutants nearby
This gives you a chance to identify detected enemies
Space-Time Vortex
You can summon a vortex that extinguishes everything in its path
you’re able to enter the vortex, which teleports you to a random location in Qud
you may stun nearby enemies
Syphon Vim
You can bond with a nearby creature and leech it’s life
You can chat with anyone via a vision
This makes it easier to order issues to companions
you’re able to teleport other creatures to a nearby location
You can teleport to a nearby location
Temporal Fugue
you’re able to pass back and forth through time, which creates multiple copies of yourself
You can distort time, slowing it down
This will slow down your enemies
Amnesia
You forget things
This leads to a chance to forget secrets or layouts of maps
Blinking Tic
You teleport uncontrollably
Sometimes, there is a chance that you will randomly teleport somewhere nearby
You are ‘befuddled’ by technological complexity
You are also bad at examining artifacts
Upon failing to examine an artifact, it will explode
Evil Twin
An evil version of yourself is set to destroy you
When you are somewhere new, there is a chance that your evil twin will be there (ready to kill!)
You fall asleep involuntarily
This can happen for 20-29 rounds during combat
Psionic Migraines
Your head is now really sensitive, so you can’t wear hats or helmets
Quantum Jitters
Whenever you use an ability, there is a chance that you cause a dent in spacetime, which causes vortices to appear
You are bad at socializing
-50 Reputation with every faction