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Heresy marks the final episode ofDestiny 2’sLight and Dark saga, wrapping up loose ends related to the Hive pantheon. While you’re exploring Oryx’s derelict Dreadnaught and defeating minions of the Darkness, you’ll be expanding your arsenal of weapons with some downright heretical additions.
Wield a Strand Support AR that Unravels allies, unleash lightning strikes with an Area Denial Grenade Launcher, or farm for a reprised variant of the iconic Fatebringer. There is no shortage of good weapons this season. Today, we’ll be giving an overview of every new weapon you can expect to find in Heresy, including every new Exotic weapon and playlist reward.

Updated June 18, 2025, by Charles Burgar:Sundered Doctrine is now playable, adding four new Legendary weapons to the sandbox that Guardians can farm for. Beyond adding those weapons to the guide, we’ve also added perk pools for every new Legendary weapon added in Episode: Heresy.
New Exotics
Episode: Heresy has four new Exotics to chase, two of which are currently obtainable.Lodestaris Destiny’s first Trace Rifle to use Primary ammo, building up Arc energy as you damage targets. Once charged, hold the reload key to infuse this weapon with Jolt ammo. you may find this weapon in the Season Pass reward track.
Finality’s Auguris a Linear Fusion Rifle that can deploy Ruinscribe Turrets. Each turret will paint targets with a laser before unleashing a barrage of powerful munitions. You can get this weapon from the new Sundered Doctrine dungeon.

Two more Exotics are up for grabs later this season: theBarrow-DyadSMG and an unknown Exotic. Barrow-Dyad is a Strand SMG that passively regenerates ammunition while in use. Dealing damage escalates a blight meter that, when charged, unleashes Blight Seekers at targets. This should be obtainable through Act 3’s Exotic mission. The last Exotic is currently unknown.
Arc
Exotic Perk
Starlight Beam:This weapon fires a low-intensity Arc beam with enhanced stability and accuracy.
Uses Primary ammo.
Trait
Arc Alignment:Dealing Arc damage from any source charges the battery’s coils.
When charged, hold reload to inflict Jolt on hit for a short time. ADS slows down the battery drain.

Solar
Ruinscribe’s Forge:Hold reload to fire a special projectile that deploys a Ruinscribe Turret.
Aim the projectile skyward to provide the clearest sight lines for the turret, which will automatically shoot at nearby targets.

Ruinscribe’s Beacon: While a Ruinscribe Turret is deployed, this weapon can paint targets with its laser projectiles.
Turrets prioritize painted targets; this weapon fires more powerful munitions against painted targets.

Seasonal Weapons
Ten weapons can be found through Heresy’s new seasonal content, notably the Nether activity aboard the Dreadnaught.Five of the ten weapons are currently available.The remaining weapons will be slowly released over the next two Acts.
Willing Vessel Origin Trait
Dealing damage or defeating targets with this weapon gradually grants increased stability, handling, reload speed, and charge rate. This effect gradually decays over time, but it is gained more quickly while near allies.
Heresy’s seasonal weapons can also roll with theRunneth Overorigin trait from King’s Fall, allowing you to overflow the magazine by reloading near allies.

Frame:Wave Sword Frame (Heavy attack unleashes a shockwave)
Frame:Support Frame (600 RPM; hipfire releases healing projectiles)

Frame:Heavy Burst (325 RPM; two-round burst)
Damage:Arc
Season Of Arrivals Reissue
The Drifter has reissued his arsenal of apocalyptic weapons from Season of Arrivals in this latest Episode, complete with refreshed perk pools and a new origin trait. Excluding False Promises—which was recategorized as a Stasis AR—each weapon’s base properties remain the same as before.
Paracasual Fluid Origin Trait
Gain bonus handling and mobility when damaging targets with this weapon. Swords gain increased charge rate while this perk is active.
Damage:Kinetic
Sundered Doctrine Dungeon Weapons
Sundered Doctrine is a new dungeon that is available to Final Shape Dungeon Key holders.Players will delve into the depths of Rhulk’s derelict ship to uncover some ancient secrets and rewards, including four new Legendary weapons and an Exotic.
Subjugation Origin Trait
Weapon adapts to targets. Shots explode when damaging red bars; majors are exhausted; Guardians receive more flinch.
Vault Of Glass Reissue
Vault of Glassis the first raid to be reprised in Destiny 2, dating itself back to Season of the Splicer from Year 4. The sandbox has seen some major changes since then, but thanks to a recent perk refresh, the Vault of Glass weapons can now hang with Destiny 2’s meta choices. All VoG weapons were reissued with new perk pools, crafting patterns, and an exclusive origin trait.
Corrective Measure was upgraded to a 600RPM Adaptive Frame. All other VoG weapons retain their base frames and damage types.

Timelost Magazine Origin Trait
Final blows with this weapon grant bonus Super energy. When your Super expires, this weapon’s magazine size is doubled for a long duration and reloads from reserves.
Damage:Solar
Loot Pool Additions
Over a dozen weapons have been added to the overall loot pool in Heresy, split between the game’s ritual activities and rotating events likeTrials of Osiris. There arefour new world drops, three ritual weapons, two weapons per endgame activity, and a new Competitive PvP reward.
Frame:Aggressive Frame (660 RPM; fires in bursts)
Frame:Heavy Burst (324 RPM; two-round burst)
Frame:Adaptive Frame (490 RPM; three-round burst)
Frame:Legacy PR-55 Frame (450RPM; excellent hipfire accuracy)
Damage:Stasis
Heresy Ritual Weapon
This season’s ritual weapon isResounding, a Strand Fusion Rifle that’s categorized as an Aggressive Frame. Bungie changed Aggressives this season to fire in three-round bursts, similar to howBastionworks. Projectiles are spread horizontally on this weapon, so you’ll want to be up close to get the most out of it.
Aggressive Frame (660 Charge Time; fires in bursts)