Pantheons are one of the most important steps toward founding a religion inCivilization 7, and they are extremely helpful for advancing your civ during early gameplay. Beginning in the Antiquity Age, you’ll first have to research Mysticism before founding one of these stat-boosting pantheons. But, if you’re a first-time player (or even a veteran), you might be wondering which pantheon is best.

This tier list has you covered. For this tier list, we’ll be deep-diving into every religious pantheon you may get in Civilization 7, taking into account stat bonuses, overall gameplay strategies, and more. Here is every pantheon in Civilization 7 broken down by tier.

An attacking soldier in Civilization 7.

Almost every pantheon effect happens on the altar tile or in a settlement with an altar, barring unit-specific effects.Make sure you construct altars in your settlementswhere possible.

+10 percent production toward Wonders

Isabella and Washington’s diplomacy screen in Civilization 7.

For players pursuing a cultural victory, Monument to the Gods should be your top priority. In the Antiquity Age, your legacy path encourages you to build as many Wonders as you may.

Monument To The Gods gives you a +10 percent production rate on constructing any wondersin cities with an altar. This means that you can quickly synergize your civ in the Antiquity Age to be a wonder-producing machine,which is key to advancing your civ during this primary age.

The new age selection screen for the Normans in Civilization 7.

+10 percent production toward training settlers

Gaining settlers is hard early on in Civilization 7. Oftentimes,producing a settler can take a lot of turnsthat you just don’t have at your disposal. That’s whythe Oral Tradition pantheon can prove supremely helpfulearly on in your run.

Charlemagne standing near the diplomacy screen in Civilization 7.

If you choose this pantheon, justbe careful and keep an eye on your settlement cap. Typically, you can only start with three settlements early on in your run, so you’ll want to make sure you don’t accidentally overproduce settlers.

Key Effect

Helpful For

+1 Culture, Food, Gold, Happiness, Production, and Science on the altar

This next pantheon is very simple but super effective, particularly during the Antiquity Age when you first select your pantheon.Gaining a boost on all of your core yieldsis straightforward but can stack if you play your cards right.

After selecting this pantheon, you’ll want tofocus on making sure that as many of your settlements as possible contain an altarto get the most out of it. Otherwise, its boons will go to waste.

+10 production toward constructing buildings

This last of the S-tier pantheons is also relatively straightforward but helpful overall. Because you’ll have abonus to production toward buildings in all of your cities, you’ll be able to overbuild later on in the game much quicker.

Overbuilding can be really helpfulin later eras, as you’ll want to get rid of old, useless buildings that don’t have the same yields they once did. With this pantheon,you’ll be overbuilding a lot faster.

+10 percent growth rate

Fertility Rites is a simple but underrated pantheon selection, particularly for someone new to the game. If you’re not quite sure what your strategy should be when selecting a pantheon,Fertility Rites is a really solid, uncomplicated option.

Providing you with an increase to your city’s growth(if they have an altar), this pantheon will allow you to overbuild and expand your cities at a breakneck pace.This effect is less impactful in later eras, but by that point, it won’t matter as much.

+1 Gold on Camps and Woodcutters

The God of the Forest Pantheon is great for anyone who’s trying toget rich quickly, especially if you already have a ton of Camps and Woodcutters at your disposal. If you don’t but want to increase your treasury, this is a great overall pantheon.

The only downside to it is, of course, the fact thatyou might not always have a good spot for Camps or Woodcutters, depending on your overall strategy for your city’s expansion. As long as you cancommit to constructing these improvements,though, this pantheon is a great option.

+5 healing for units in rural tiles

This next pantheon is largely contextual, butif you’re planning on going for a Military Victoryor even a Domination one,this is a great option. Providing extra healing for units, if they’re on a rural tile, may seem small, butit can make a big difference in long battle campaigns.

The one caveat to this pantheon is that,as the game goes on, there tend to be fewer and fewer rural tilesavailable in the game. This one is great early on, especially against bloodthirsty civs, butlater in your campaign, you may find it more ineffectual.

+3 Influence

If you’re pursuing a Diplomacy Victory, this next pantheon is essential​​​​​​as you’ll gain extra influence for every altar you construct. If you maximize your efforts and make sure that every settlement in your civ has an altar, you’ll be swimming in influence.

This means you can start endeavorswith other civs easilyand even reduce war wearinesswhen need be. Influence is an underrated resource in Civ 7, and it is not to be overlooked.

+15 Production toward Military Units

If you’re pursuing a Military Victory, this pantheon is extremely helpful. With a simple but effective buff to military unit production,you can combine this pantheon with other buffs to military production to synergize your armyall over your civilization.

Commanders also take a lot of time to produce, especially early on in the game.Commanders are important for conquest and war, so having this pantheon under your belt can help immensely in this regard.

+1 Science on Quarters

The God of Wisdom pantheon is certainly not bad.Any buff to science is greatsince it can help you get through your tech tree faster. However, this one gets knocked down a peg simply becauseit only works on quarters.

Quarters prove tricky as there are some extra steps you’ll need to takebefore you see extra sciencein your civ. However, if you already have some quarters underway or are willing to play more of a long game, you’ll find this one working in your favor.

+1 Food on Farms, Pastures, and Plantations

This pantheon has an easy-to-understand effect. You don’t want your settlements to starve.Having the Goddess of the Harvest as your pantheon will help prevent starvationand other lethal outcomes.

However,starvation is a lot rarer in Civ 7 than in some previous installments, particularly at lower difficulty levels. If you’re playing a more difficult campaign, this pantheon can prove useful, though.

+1 production on Fishing Boats

The God of the Sea pantheon isgreat if you’re playing on an archipelago-style mapwith lots of water. However, if you don’t have access to bodies of water and therefore have little access to the Fishing Boat improvement, you won’t find much use for this pantheon.

So many other pantheons provide bonuses on multiple improvements, butGod of the Sea only works on Fishing Boats, making it a little hyper-specific. However, in the right hands, there’s certainly nothing wrong with this pantheon as a choice.

+1 Production on Clay Pits, Mines, and Quarries

If you have a lot of towns that you’d like to focus on mining,this pantheon is great, as it’ll increase production in your already production-focused settlement. While this one is by no means bad, it’s once again contingent on how many Clay Pits, Mines, and Quarries you have.

As opposed to improvements like farms,you’ll often see fewer spots in certain settlements where you’re able to put Mines, Clay Pits, or Quarries. However, if you look at your civ’s map and see that there are plenty of options at your disposal, then Stone Circles can be extremely impactful.

+1 Happiness for adjacency to Mountains and Natural Wonders

Happiness is definitely an important resourceand yield in Civilization 7. The problem is thatthis pantheon isn’t all that helpful for increasing it unless you have a lot of Wondersin your civ or plan to construct a lot.

Yes, having your altar next to mountains can also grant you this boon, butyou’ll rarely be able to get more than a +1 to your Happiness with the mountain adjacency bonus. Unless you’re specifically going for a Wonder-rich civ, avoid this pantheon.

+1 Happiness for adjacency to Coasts, Lakes, and Rivers

Similar to the Earth Goddess pantheon,Sacred Waters has an issue in terms of adjacency, though it is slightly better in some ways.You’ll gain happiness if your altar is adjacent to coasts, lakes, and rivers, which can help keep production high in your settlement.

The issue with this pantheon is that it has the potential to be amazing or be virtually useless.If your settlements are primarily landlockedand don’t have navigable rivers near them,you won’t see any bonusesfrom this pantheon. Given that you only choose one pantheon, this can prove extremely detrimental.

+1 Culture on Quarters in settlements with an altar

The Goddess of Festivals pantheon is relatively simple. And, while it’s by no means a horrible thing to have extra culture,this pantheon is so contextual that it’s not really that worth it.

First, you’ll need a quarter in your settlementto get this going. It’s hard in the Antiquity Age to create quarters, depending on which civ you’re playing as.Quarters need two civ-specific buildings constructed on the same tile, so it’ll be some time before you see any buffsfrom this pantheon.