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While each of the museums you’ll curate inTwo Point Museumare markedly different from one another, you’ll still find that they each share a few common requirements. Your staff will always want a place to rest and your guests will always want a place to shop after their visit, no matter where they are.
Not only will you want to place these rooms on each lot to ensure your guests and staff are happy, but every room you build in Two Point Museum has a few base requirements that you’ll have to have placed before you can finish construction.

How To Build And Expand Rooms
As you first beginyour venture into curating museumsin Two Point Museums, you’ll learn all about the various rooms you’ll eventually berequired to build on each museum propertyyou unlock in order to have a thriving, successful museum! Whether it’s a place for your staff to train in all kinds of new knowledge sets and expedition perks, a gift shop for visitors to commemorate their occasion with capitalism, or just the public bathroom, you’ll need a few different rooms in each museum to be successful.
Rooms can be built from theRooms tabin the menu at the bottom of your screen, near where you buy furniture and hire new staff members. Here, you’ll be able to select the room you’d like to build, which will automaticallyshow the parameters required for each room, since you’ll find thatrooms can’t be finished if they don’t meet the minimum requirements. Build the outline of the room to specifications to begin decorating with furniture.

Every room will have aminimum sizeyou need to make the space, as well as a fewbasic pieces of furnitureessential for the room to function as intended (it’s not much of a bathroom without toilet stalls, after all). These are all displayed on asmall menu at the top of your screenas you’re building the room and decorating the new space. Ensure each item is placed andclick the green check at the top of the screento continue and save the room.
Additionally, you’ll continue tounlock new types of rooms at new museumsas you play through the Campaign mode. If you’re playing in Sandbox instead, then every room in Two Point Museum will already be unlocked from the start.

Build First, Edit Later, And Save Common Room Layouts
After building the basic shape and placing the basic furniture for a new room in Two Point Museum, you may want toedit the rooma little bit byselecting the room itselfto highlight it, which brings up a menu of various options for customizing the space on the right side of the screen.
Choose theEdit Roombutton, which allows you to change the layout of the space, including adding new room tiles to expand the space or additional furniture to offer more for visitors. Each room has avariety of furniture available for purchase, but there will only be a handful of items required to make the room function. As long as a room has met the base requirements, you may complete it, but you’re alsofree to embellish or expandas much as you’d like.

If you find yourself building similar room layouts acrossthe assorted types of museums, you could alwayssave room designs as templatesfor easier placement in other locations. Some rooms copy better than others, specifically ones that don’t have much variation between museums. Your staff will need the same training areas and workshops across your museums, but gift shops and special locations like poltergeist rooms require more customization between locations.
$7,000

4x3
Required Staff
1 Assistant per Checkout Counter
While your guests will likely be donating to your museum as they make their way through your exhibits, especially if you’ve got a good number of donation stands tactfully placed between displays, why not give them a chance to commemorate their visit to your museum with a gift shop? Regardless of where you place the gift shop in your museum, it allows patrons topotentially purchase souvenirs directly from you, and the funds are pumped right back into your monthly earnings.
Though you technically only need a small display to get started, you’d be wise toadd extra displays of varying types. You’ll find options to sell bothbooks and plush toysin addition to the required trinket stand, and ensuring that you select the display with a theme that correlates to your current museum is sure to drive sales!

The better trained and faster your gift shop associate staff members are (withone cashier per register), the happier your visitors will be with the transaction at the gift shop. you may alsoexperiment with item pricingto see how much guests are willing to pay - raise the price a bit on hot ticket items to bring in extra cash, or lower the price on slow-moving stock to get it out the door quicker.
$25,450

3x2
N/A
You’ll be sending your staff members out on expeditions fairly regularly, since that’s how you’ll expand your museum with brand-new exhibits. That said, between the arduous journey to the Point of Interest itself and the risks they’ll incur exploring once they arrive, your team will require a staff room torest and revitalize after expeditions, or on breaks from work shifts.
TheBandage Boxesare the most expensive feature of the room, but having these machines allows your staff members toquickly revitalize their needs and happiness after expeditions. Major injuries will require a bit more attention, but giving them these pods in the staff room is a quick fix. They may also appreciate havingfood on offer, either from the food table and water cooler or from the assorted vending machines you can place around your museum properties.

You’ll also have the option to fill the room withcomfortable furniture, offering a variety of couches and chairs for your employees to catch a break and get off their feet for a bit.Employees need to be sent on breaksso their happiness doesn’t bottom out at work, and the nicer the area they have to take them in, the happier they’ll be.
Is your staff room a little out of the way of the main museum? Consider placing staff-only doors to allow your staff members exclusive shortcuts around the properties - the less time they spend getting to their break room, the quicker they’ll take their break and be back in action again.

$11,850
Have you noticed those traits your staff members have when you hire them, things that make them better at certain tasks you’ll need them to do as part of their work duties? As they continue to grow as museum employees, you’ll watch as their experience helps them tounlock new trait slots in the employee infoin your staff menu. As soon as they have a new trait slot available, you cansend staff to the training room to learn a new trait.

Whether this is something related to furthering their future expeditions (teaching them to fly or helping them get more experience from every adventure) or just a new trait that’ll help them around the museum (like improved customer service or walking speed), staff with more traits are always helpful to have around. Training costs money, and your staff will ask for more money in exchange, but it’s worth it to enrich the knowledge available at your museums.
To train staff,click the Training Libraryto bring up the training menu. Choose a staff member with a vacant trait slot, choose which training you’d like to send them for, and confirm your choice. They’ll head over to the Training Room and emerge with an extra trait once the set duration of the training has finished.
$15,500
4x4
1 Janitor with Workshop qualifications
You’ll be displaying plenty of regular things your staff has collected while out on expeditions - fossils, keepsakes, the like - but you can also improve the quality of the Knowledge and Buzz at a museum by addinginteractive Knowledge exhibits, since this always seems to help patrons learn even more, even faster.
By sending any staff member who’s trained in the workshop over to create something new, it’ll take them a bit of time to finish the project, but everything you create in the workshop can beplaced onto the museum floor for guests to enjoy. Each museum offers a variety of different workshop builds you’re able to elect to make, so check out what’s available as more stuff unlocks while you level up and improve your museums.
Displays made in the workshop often take a while to finish, longer than any expedition, so be sure to select a staff member you don’t need for other things in the interim. It may be wise to leave designated employees as your workshop experts to allow for specialized experts to accrue new exploration traits and go out on expeditions.
$12,825
1 Security Guard with Camera Room qualifications
Having security - whether human or robotic - walking around is a good start when it comes to deterring would-be thieves from stealing things from your museum, but to take things a step further, you’ll want to build a camera room toincrease security in the museum, allowing you, your staff, and your exhibits to remain safe no matter what.
You’ll be able to do various things to stop thieves, likeplacing camerasorsetting up view boxesfor your security patrols, but it never hurts to have a security guard in the camera room keeping an eye on the visitors from afar. The more cameras you install, the more successful the surveillance will likely be.
$11,100
2x2
1 Assistant with Marketing qualifications
We’d all love to believe our museums are good enough to draw in patrons through word of mouth alone, but if you’re looking to pay for some extra marketing toattract additional visitorsto the museum, you’ll want a marketing office before long. Like in the real world,marketing will cost money, but you stand to gain an influx of visitors once it begins to take effect.
Marketing campaigns can beset up using the marketing room menu. These campaigns will run for set durations, with longer and more lucrative campaigns requiring more funding to run, so tinker with the settings and see what works best for your museum’s income to visitor ratio. The more people you get through the door into your museums, the more donations you’ll likely earn from them on their way back out.
$6,100
2x1
This one goes without saying, but people need to use the bathroom sometimes. Everyone on-site at your museum, staff and guests alike, will occasionally need to use the restroom, so you’d be wise to provide them withplaces to top off their toilet comfort need. Though you only need one stall and, disgustingly, not even one sink to finish the room, you may easilyadd extra stalls to bathrooms meant for guests, to decrease their wait time for their turn in said stalls.
Additionally, you could choose tomake staff-only bathroomsnear your staff areas, which will often be smaller but easier for them to access if they’re nearby so they don’t need to wait in line with your visitors. You’ll also notice that bathrooms are unisex by default, but if youclick the door to decide who can go into this bathroom, you’ll see you canset male/female bathroomsin addition to staff-only bathrooms like this.
$16,150
1 Assistant per Serving Station
While coffee stands and vending machines might be enough to tide people over for snacks and small bites, you’ll want to build a cafeteria if you want toget guests to spend more on food and drinkwhile they’re at the museum. Why stop for lunch on the waytothe museum when guests could instead have the option to eatatthe museum?
The more tables you place in the cafeteria, the more guests you’ll be able to filter through, but be sure toplace enough Serving Stations to keep the line moving. Like the gift shop, people can’t pay for items if they can’t get to the cashier in a standard amount of time, so be sure to keep things moving by placing additional stations and hiring extra staff as needed.
$7,400
1 Expert in Marine Life
Once you’ve ventured into the Marine Life museum, Passwater Cove, you’ll begin finding plenty of fish while your staff members are out on their expeditions. Before you can display living fish back at the museum, you’ll need tobuild aquariums in marine life museums to house sea creatures. You’ve taken them from the water, but time to put them back in!
Multiple fish can be kept in the same aquariums as long as you’ve ensured that youput your fish in tanks with suitable temperatures. Fish don’t tend to thrive in environments they’re not suited for, so don’t risk losing them!
To keep your tanks in tip-top shape, you’ll need toplace filters in your tanks to keep them clean, since your fish aren’t going to clean up after themselves. Using Kudosh, you can unlock plenty of interesting decorations to add into each of your tanks, too.
$5,100
1 Expert in the Supernatural (to discover ghosts)
Once you’ve gotten to the Wailon Lodge supernatural museum in the campaign mode (or have dropped into a new save in sandbox), you’ll be able to bring back ghosts to display as exhibits at your museum. To keep your spectral specialties at bay, you’ll need tocustomize ghost rooms according to ghosts' preferences, since they’re likely to lash out and scare your visitors if they’re not happy with their surroundings.
As such, the base for each polterguest room is minimal, requiring only a specialized door through which they can enter their specialized room. From there, you’ll want todesign different styles of polterguest roomsbased on the guests you’ve currently got at the museum. Ghosts come from distinct eras in time, so you’ll find your best success with these folks if youassign ghosts to rooms decorated to their preference.
These preferences are often decided by the era from which ghosts came, so keep an eye out on who’s staying at your museum and be sure to redecorate and add new furniture for them as needed.The more fuirniture they have that fits the theme, the better. These ghosts make great displays in your museums, and you can evenlodge similar ghosts together, so be sure to keep them happy so they can keep thrilling the guests.
$100
5x5
Finally, the new buildings tool is where you’ll need to start if you want tobuild rooms within your museums, which allows you tocustomize footpaths and group common displaysso they can all receive Buzz and Knowledge benefits from the items nearby. There doesn’t seem to be much limit on building new rooms, so experiment to your heart’s content while designing each of your museums.
To do this, you canadd space to the exterior of your museum, which creates even more room inside. Using the wall or fence tools in the Building Foundations tab, you can then add interior walls and customize the layout of your museum even further.