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Age Of Darkness: Final Standisn’t an easy game. Even when you think things are well in hand, the next Death Night is always just around the corner, and a single breach of your defenses can be all it takes for your carefully-laid strategy to fall apart.
Knowing the game, especially the particulars of each unit, will go a very long way to getting you your first win and helping reach victory on higher difficulty levels. We’ve collected the stats for all the troops under your command, as well as the Nightmares that will attack your Keep night after night, to use as a reference.
Basic Units
These are the troops you’ll be deploying to keep the Veil at bay. They’ll always be outnumbered, so they’ll rely on your leadership and planning to overcome the odds.
125
7
1.4 seconds
5
1.6 tiles/second
5 tiles
75
Cheap and fast to train, with decent damage.
70
4
1.2 seconds
3.3
2
90
13
2.5 seconds
5.2
1.4 tiles/second
6 tiles
10
275
Melee attack reaches one tile away, allowing the Pikeman to attack over allies and walls.
25
2 seconds
12.5
350
Generates a small amount of Gold when she delivers a killing blow; can enter Stealth to become invisible and deal triple damage on her next melee attack.
3
1.8 seconds
1.67
1.2 tiles/second
Light’s Embracegrants up to 12 allies within range 5HP/s regen for 10 seconds, can be used once every minute.
250
3 seconds
150
325
Expensive and slow, but the most durable unit in the game.
65
5.56
N/A
Summoned by Aelis' abilities; can’t be directly controlled, instead follows and protects Aelis.
12
2.3 seconds
100
Less tanky than the Sentinel, but more aggressive..
Melee units can have theirattack time, Horror resistance, or HP totalimproved via the skill tree.
50
3 tiles
1.5 tiles/second
175
20
5.3 seconds
3.8
425
16
5.3
1.3 tiles/second
Can set gas traps to damage and slow enemies.
120
30
2.8 seconds
10.7
2 tiles
400
Dark Prophecygives the Harbinger a Move Speed buff but Horrifies nearby allies; good for covering the Harbinger’s escape in a bad situation. Great short-range DPS.
Ranged units can improve theirvision and attack range, damage, or Emboldening ratevia the skill tree.
137
8
2.7 seconds
2.96
1.1 tiles/second
825
Attacks in a small cone, setting enemies hit on fire for damage over time.
324
4.4 seconds
6.82
40
6.5 tiles
0.8 tiles/second
8 tiles
1000
Great damage, shred, and knockback make this a key late-game unit.
29
6.9 seconds
4.2
0.5 tiles/second
12 tiles
1250
AoE attack, can be set to siege mode to increase range and damage at the cost of movement.
Siege units can improve theirmovement speed, knockback, andAoE radiusin the skill tree.
Heroes
Your Hero is the most powerful unit in your army, and will revive at your Keep after a few minutes if defeated. You canspend Dark Essence proportional to the remaining revival timeto bring them back early.
The stats below are given for each Heroat the start of a Survival Mode match, when they are at Level 1. Their stats, especially HP and Damage, will increase as they level up.
200
15
7.5
1.7 tiles/second
320
17
6.3
51
The Order favors a defensive playstyle, and consequentlyEdwin and Merek have the highest HP and Armorof any Heroes in the game.Both have impressive durability, but Edwin’s flame-based attacks favor a slightly more aggressive approach while Merek is all-in on defense as the tankiest of tanks.
110
18
1.3 seconds
13.85
8.5 tiles
The Rebellion’s Heroes work well together with their units, and both have very impressive damage with their basic attacks. Aelis hasthe highest base damage of any Hero, while Cyrus isthe only Hero with a ranged attack.However,they have low HP and no Armor, so be careful not to let them get surrounded.
165
1.5 seconds
4.67
1
170
9
4.5
1.8 tiles/second
Vizargo and Aurelia have fairly weak stats, butmake up for it with extremely powerful combat abilities.Once they’ve leveled up, they have a fantastic array of buffs and area attacks that let them run roughshod over their foes; until then, they’ll need to rely on their legions of loyal Cultists to keep them safe.
Nightmare Units
The Nightmares are the endless army of the Veil. Know your enemy, because you’ll be seeing an awful lot of them each time you play.
1.7 seconds
2.65
The most common Nightmare, easily defeated but usually appears in large groups.
45
5.88
Often found guarding Points of Interest or leading squads of Crawlers.
2.35
Comparable to the Axeman, but has a ranged attack.
4.9 seconds
6.12
80
AoE attack damages and Horrifies any units it hits.
0.4 tiles/second
Makes a single attack that deals massive damage to nearby units, dying in the process.
420
13.04
Horrifies all units in a wide area around it upon dying.
2300
24.07
35
0.7 tiles/second
340
Only appears during Death Nights. Have a plan to deal with them or youwilllose.
Killing a Burster before it explodes will stop its attack, but it’s usually safer to just move out of its blast radius.