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As a game ofKaiserpunkgets underway, it can feel like a struggle to keep up with the ever-increasing needs of your city. Every new building that you place will need resources from another, and those demands skyrocket once you start building up a military capable of competing on the world stage.
Even the most resource-rich map won’t be able to maintain pace indefinitely, and that’s where trade comes in. Kaiserpunk has two avenues for offloading excess resources and importing goods to make up for shortages; trading with other nations, or with traveling smugglers.

How To Trade With The Smuggler
Smugglers periodically arrive at your settlement viaMarkets, Trade Ports, and Airports. They typically have a limited supply of goods, and rarely have anything higher than tier 2, but they’reuseful formaintaining a steady supply of basic resources.
Each trade building hassix slots for resources to buy and/or sell.When you place a resource on one of these market slots, you canset the target amount that you want your city to reach; when a smuggler is in town, your traders willautomatically attempt to buy or sell, as appropriate, to hit that target number.
For example, if you set the market to trade Handguns to 150, and you have 200 in reserve, the game willattempt to sell 50 of them to the smuggler.If you don’t have any Handguns, the game willtry to buy up to 150, or as many as the smuggler has available if they can’t get 150.
You candisable buying or sellingof each good to ensure that you don’t spend money on extras or offload needed supplies, or you cantemporarily pause trading entirelyby clicking on the resource’s picture.
Tips For Using The Smuggler
Smugglers are best used tooffset a slight deficit of production goods.For example, if you use just slightly more Iron than you produce, it might not be worth trading with another nation; instead,just set your trade buildings to buy iron whenever you drop below, say, 500.
That way, you still have enough supply to keep your Smelters operating while you wait for the smuggler to finalize the deal, and you don’t have to commit extra workers to opening a new mine.
Smugglers also have a chance ofrevealing an unexplored region on the World Mapafter their visit, even if they don’t buy or sell anything. In the early game, this can lead to you meeting other nations and starting to trade with them!
How To Trade With Other Nations
Once you’ve met another nation, either through smuggler connections or byhaving adjacent regions on the World Map, you’re able to initiate diplomacy bytrading with them.There are two types of resource trades that you can make:Military DealsandTrade Deals.
Unlike trading with the smuggler, for these deals you set thetotal amount of each resource that you wish to offer and receive in return.If the trade is amenable to the other leader, the option to sign the deal will be activated and turn green; otherwise, it will be greyed out, and you’ll need to eitherincrease your offer or reduce your askto make the trade.
Military Deals
If you want to exchange any sort of military good, from guns and tanks to ammo and rations, you need to do so through aMilitary Deal.These take a long time to execute, as the convoymust travel the entire distance between your capitals.
Enemy armies, including those of Minor Nations, canintercept and destroy the convoy, so the safest way to complete a Military Deal is tofind a trade partner with whom you have a secure land route.
Other leaders tend to be very stingy with Military Deals,often taking far more than they offer in return, but these are usually the best way to gain favor with another country quickly.
Trade Deals
All non-military resources are exchanged via Trade Deals. Unlike Military Deals,you don’t need to protect a convoy on the World Map.The trade simply takes as long as you choose for the contract length.
When making a Trade Deal, the amounts offered by both sides areshipped evenly over the number of days that the deal lasts.Therefore, if you send 1000 units of Lumber, a five-day deal will ship 200 units a day, while a twenty-day deal will send 50 each day. Longer deals, therefore, are more manageable in terms of day-to-day requirements, but if there’s an interruption to your production they can impact your reputation if you fail to fulfill your daily shipping quota.