Sending your Space Experts off to explore the Known Universe inTwo Point Museumwill often yield Astral Anomalies, mysterious artifacts of an ancient alien species. These strange devices all have a purpose, but until you’re able to activate them, you won’t know what it is.

When enough Astral Anomalies are placed together in the correct combination, they’ll transform, adding a bonus effect to any guests that view them. This makes them some of the best Exhibits in the game, but only if you have precisely the right setup. Here is everything you need to know about Astral Anomalies and activating them for these bonuses.

How To Activate Astral Anomalies

If you look closesly at each Astral Anomaly, you’ll seea symbol near its center.If the Anomaly is activated, it willpower any Anomalies within its effect radiusthat have that symbol as a requirement. Most Anomalies havetwo to three symbols, usually marked around their base or their outer casing, which show the Anomalies that need to be placed nearby to activate them.

Celestial Cells, the most basic Astral Anomalies, arealways activated, and come in three types; Triangles, Circles, and Squares. These are used to activate the more advanced Anomalies. Cells and Anomalies can power more than one device.

Since some Astral Anomalies, especially the more advanced ones found in the deepest reaches of space, requireother, fully-activated Anomaliesin order to function, you’ll likely need toactivate several Anomalies in sequence.That makes it a good idea to keep them all displayed in a single, large room, where they can all power one another easily.

Every Astral Anomaly In Two Point Museum

Use this chart to reference each Astral Anomaly and its activation combination, without having to continuously cross-reference the symbols in-game.

Solar System

TheTriangleandCircleCelestial Cells can be found inTwo Point Orbit, while theSquareCelestial Cell is located onThe Moon.

1 Triangle Cell, 1 Circle Cell, 1 Anatomic Fabricator

Increases the overall Happiness of nearby guests and staff.

Decorations created by the Anatomic Fabricatorcan be picked up and dragged from its centeronce completed.

Gibbon Moon One

2 Circle Cells, 1 Square Cell

Guests can interact with this Exhibit to get Food and Drink.

1 Square Cell, 1 Anatomic Fabricator, 1 Therasonic Amplifier

Guests can sit down to recover Energy.

Guests tend to form large queues to try the Aligner Recliner, so attempt to collect several if you can.

Hyperway Services

1 Culinary Compounder, 1 Lavatory Laboratory, 1 Universal Grasper

Guests who walk by get 10% more Buzz from all Exhibits for a limited time.

Hayley’s Comet

1 Triangle Cell, 1 Cybegonia Flower, 1 Theoretical Extrapolator

Guests who interact with this Exhibit have their Desire To Stay increased.

1 Anatomic Fabricator, 1 Therasonic Amplifier, 1 Aligner Recliner

Guests who interact with this Exhibit get a temporary boost to their movement speed.

Anomalonian Archives

1 Buzz Pollinator, 1 Pedi-Pond, 1 Astral Archway

Increases the Buzz, Knowledge, and Happiness of guests who interact with this Exhibit.

Astral Anomalies start with a Knowledge score of zero, so you’ll need todeconstruct copies of each in the Analysis Roombefore they’ll start contributing to Info Stands.