Final Fantasy 14’s Patch 7.2 marks the return of the Arcadion raid series, this time in the Cruiserweight division. In this tournament, you’ll once again fight your way through the fighters of the Arcadion to attempt to stop the use of Feral Souls, which put the lives of those who use them at risk.

Your first opponent is the party boy Dancing Green, who uses the Feral Soul of a toad to give him enhanced movement and strength. Below, we’ll take a look at everything you need to know before fighting Dancing Green, including each of his attacks and mechanics and how to avoid them.

Dancing Green, Party Animal, the first boss of the Cruiserweight division of the Arcadion in Final Fantasy 14.

Dancing Green Raid Walkthrough

The arena in which you fight Dancing Green issurrounded by an AoE that will instantly kill youif you step into it. Be sure to avoid this as you dodge the boss’s attacks.

Do the Hustle

AoE

One side of Dancing Green will light up with avisualizer effect, indicating that that area will be blasted with an AoE.Move to the opposite side of the bossto avoid taking damage.

2-snap Twist

One side of Dancing Green will light up with ablocky visualizer effect. Then, he will blast that sidetwice with damage, before finishing with athird blast to the opposite side. To avoid this combo, stand on the opposite side of the first two AoEs, then move to the other side to avoid the third.

4-snap Twist

This attack functions identically to 2-snap Twist, but withfour quick AoE blastsin the indicated direction before a final,fifth AoE on the opposite side. Avoid in the same way as before.

Deep Cut

Conal AoE Tankbuster

Targets both Tanks with a high damageconal AoE. Both Tanks should position themselvesaway from the rest of the party, then usedefensive cooldownsto mitigate this damage. Also, if you are not the Tank,ensure you are not standing directly behind them.

Funky Floor

Grid AoE

The floor of the arena will be divided into acheckered grid. Then,alternating squares will be targeted with AoEs. To avoid this attack, stand between two adjacent squares and swap between them each time the AoE occurs.

Full Beat

Stack Marker

Targets a random player with aStack Marker; group up with them tospread out the damage of this attack. This attack willoccur during Funky Floor, so be sure tomove as a groupto avoid the square AoEs while the Stack Marker resolves.

Disco Infernal

Roomwide AoE/Special

Deals damage to the entire party and inflicts twoBurn Baby Burn debuffs. At the same time, severalspotlightswill begin moving around the arena. When the Burn Baby Burn debuff countdown expires, you will bestuck in place and perform a dance. If you are not in a spotlight when this occurs, you’ll be hit with a burst of damage. When the countdown nears completion, quicklymove to one of the spotlightsto avoid this damage.

Ride the Waves

Moving AoE

A series of square AoEs will beginmoving down the arena from the north side, with aone-space safe gap. As the first set moves, another set will begin moving, with agap in a different spot. To avoid this attack, stay in the safe area until the AoEs move, then quickly move into the safe line of the next set of AoEs until it passes.

When Dancing Green moves to the top of the arena and castsEnsemble Assemble, the fight will move to its second phase.

Phase 2

Dancing Green will continue to use every attack from the previous phase, as well as the following new attacks, beginning withEnsemble Assemble, Arcady Night Fevor, and Let’s Dance!.

Ensemble Assemble

Special

Dancing Green will summon eight backup dancers along the north wall of the arena.

Arcady Night Fever

Dancing Green will tether to each of the backup dancers, who will thenpoint to their left or right. TheGrooviness gaugewill also appear.

Let’s Dance!

A backup dancer will create anAoE to Dancing Green’s left or right, depending on the direction they are pointing. This will be repeated seven more times. Successfully dodging an AoE willbuild the Grooviness gauge, while failing to dodge an AoE will deplete it.

Let’s Pose!

Roomwide AoE

After all the backup dancers have posed, Dancing Green will deal damage to the entire arena that isconversely proportional to how full the Grooviness gaugeis. The higher the gauge, the less damage you’ll take.

Frogtourage

Two Frogtourage backup dancers will appear along one side of the arena. They will each begin totrace a rectangular shape, which will create an AoE in the same area when they are done. There are two possible patterns:two rectangles with a safe area between them, oroverlapping rectangles with safe areas on either side. Watch where the dancers move and get out of their way.

Eighth Beats

AoE Markers

All players will be targeted with anAoE Marker. Spread out to avoid overlapping these.

After Eighth Beats, Dancing Green won’t use any new mechanics. Instead, it will begin to combine them in different ways.

A combination ofFunky Floor and 4-snap Twistmeans you’ll need to carefully weave between the half-arena AoE and the alternating square AoEs. Time this carefully to avoid being hit.

One of the trickier attacks during this fight is a combination ofDisco Infernal, 4-step Twist, and Frogtourage. There will be a lot going on during this series of attacks, so be extra careful as you avoid them.

Keep going, and eventually, Dancing Green will be defeated, allowing you to move on to the second Cruiserweight Arcadion fight.