Sometimes, for veteranDungeons & Dragonsplayers, building a high-level starting character, and starting a campaign at a much higher tier of play, can be more rewarding than starting at level one. If everyone at the table has played a lot of campaigns, and a lot of different classes, this can be a really fun experience, and can test your skills as a player.

But, there are some pitfalls you’re going to want to avoid if you’re building a high-level starting character. Between capstone abilities, multiclasses, and more, here’s everything you need to know to create a high-level starting character in Dungeons & Dragons.

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What Level Should You Start At?

The most important step in building high-level characters is figuring out how topick the right level to start at.

If you start too low, there’s really no point in starting above level one. However, if you start too high, there’s no sense of progression available in your campaign.

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Discuss with your DM and table what level character would be appropriatefor the campaign you’re about to play.

Here’s a breakdown of recommended level starting pointsdepending on your experience.

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Level 17-20

How To Build A High-Level Character

Ultimately,building a high-level character isn’t too differentfrom building a starting character. However,there are some pitfallsyou’ll want to avoid.

First and foremost, the toughest part about building a high-level character in Dungeons & Dragons is thatyou have to build your sheet from scratch, and then level them up to your desired level.

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This can prove tedious at times, sohere are some tips and tricks to streamline this process.

Details

Do Ability Scores Last

Your Ability Scores are going to change drasticallyas you build your character sheet.

Don’t fill anything in until you’ve determined your starting stats, and how manyAbility Score Improvementsyou’ll get. This will save you time later.

Fill In Spells Later

Your spell slots and number of cantrips and prepared spells also change drastically.

So,first determine how many spell slots and prepared spells you will have, and then choose your spellsat the very end.

Focus On Features

Features are your primary focus.Before you fill in anything else on your sheet, go through your class features chartand fill in every feature you have.

For example,if you’re building a level ten cleric, fill in every feature through Divine Intervention, and note that you will gain two Ability Score improvements.

Then, roll your starting stats, add your subsequent Ability Score improvements, and calculate how many spells you have access to.

How To Determine Equipment

One thing you’ll want to consider as both a player and DM when building high-level characters ishow to choose starting equipment.

You’ll get access to every piece of starting equipment detailed in your class description, butyou should assume that your high-level adventurer will have found some treasure, magic items, and equipmentalong the way.

Here is a breakdown of what you as a DM can grant your playersin terms of extra starting equipment depending on their level.

A version of the below table can also be found in the 2024 Player’s Handbook.

Extra Starting Equipment And Gold

2–4

5–10

500 GP, in addition to 1d10 × 25 GP

11–16

5,000 GP, in addition to 1d10 × 250 GP

17–20

20,000 GP, in addition to 1d10 × 250 GP

10 (4 Uncommon, 3 Rare, 2 Common, 1 Very Rare)

Ultimately,the above buffs to starting equipment are just suggestions. you may tweak these as you see fit.

For example, if you’re playinga survival-based campaign, your party might not have as much access to extra gold.

As a DM, you’ll also want tomake sure that your players are picking extra equipment and magic items that make sense for them narratively.

For example,a level 17 player may say they want to start with three Rings of Spell Storing, but thisdoesn’t make a lot of narrative sensefor them to have found three identical magic items.

Encourage them to think flexiblyand make narrative-based choices.

How To Multiclass As A High-Level Character

At higher levels of play,multiclassing works just the same as if you were multiclassing through standard level progression.

Here are some examplesofhigh-tier multiclassesto consider when building a high-level character.

Any of the above options prove greatfor expert players, provided you’re starting at level ten or higher. Also, keep in mind when building a high-level character, you’ll want tomake sure you’re choosing stats that allow for the multiclass you want.

Be sure to check the prerequisites for each multiclassas you build your high-level character, so you may achieve the build you want.