Each of the museums inTwo Point Museumhave their own pre-set buildings you’ll inherit as you begin your curation career, but with a collection of artifacts as expansive as the ones you’ll findon staff expeditions, it won’t be long before your museum halls start feeling a bit crowded.

But not only can you choose to expand your current museum buildings, you could even invest in unlocking additional plots of land at each museum. You’ll need to hit a few progression goals before you can buy the land, but you can begin to build or expand on it immediately.

Building a new room in Pebberly Heights, with one invalid tile highlighted in red, when making a new room in Two Point Museum.

Buy Land And Build Extensions For Your Museums

Use The Building Tool To Expand Or Create Buildings

There are plenty of rooms you’ll need to ensure you’ve got in each museum, but at the very bottom of the list of rooms in your management menu is theBuildingsroom, and you’ll find the size specifications to be much freer than the required areas like staff rooms or workshops. Any building needs to be aminimum of five-by-fiveand feature at leastone door, but past that, your creativity will know no bounds.

you may make new buildings as large are as small as you’d like outside of the five-by-five requirement, which means that as long as youstay within the boundaries of the property you own(which is outlined with a solid white line while building), you can create new rooms to fit whatever size you need. When building with the room tool, blue means you’re safe to build on that tile, while red means your new room won’t be placed for whatever reason (something is in the way, you don’t own that land, etc.).

A purchasable plot of land at Memento Mile with a garden and sheds already built in it in Two Point Museum.

Additionally, you can choose toexpand existing buildingsif you’d rather build on what you have already. To do so, click the building you’re trying to edit, which brings up an information panel on the side of the screen. At the bottom of this panel, you’ll see the option toEdit Building, represented by thehammer icon. Not only does this allow you to add new furniture and decoration, but you can also add new Building tiles onto existing structures to make your museums a bit bigger.

Complete Goals And Buy New Land To Expand Outward

If expanding on the default area at each museum is simply not enough room to contain all the cool things you’ve got going on at your museum, though, you can always choose topurchase adjacent plots of landand continue expanding that way. They’re areas like construction sites at Memento Mile, untamed areas at Wailon Lodge, the plaza and curious ruins across the harbor at Passwater Cove, the desert areas with tan and blue buildings for Bungle Wasteland, or surrounding treetops for Pebberly Heights.

You may notice that there arewhite dotted lines around small areas around your museum, and anything highlighted within this circle can be purchased and built upon, making it another essential part of your museum. These plotsvary in size(withthe cash purchase pricereflective of the size differences) and often contain other items when you first come into ownership.

Wailon Lodge itself available for sale at the Wailon Lodge supernatural museum location in Two Point Museum.

These can be things like:

However, while you will need tobuy the plots with casheventually, before the surrounding developers will take your money, you’ve got tounlock access through gameplay objectivesfirst. The objectives will always have to do with something in that specific museum, but a lot of them will likely bestretch goalsfor you throughout your gameplay.

Whether you choose to expand your current buildings into the new area or build secondary structures using the Building tool mentioned above, freeing up unused space around the museum can be a huge help. Make a new wing of the museum, move all your Staff rooms into their own building, separate exhibits in shared theme museums - the list of possibilities for expansion are endless.

If you’re playing in sandbox mode, you can choose to begin with all available plots unlocked. Head to the “Additional Settings” menu and change Plots from “All locked” to “All unlocked,” and you’ll start your sandbox save with as much free real estate as possible.