Call of Duty: Black Ops 6has plenty of missions and exciting moments in its campaign. After taking a trip to the palace in The Cradle mission, you will be ready to begin Emergence.

This mission is held within a research facility in Kentucky. You will be trying to uncover the source of the Cradle bioweapon in the facility’s Biotechnology department. As you go along in the mission, you should watch for telephones to answer if you want to complete a side objective for a free calling card.

An image showing Marshall standing next to the elevator shaft in the Emergence mission of Call of Duty Black Ops 6. The player is holding a weapon behind them.

Emergence Walkthrough — Introduction

The beginning of the mission is simple to get through. At the start, you will put your mask on andproceed across a freight elevator shaft.

As you make your way into the shaft, the elevator below you will come tumbling down, making your character jump for the ladder. The ladder breaks, and you will plummet into the water below.Swim up to the surface and climb up the ledge. Your mask is now broken andafter responding to Case, you can make your way through the roomfilled with uneasy-looking mannequins.

The image contains an objective marker for where a nearby hatchet is attached to a mannequin. The player can go and pick this up, around the area there are several other mannequins and barrels on the floor.

Find A Tool To Open The Door

When at the door, you will be given an objective to find a tool to open the door.Head back to the entrance and in the left corner, you will find a hatchetstuck on a mannequin. Grab it then head back to open the door.

Open the door up, then as you emerge outside, you can make your way to the central area of the facility.

An image with the Central area of the Facility in Emergence shown. The player is carrying a hatchet and the desk is nearby with a terminal on it.

Locate The Entrance To Biotechnology

When in the central area, head straight ahead towardsthe back of the room. There will be abutton for you to press next to the far back door.

After pressing this, turn around and head down to the desk.You will hear a ringing telephone.Interact with it to pick it up for telephone number one of the side objective and to continue the main mission.

An image with the map the player gets for the Emergence Mission. Advanced Combat Research is clearly on display within the map.

You will find out thatfour Director Keycards are needed to get into the Biotechnology Wing. Once you get your map, open it andlocate Advanced Combat Research.That is where you will head next.

Advanced Combat Research Director Keycard

Once you head up the stairs to this research wing, proceed inside and make your way through the hall to the large cylindrical room.Interact with the computer on the desk to start decoding a cipher. Each number in thehidden code word links to a letter of the cipher.

The code word’s number changes for the cipher, so don’t expect the same number as your friend.

An image of the ACR Grappling Hook which can be found in the Emergence mission of Black Ops 6. The player is holding it up to the camera.

How To Decode The Cipher

At the bottom of the screen,look above a code word’s character and input the corresponding number. In our example,9053 is the full number linked to the first code word, so we enter LIFT. Since nine equals L, 0 equals I, and so forth.

Do this process again for the second code number you receive. After completing it,you will get ‘ACCESS’ as the code word.This makes the code word‘LIFT ACCESS’. You will have cracked the code by now and the lift will start heading down into the research wing.

An image of the Cipher Terminal Screen in Call of Duty Black Ops 6. There are characters and code numbers on the screen for the player to look through.

Where To Find The ACR Keycard

There will be zombies for you to attack on this floor.Pick up the weapons/C4in the area and some Spring Mines from the table too. You can also move nearby turrets to set up suitable defences for later on.

The keycard can be found at theback of the area, held by a mannequin on one of the lifted platforms. Head to the table next to the chalkboard andpick up the Grappling Hook— exciting times indeed.

The keycard in the ACR department is hanging from a mannequin on a raised platform. The player is looking up at it with their weapon drawn within the search area.

When you do, there will be a large zombie Cerberus-like creature which appears to be the ACR Director. When it is charging at you while you’re on the floor,move your camera up to one of the platforms and then press the prompt that appears on the screen.

For example, L1 is the default binding prompt on the PlayStation. It will be whatever your tactical use key is linked to.

Grapple point for the Administration Wing. The player is looking up at the railing with a prompt visible and a shotgun is also on view within the screen.

You need to defeat the creature to get the keycard. Therewill also be spawning waves of Zombies when the creature vanishes for brief periods after dealing damage successfully.

Attack the main creature with weapons and use your previously set-up turrets and traps — lure it into them.Stay asfar away as possible from the creaturewhile damaging it and aim for the glowing mouths.

The Joint Projects Director is seen on the screen in this image and the player is wielding a shotgun while battling the Director on top of the Moscow replica container.

We found throwing picked-up C4 at the ACR Director to be highly powerful.Makesure to detonate it when it hits.

After the fight and the monstrosity is taken care of, you’re able to take the ACR Director keycard. Look up above and use the grapple to climb back out.

An image of the radio to tune within the locker room of Emergence. The player is standing in front of it and concrete walls are found throughout the area. A shotgun is held on the screen.

As you come back out of Advanced Combat Research,there will be a ringing phone at the far end of the hallway on the left side for you to answerif you choose to do so.

Where To Find The Administration Director Keycard

Up next is the Administration Wing since it is the closest for getting to on the map. You will notice a grapple point to use and get up.A third ringing phone will also be in front of you in the first Administration hall.

Head through the hall and jump down to the search area. At the back of the room, there will be a tape/cassette player to interact with on a table next to the large window if you want some extra lore.

Afterwards,go to the right side and find the director’s mannequin with the keycardlooking through a room’s window. You will need tocollect all the missing reportsin the area to get to the keycard.

Where To Find The Missing Reports

Go through the room and pick up the missing reports scattered around.They will be under obvious lights shining on them. The trickier one to find is in the central area of the room, which isnext to the chalkboard.

As you pick up each report, mannequins will spawn, and you need tokeep your front facing them so they can’t move. When your back is turned, they will run to you and attempt to hit you. Make sure to keep this in mind while collecting the reports.

Once you have picked up all four reports, head back to the Director’s window and place each in the open folders.

Loop around the room after a report has been placed so you don’t get swarmed by the Mannequins.

After all the reports are back, the director will flee — chase after him. You will need to eliminate the Director mannequin to take the keycard.Bullets don’t work, so grapple him towards you for damage. Do this two more times to unveil his true form.

Defeat the large zombie boss by looping the room, using weapons and any leftover grenades or C4 when you can.Safely dispatch some other regular zombies when you can so they can’t trap you in a corner.

Avoid being close to the boss, and you will be able to deal with him fairly quickly. Be sure towatch out for his ranged pulse attackthough, so use cover.Grab the keycard from him after he is down.

Where To Find The Joint Projects Director Keycard

Head back through the central area, and then you will need to grapple up to the Joint Projects area to enter it, similarly to how you accessed the Administration Wing. There isthe fourth phone ringingon the right-hand side of the entrance for you to pick up.

Continue through the area and thekeycard will be hanging on a camera facing onto a model Moscow replica. Interact with it to try and pick the keycard up. When you do, another Director will spawn in zombie creature form.

How To Defeat The Joint Projects Director

Defeat the Director by using any weapons and gear at your disposal.We recommend staying up high on the model replica glass container when you canand this acts as a way to also grapple to safety until he jumps up.

At points in the fight, the creature will vanish and hide as objects such as a trashcan or a chair.These objects will shake in the room for you to fire at, and their screaming noise is a great indicator to follow.

Continue looping the area, killing any spawned zombies, and damaging the Director.When they fall, you’re able to take the third keycard.

Where To Find The Cognitive Research Director Keycard

Head out of the Joint Projects Wing and jump across to Cognitive Research. There will be stairs leading up to the entrance. As you proceed through the hall, you cango to the right side and find a locker room. Here there will beadditional equipment like C4 and Armour Platesand a GPMG-7 LMG weaponwhich we recommend grabbing for boss fights.

In the central area of the locker room,a radio can be found for you to tune in. Do this and reveal the code of 3057. The safe itself can be found in the back left entrance corner for you to input the code. Pick up the money inside for $1,000 in cash.

Head back out of the locker room, through the corridor, and proceed straight across the hall to the closed-off doors on the left. Go through them.

Interact with the computer terminal found on the deskinside the room andselect the dialogue option to open the Bathysphere. When you do, there will be an error indicating that you need to drain the water first.

Back away into the middle of the room andlook up to see railings you may grapple to, use these, and then dive into the water below.

Proceed through the open piping in the sphere and then once you are through, rise to the water’s surface.Use the ladders on the left side to climb out.

Head into the nearby main room and notice a terminal on the desk.Before you interact with it, head back outside and find a locked door in front of you. There will be a keypad next to it.

Unlock the keypad bytoggling on your blacklight to look for finger marks. Hit the unlock button when you believe you have the correct code.

The heaviest stained keys are those that come first in the sequence.

In our case, 5470 was the unlock code. Once the door is unlocked, go back to the terminal. When you access it,choose to initiate the drain switch override to unlock the three leversthat you’re able to use to drain the water.

A timer of 25 seconds is set, and the switch locations are as follows.

When the water has been drained, head through to the keycard location again anddefeat the Director boss inside. Snatch the keycard then head back to the central area terminal toinsert all the keycards in the slots.

Accessing The Biotechnology Wing

When you have placed all the keycards, head up to the elevator and enter inside when it has opened.

Interact with the elevator button quickly so you can avoid getting damaged by approaching zombies.

Thefinal side objective phone can also be found once the elevator has stopped, you need to pick this phone up to proceed.

How To Defeat The Executive Director

The final boss of Emergence is the Executive Director. This boss fight won’t last too long by using your grapple to escape the range of the Director and then firing down at him. Use cover around the elevator, andwe recommend sticking to the top floors so it takes longer for the Director and zombies to reach you.

There are also plenty of ammo and weapons scattered around this boss areafor you to grab whenever you are running low on resources for the fight.

Once the Executive Director has been killed, a cutscene will play about you being saved by the team from your hallucinogenic experience.After the cutscene, the Emergence mission will end. Now you may happily move on to the next mission after surviving the jump scares and puzzles of Emergence.