Back to the big, spooky red fortress, huh? Chapter Two ofRoblox: Dress to Impressdoesn’t hold back on its creepy fashion-meets-dread vibes. You’ll find yourself treasure hunting, solving puzzles, and, oh joy, parkouring your way through yet another labyrinth of crimson doom. Why? For the lore, of course.

This time, things are a little trickier, but don’t sweat it, we’ve got your back with all the tips you’ll need to survive this haunted runway adventure. So grab your swan boat, muster some courage, and prepare to strut through in style. Let’s make Chapter Two your next big fashion W.

A photo of a Roblox character looking at a Swan Boat in Dress to Impress.

New to the Valentine’s Quest?Check out our Chapter One guideto get up to speed before diving into this guide.

How To Get To Chapter Two

To begin Chapter Two,head to one of the swan boatsunder the ‘Chapter Two’ label in bold letters. If you’re playing solo,choose the 1/1 lobby option. For group play, the number of players in your party will determine your lobby choice. Once inside the boat,a countdown will begin. When it concludes, you’ll watch an introductory cutscene that sets the stage.

Find Chests In The Fortress

When you arrive at the Fortress again, your first task is tolocate four treasure chestsscatteredthroughout the area. The chest locations aresimilar to the previous chapterbut with slight adjustments.

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Chest 1

The first chest is through a large gazebo,locatedin a stone structure behind a large statue.

Chest 2

The second chest is hiddeninside a gazebo overgrown with green vines; searchbehind the crates to uncover it.

Chest 3

The third chest issituated in the forest areatoward theback left, much like the earlier chapter.

Chest 4

The final chest isinside a building area containing a maze. Navigate through the maze until you reach aglowing blue chest at a dead end. While its exact position may vary, we found itnear crates.

Chest Mini-Games

After finding each chest, you’ll face thesame mini-game challenges as you did in Chapter One. As a reminder, thefirst type is a butterfly card-tracking game, where you must correctly follow and select the butterfly card three times. You have five attempts, but don’t worry, if you fail, you’re able to retry without restarting the chapter. Thesecond mini-game is a memory-matching puzzlethat requires pairing flipped cards based on their positions. You also have five chances here, so concentrate and recall the placements carefully.

Color Memorization Sequence

Once you’ve gathered the final chest,leave the mazeandreturn to the starting location. Here, you’ll encounter acolor pattern memorization challengelike in the previous chapter. You’ll need to follow the sequence provided in your game, as it may differ from ours.Walk up to the statues,interact with them, andinput the sequence correctlybefore time runs out. As an example, our sequences were:

Final Fortress Parkour

The chapter’s last challenge is a parkour course.Navigate through the fortressbyinteracting with orbsto activate bridges and open new areas. Pay attention to your surroundings; some segments require slight backtracking to find the next path.Keep moving forward,activating orbs, andprogressingalong the parkour course. The final orb willgrant access to a wooden slat bridgethat leads to a portal. Enter the portal to trigger a concluding cutscene, marking the end of Chapter Two.

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