InXenoblade Chronicles X: Definitive Edition, much as in the original version on Wii U, many missions have level requirements. Your player character must reach a certain level before the mission can commence, and there’s even a recommended level alongside that mandatory benchmark. This approach includes the main story, so there’s no escaping it.

Leveling in Xenoblade Chronicles X can be glacial. But it doesn’t have to be! There are ways in which to expedite the situation, bringing you to not just the requirement, but even the comfortable recommendation range, in short order. Here’s how to do just that.

The Docile Ovis Support Mission in Xenoblade X

Tackle Support Missions

One way to rack up heaps of EXP fairly rapidly is by accessingSupport Missions. These can be pulled up in theBLADE Barracksby heading over to the console in the room to the right of the command center.

Here,you’re able to engage not just in online objectives alongside other players, but in Support Missions - which can also be played offline. They’re quick missions in enclosed areas, anddifferent ones offer separate sorts of rewards; some will provide batches of EXP.

Fighting a Prone Hawk in Oblivia in Xenoblade

The amount of EXP you’ll earn from many overworld encounters will steadily decrease when enemies are lower than your level, butthe amount you will receive from Support Missions should always be what the prep screen advertises.

Once you’re strong enough,several of the EXP-earning Support Missions can be knocked out in two minutes, tops. That’s hundreds of experience points in practically no time at all.

A screenshot of the player character looking at their personal Skell in Xenoblade Chronicles X: Definitive Edition.

Pick Fights With The Bigger Guys

If a foe ishigher than your level, defeating them will provideextra EXP. Early on, picking fights with indigens and xenos that are notably mightier will be a bad idea, but by the time you’ve reachedlevel 20 or so,and built up some good Arts, that may well have changed.

At this point,look for enemies that are around 5-10 levels higher than your characters. TheEXP drops will be reasonably significant. Find areas wheremany enemies are gathered in a central location,but ideally where they’restill separated by enough distance not to gang up on you.

One such place is theProne encampments near the shoreline in western Oblivia. These folks are in thelevel 30-36 range, and they’re early enough into your exploration in Oblivia - assuming you’ve arrived via Primordia, of course - that it isn’t a huge trek to get to them.

Therearelimits to the extent of this idea. Even in the “5+” range we’ve mentioned, not all enemy species are made equal. Using the above example, thelevel 39 Vice Simiusright nearby is going to pose a far greater threat to a ~level 25 party than any of those Prone will.

Skells For The Win

Many guides are going to tell you toobtain a Skell license ASAP. That’s good advice, all things considered, but you might not want to rush pastcompletion of Chapter 6’s Main Story Mission, which is a requirement therein.

Whenever youdoaccomplish this task, however, absolutely doget those Skells. Heading into the field with them willspeed up EXP gain thanks to their inherent power in combat. This, in turn, makes the ol' leveling grind less of a hassle. It’s handy for gainingClass EXP, too.

Skells also present a paradigm shift in terms of faster exploration, though you won’t see a lot of that potential fully realized until you’ve acquired the Flight Module later on.