Some Gods inSmite 2are perfectly effective to play, but not particularly fun or interesting. Other Gods can be extremely fun and engaging, but they’re lacking enough in the power department that playing them sets you back right from the start.

Aladdin is in the category of God’s that are extremely fun to play, and have the potential to be wildly effective. There are a lot of moving parts when it comes to Aladdin, and forgetting just one of his mechanics can lead to a lackluster match. But once you’ve got everything singing, he can be a force of nature.

Aladdin stands on a pedestal in Smite 2.

Smite 2 is currently inEarly Access. As a result, information in this guide may change as the game develops.

How To Play Aladdin In Smite 2

Aladdin is generally aJungler in Smite 2, meaning he doesn’t necessarily play a lane, and insteadcreates advantages for his team in the Jungle,andmoves between different lanesto help where he’s needed.

That said, Aladdin can be perfectly capable in other roles, too. He’s avery versatile God, and can be more or less usefulanywhere except Support.

Aladdin harnesses the Genie’s Strength in Smite 2 to deal extra damage.

Three Wishes

Aladdin has a particularly unique passive ability calledThree Wishes.This allows him tomake three different wishes throughout a match,at any time:

Using these wishes is fairly self-explanatory, butwhen timed well,they canmake a significant differencein a match.

The Kufic Invocation ability description for Aladdin in Smite 2.

Genie’s Strength

One charge ofGenie’s Strength recharges every 15 seconds. These charges can be used toadd additional effects to Aladdin’s abilities, and using them at the right times throughout a match can make a big difference when it matters most.

Kufic Invocation

Kufic Invocationis a goodranged damaging abilityfor Aladdin, firingfive symbols forward in a cone.He can charge this ability to fire them in a tighter cone, andat max charge, they would fire in athick line,and at afurther distance.

Aladdin can also use a charge ofGenie’s Strength immediately after casting KuficInvocation,calling back the symbolsand dealing damage as they travel once again.

Aladdin uses his Kufic Invocation ability to attack an enemy God in Smite 2.

When To Use Kufic Invocation

Kufic Invocation is a multi-faceted ability, useful totake out a group of minions in frontof Aladdin, or focusing it into a tighter spread andsending it towards an enemy God.

Either way, itdeals good damage, doubly so if youuse a charge of Genie’s Strength to send it back.For a melee character like Aladdin, this is a great ability.

The Sultan’s Grace ability description for Aladdin in Smite 2.

Sultan’s Grace

Sultan’s Graceis a movement ability,dashing Aladdin forwardand passing himthrough enemiesalong the way. This attack dealsone percent extra damagefor everypercent of their health below 50percent.

Aladdin can also use a charge ofGenie’s Strengthtopunch enemies in frontof him along the way, dealing increased damage.

Aladdin leaps through multiple enemies with Sultan’s Grace in Smite 2.

When To Use Sultan’s Grace

All movement abilities are good in a variety of scenarios, based on what is needed at the time. For Sultan’s Grace, it’s got a little bit of adifferent use offensively,when it comes to minions.

In most cases, dash abilities are not great when dealing with minions, because theydon’t often hit a group of enemies at once.But when lined up properly,Sultan’s Grace can pass through multiple minions,making it uniquely good in this situation.

The Agile Run ability description for Aladdin in Smite 2.

Sultan’s Grace can alsoget Aladdin behind an enemy fairly quickly by passing through them, on top of damaging them. It’sparticularly valuable for enemies with lower health, and can be a great finisher on an enemy that’s on the ropes.

This can also be a great way toescape a confrontation. This dash moves quite a bit quicker than normal movement speed, and the fact that itallows you to pass through enemiesmeans anenemy cannot block you in.

Aladdin runs along a wall with Agile Run in Smite 2.

Agile Run

Agile Runis anothermovement ability, but it’s got a bit of adifferent purposethan Sultan’s Grace. Instead of dashing, this allows Aladdin torun up or along a wall; while running, you’ll be able tolook in the location you’d like to land.

Landing deals damagein the immediate area, and Aladdin can use a charge ofGenie’s Strengthto deal increased damage, andknock affected enemiesinto the air.

The Into The Lamp ability description for Aladdin in Smite 2.

How To Use Agile Run

Agile Run is going to generally be a moreoffensive-minded abilityacross the board. It’s a great way tobegin an attack from a strong position, and while you’re running on the wall, you’ll be a more difficult target to hit.

Agile Run canstill be used defensively.But there are going to be fewer scenarios where it’s as viable as Sultan’s Grace, mostly because it requires a wall to be nearby in order to be effective. But,this ability can cover a lot of ground, between both the run and the leap.

Aladdin fights an enemy in the Lamp with his Into The Lamp ability in Smite 2.

Luckily for Aladdin, as a Jungler, he’ll often have a choice of different walls around him to use this ability.

Into The Lamp

Into The Lampis Aladdin’s ultimate ability, and in the hands of a strong player, it’s going to make Aladdin a menace to deal with. This abilitylaunches the Genie’s Lamp forward; the firstenemy Godit hits issucked into the Lamp, where they’ll fight on their own.

BothAladdin and the other Godwill have theirhealth slightly restored, if it’s low.Aladdin’s non-ultimate ability cooldowns will be entirely reset, while the otherGod’s non-ultimate cooldowns will be halved.

Other Gods who come across the Lamp will be able to enter, as well. Be careful not to toss this into a group of enemies, or the fight is likely going to go very poorly for Aladdin.

When To Use Into The Lamp

Into The Lamp is at itsstrongest when Aladdin has beefed himself up in the Jungleto a considerable degree. In a usual scenario, it’s going to create aone-versus-one fight,where the better player wins.Aladdin is going to have a slight advantagedue to his better cooldown bonus, but itwon’t be extreme.

But, if Aladdin has the stronger build or is a higher level, it’s a fight that he’s more than likely to win.If he’s not the stronger character, it’s a fight that it’s possible he loses.

Considering Aladdin is a Jungler, he doesn’t have a lane that is exclusively his. This means if you do use Into The Lamp in a lane, there will almost certainly beother Godspresent.

If the other Jungler is not there,this can create an easy situation where your team outnumbers the enemy team, and they cannot escape without dying, unless nobody dies inside of eight seconds.

This canalso be used somewhat defensively, as well. If your team is on their back foot andenemies are attacking one of your structures, you can toss the Lamp and take a fight against them. This keeps them from damaging whatever structure it may be. This is not a long-term solution to losing the match, but it can buy your team enough time to properly recover.