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When you’re not fighting threats from other dimensions inFinal Fantasy 14, you’re able to spend some time facing other players in PvP matches. When specifically playing White Mage, you won’t completely abandon your role as healer, but you also have room to shine as a powerful caster.
However, PvP is a completely different mode from PvE, where you must learn how to respond to the situations that come up during matches which can become quite hectic. With its unique skills that you can only use during PvP matches, White Mage is a powerhouse that can make a difference.

Overview
Playing White Mage in PvP might seem less exciting thanother jobs in the game, like a tanker or a DPS, butthis healer has the capacity to nuke enemies while giving assistanceto the rest of their party.
Moreover, while you have powerful skills,you need to be mindful of when to use them. Casting a barrier or a healing at the wrong moment might make your team lose the game. This is a job to be played from afar, studying the best moment to engage.

Although this job rarely takes the spot as their team’s top damage, White Mage may be a key factor for the party to achieve victory. In addition to skills capable of hitting multiple enemies,White Mage can keep their whole party alive if played correctly.
to help you shine as the savior of your party when playing White Mage, we will go over the job’s PvP kit,pointing out what you should keep in mind during a match, whether it isCrystalline Conflictor Frontline.

Job Action Breakdown
In PvP matches, just like in regular duties, White Mage iscapable of providing assistance to their party members and causing massive amounts of damageconsidering they are a healer. The best of both worlds.
This job’s PvP actions are fairly straightforward but require you to be strategic about when you use them, since they can turn the tide during a fight for the objective.

16S
Spell
An instant cast attack witha potency of 12,000which hits enemies near the target.
24S
Ability
Transforms an enemy player, preventing them from using actions and reducing their MP by 2,500.
12S
Heals a targetwith a potency of 12,000, and it has two charges.
2.40S
Heals a target with a potency of 16,000and nearby allies with a potency of 12,000. you may only cast this spell under the effect of Cure III Ready.
20S
This ability gives you or an allya barrier capable of absorbing up to 8,000potency of damage. The barrier stays up for only 10 seconds.
Using it, you perform a jump attack that hits the target and nearby enemies with a potency of 6,000.It also reduces the damage you and nearby party members take by 10%for 10 seconds; gives you three stacks of Sacred Sight, which last for 20 seconds; and activates the Cure III Ready effect, which stays up for 20 seconds.

This abilityrequires Sacred Sight stacks. It hits a target and enemies around them with a potency of 8,000.
Without a complex rotation or flashy combos to perform, White Mage’s job actions afford a simple gameplay loop. At the center of it, we haveGlare III, which is your filler skill, the one you should cast whenever you’re able to.
Glare IV is a stronger version of this ability, butyou depend on having Sacred Sight stacks to use it. However, when you do have them, this spell becomes a top priority.
Alongside these two, you also have Afflatus Misery, a powerful attack that is not only great to finish enemies off, butit’s also a great skill to pop when you must run from an enemy, since it’s an instant cast spell.
Seraph Strike is the most important basic skill in this kitbecause it enables two other important abilities: Cure III and Glare IV. Don’t hold it for too long, otherwise you will lose DPS, but use it based on your enemy’s cooldowns.
In addition to the defensive aspect of the Seraph Strike, you also have Aquaveil to use. The former isgreat for protecting a DPS who is about to go for the backlineof the other team.
Miracle of Nature is an incredible tool that White Mage has, sinceit can prevent enemies from using their actions. In other words, you can cancel a Limit Break or disable an attack from the strongest DPS in the enemy party.
And if all these damage skills and support were not enough, White Mage has access to Cure II and Cure III. You can’t cast them multiple times in a row, sotiming your healing is key to keeping yourself or other teammates alive.
Cure II has a short cast, butit still makes you vulnerable to attacks, so look for a safe place to use it.
Limit Break Breakdown
Most of what you can do during aPvP match in Final Fantasy 14 depends on the job’s Limit Break, Afflatus Purgation. When this skill is up, White Mage becomes a real threat to their enemies.
Afflatus Purgation may be used offensively or defensively, which makes it an exceptionally useful skill. On the other hand, be aware of how vulnerable you become when your Limit Break is on cooldown.
Afflatus Purgation
10S
This skill has a potency of 20,000 and hits all the enemies in a straight line. In addition,enemies hit by Afflatus Purgation are stunned for two seconds, and you gain Temperance for 15 seconds, which casts Regen – with a healing potency of 6,000 – on yourself and nearby party members.
The White Mage’s Limit Break is the job’s strongest skill and the reason why this healer should be feared on the battlefield. The damage potential of this skill is huge,making it easy for you to kill two or more enemies with Afflatus Purgation.
While the healing this Limit Break provides is great, the most important aspect of the skill is its capacity to stun enemies. It might not sound like much,butstunning a couple of enemies for two seconds is enough to win a fight.
Since you need to wait for the Limit Break gauge to charge for this ability to become available, you should be mindful when using it. Before casting it, be sure to find a safe spot sinceyou get locked in animation.
Sprint
1.50S
By using this skill, your movementspeed is boosted by 50%. The effect ends by using the skill again or another action.
Guard
30S
This instant cast ability grants youa barrier that reduces 90% of the damage takenand makes you immune to detrimental effects such as Stun, Silence, and Sleep.
Purify
Working likean instant Esuna, this abilityremoves Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Natureand gives you Resilience, a status that can make you immune to these detrimental effects for 3 seconds.
Recuperate
1S
This is your emergency button since it’s an instant cast ability thatheals you with a potency of 15,000. Different from all the other Common Actions, each cast of Recuperate costs 2500 MP.
Standard-Issue Elixir
5S
When you use the Elixir, bothyour HP and MP are restored to maximum. Unlike Recuperate, the Standard-Issue Elixir is not an instant cast ability, having a cast time of 4.50S.
General Strategy
Every PvP match is different from the others,forcing you to adapt as the fight goes on and make quick decisionsin order to help your team achieve victory. There are, however, some good practices that you should follow.
Basic Combos
In PvP,your goal is to quickly finish an opponent using a combination of skills. Otherwise, they can survive and go back to a safe spot. When playing White Mage, your most powerful combo goes as follows:
This combo is meant to be used when fighting a single character. You want to start with the Limit Break to take a good chunk of your opponent’s life and stun them for a couple of seconds, which is more than enough for you to follow up with Seraph Strike.
Seraph Strike not only closes the gap between you and your target, but it also damages them when you land, which means you have a big chance of killing them at this point. If not,Afflatus Misery comes in as the finisher.
Keep in mind that you should retreat as soon as you finish the combo. Seraph Strike will put you right in the middle of the action, and you don’t want to stay longer than you must.
Here’s a second combo you can perform when playing White Mage.
Different from the first combo,this version is the best option to use when your group is about to engage the enemy team. By jumping to where the opponents are, you have a higher chance of stunning a bigger group of players with your Limit Break.
We suggest finishing the combo using Miracle of Nature mostly to secure kills. This ability prevents the target from using any skill for a brief period, which meansthey can’t cure themselves or use Guard to escape, for example.
Positioning
Whether you’re playing Frontline or Crystalline Conflict,positioning is extremely important when playing White Mage. You aren’t a Warrior, who can survive most attacks, or a Monk, who can jump to safety.
The first rule is to alwaysstay behind the melee and tankers in your party. Glare III has a solid range, giving you the chance to cast from a safe distance. In case an opponent tries to pass through the frontline and go for your head, pop Guard and reposition.
Experienced players know about the White Mage’s potential and dangerous skills, so they will inevitably put a huge sign over your head and try to kill you first.
Positioning might be tricky when it comes to tight spaces, like corridors or entrances. In situations like these,prioritize using your instant cast abilities, such as Afflatus Misery to hit enemies and hide or keep moving.
Protecting The Group
While finishing a match with a high number of kills under your belt,assisting the rest of the partyis also a great way to help secure a victory, and White Mage has a few tricks to do so.
You might have already understood how strong yourLimit breakis, butyou should not underestimate its capacity as a defensive tool. It is worth holding a little bit if you see a group of enemies approaching. All it takes is one Afflatus Purgation to stop a couple of enemies from engaging your backline.
At the top of your support skills, you find Seraph Strike. When a fight starts, you may use it to give your companions more resistance to damage and heal them. In addition, this skill gives you access to a Cure III cast, which can heal players around you.