Quick Links
The Iris and the Minstrel is a side quest inRomancing Saga 2: Revenge of the Seventhat will have you traveling all over the world in search of a Minstrel who has lost his instruments. The length of this quest can vary depending on how much of the map you’ve opened up, so keep that in mind before you start it.
The Iris and the Minstrel will unlock the Iris class, a powerful Wind-based caster that is definitely worth picking up. Below, you can find a complete walkthrough for The Iris and the Minstrel, including how to start it and complete each step.

How To Start The Iris And The Minstrel
This quest will become available after unlockingYuyanfor the first time. you may get here by taking theboat from Teretuva.
To start the quest, go to Yuyan, thenenter the Tavernand have a drink. The bartender will tell you about a minstrel who met the Iris of Mt. Chikapa, and that if you want to find him, he left for the north.
The Iris And The Minstrel Quest Walkthrough
Before you leave the tavern, talk to one of the patrons, then head to the first stop,Mowlie. you may get here through theeast exit in Salamat.
In Mowlie,talk to the sailor on the docks, then accept his invitation toTsukijimaon Comroon Island. In Tsukijima, head inside theInn/Tavern, and talk tothe trader near the entranceto unlockZemio.
Before you go to Zemio, you’ll want tounlock the Stone Boatsif you haven’t already done so in order to cross the lava. To unlock the Stone Boats, you’ll need to start thequest that unlocks the Amazon class.
InSalamat, exit through thesouth-most pointto get to the Amazon Village. Save the Amazon, then look to the left to find the Stone Boats.
The Amazons will only let you into the village if you are playing as a female Emperor, but this won’t be a problem if you just want to grab the Stone Boats.
Now, with the Stone Boats acquired, head to Zemio andcross the lava to the island in the west part of the map. Head inside the building, then speak to the Salamander, who will tell you that the Minstrel’s next destination isHofahin Cumberland. Before you leave, get his first instrument, theMinstrel’s Guitar.
In Hofah, talk to theyoung girl in the east part of town, near the farm, who will tell you your next stop, the Steppe. Specifically, you’ll need to head to theNomad Village in the Steppe, which can move between various locations. If you haven’t been there yet, explore the Steppe and exit through its various points until you find it.
At the Nomad Village, talk to theyoung boy near the entrance, then go to thePonente in the Savannah. Similar to the previous step, explore around the Savannah until you find Ponente.
Here, talk to theyoung girl near the save point, then head to theMole Den; talk to themole near the entrance, who will tell you the minstrel’s trail leads to Teretuva. Before you leave the Mole’s Den, head to the back room to get the next instrument, theMinstrel’s Conga.
Head toTeretuva, then talk to theyoung boy sitting on a bench in the south part of town. He will send you toAtlanticusnext, where you can find asailor by the dockswho will send you toToba.
In Toba, head down to thedocksand speak to theold woman. She will tell you the minstrel went toSaigo Villagenext after having his instrument stolen by the corsairs.
Go to the Saigo Village, thentalk to the young boy, which will open up theMinstrel’s Cave, a dungeon specifically for this quest.
The Minstrel’s Cave has enemies that are mainlyweak to Earth and Wind damage, as well as a few weak toSwords, Greatswords, and Clubs. Explore around this area until you reach the deepest part. Here, you’ll face theCrab Rider boss fight.
These three enemies are relatively weak, and are alsoweak to Earth and Wind. Exploit their weakness to these elements and you’ll have no problems taking them down. After defeating the Crab Riders, climb up the small cliff to get the third instrument, theMinstrel’s Flute.
Now, head toNuonoand talk to the Corsair, then head into the back room to get the next instrument, theMinstrel’s Bassoon. You can actually get this instrument earlier on, after you learn about the boat crashing in Atlanticus.
Your next stop isAvalon. Talk to theyoung girl near the fountain, then go to theInnnearby and ask the receptionist about the minstrel. Head up to the room he stayed in to collect the final instrument, theMinstrel’s Horn.
With all five instruments recovered, you can now go toMt. Chikapa, where the Iris are said to live.
Explore around this areafollowing the quest marker. There are quite a few rock formations and gaps to jump over, so proceed carefully. The enemies here areprimarily weak to Fire damage, Shortswords, and Bows; if you have party members proficient with these elements, this dungeon will be a breeze.
Keep climbing until you reachthe top of Mt. Chikapaand the save point. Head forward and watch the cutscene, and you will be taken to the Iris Village.
Finally, at the Iris Village, the Iris Windy will offer to join your retinue,unlocking the Iris classfor future use.