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Much of the fun in the Sniper Elite series, includingSniper Elite: Resistance, is finding new and inventive ways to dispose of Nazis. The name of the game has Sniper in it, and sniping Nazis from incredible distances can be satisfying, but that’s not all the game has to offer.
There are a few different traps you can use as well, each working in slightly unique ways, some a bit more bombastic than others. All of these traps can be taken into the mission with you by including them in your loadout, but you can also find them scattered around the map.

Where To Find Traps
Traps can be found pretty regularly all across the maps in Sniper Elite: Resistance. Specifically, these are usually found in areas that have aheavier concentration of enemies. That might be a bunker, a building, or a table.
As a rule, these things are mostlyfound collected on top of tables, with a variety of items scattered across it. You’ll often find grenades, bandages, teller mines, and more on the same table.

You’ll also occasionally come across locked crates in enemy-occupied areas, often in the same area as tables containing items. These crates can either be lock-picked opened, or opened with a crowbar or bolt cutters, and are going to contain traps, alongside other items.
Looting Traps From Bodies
Freshlydeceased Nazis can often contain traps, alongside many other items,like ammoand bandages. If you’re ever hurting for items, it can be a good idea to make it to an area you’ve cleared of Nazi infestation, andloot the bodies. With even just a few bodies, you’re likely going to pick up a trap or two, as well as refresh your ammunition.
Including Traps In Your Loadout
You can alsoinclude trapsin yourloadout. You start withfour item slotsto fill when preparing your loadout, and with theExtra Item Slot skillsin theEquipment skill tree, you can get up tosix item slots.
How To Use Traps
How you use traps is going to depend bothon the situation,and the trapin question.
How To Use Teller Mines/Pressure Mines
Teller Minesare the mosttrue trapsin Resistance. These arelandmines, with one of two variations:
An explosive that detonates with any enemy pressure.
Pressure Mine
An explosive that detonates when either a vehicle or multiple enemies step on it.
In the case of Teller Mines, they are absolutely perfect for situations where youneed to watch your own back. Oftentimes when you’re setting up in a sniping position, you’re going to have one or twoflanking routes that lead directly to you.

You can easily place a Teller Mine on these paths, and Nazis that try to flank you are going to find that it’s their final steps.
Pressure Minesareperfectfortaking down enemy vehicles. While Teller Mines can also accomplish this, a lone Nazi can also walk onto a Teller Mine and ruin the plan. WithPressure Mines, ittakes more weight to detonate them; vehicles will, a single enemy will not. Study where enemy vehicles are driving, and you can easily dispatch them with a few of these.

How To Use Grenades As Traps
Grenadescanalso be used as traps, though it’s not immediately obvious how to do this. When stumbling upon the corpse of a freshly-dead Nazi, you’ll have the option to carry them, loot them, and,if you’ve got an item,trap them.
This can be done with Grenades, Teller Mines, and TNT, using whichever of those you have equipped at the time. Once trapped, they act essentially like a land mine; Nazis that step too close are going to get blown to pieces.

How To Use TNT As A Trap
TNTis a little bitmore complicatedto use as a trap, but just as effective. It can be used totrap a body, like Grenades and Teller Mines, but TNT also hasfusedandfuse-lessvariants.
Thefused versionsare set to eitherfiveor30-second timers; the five-second variation is used more like a grenade, but the30-second variation, when timed well, can do somesignificant damage. You canput itdownin a locationwhere it’s going to cause amassive explosion, likenear an explosive barrelorvehicle, and sneak away before it causes absolute mayhem.

Thefuse-less variationneeds tobe shot to explode. While that can seem inconvenient, it essentially makes for an explosive that has afuse you control, like a trigger. Set it down in a location, get to a place of safety where you have a line of sight on the TNT, andwhen you’re ready,shoot it.
How To Use Schu-Mines
Schu-Minesarenon-lethalandquietvariations on a trap. They can be veryvaluable on a stealth runwhen they’ll incapacitate a Nazi without any others hearing it unless they’re right on top of them.
There are alsovariantsof Schu-Mines thatcanlure enemiesafter a set time, eitherfive or 30 seconds. These can be a fantastic way toincapacitate an enemythat’sin a problematic locationby getting them to move out of the location, all without ever having seen you.

How To Use Satchel Charges
Satchel Chargesare much more situationally used, andless considered trapsthan their counterparts. Satchel Charges canonlybeused in particular spots, like safes, certain locked doors, and tanks.
When it comes to traps, Satchel Charges are particularly really only relevant in the last instance: against vehicles. These can beplaced on the vehicle, the fuse will need to be set, and you’ll need to back up. This can be donewithout the vehicle knowing you’re thereif you got close enough undetected, and it’llblow a hole in the armor.

you may then damage the interior of thevehiclethrough the holewitharmor-piercing ammo,explosive ammo, orother explosivesto destroy the vehicle.
If you’re feeling creative, you may combine the Lure variation of a Schu-Mine alongside a Satchel Charge. It timed perfectly, it’ll draw enemies to the Satchel Charge as it explodes.