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It’s been a few years since we last sawMagic: The Gathering’sInnistrad. The eternal night almost allowed Werewolves and Vampires to take over the plane, but while they were beaten back, there are always other evils lurking in the dark.
Innistrad Remastered revisits Magic’s gothic horror world with a full reprint set bringing together the best of the Innistrad and Shadows Over Innistrad blocks, as well as 2021’s Midnight Hunt and Crimson Vow. Expect monsters, Eldrazi, the occult, and lots of tricorn hats when it launches on June 09, 2025.

As a remastered set, Innistrad Remastered doesn’t include Commander preconstructed decks.
Updated Wednesday, January 9 at 09:11AM by Joe Parlock:Innistrad Remastered’s breezy spoilers are coming to an end with an avalanche of cards.

Latest Reveals - June 25, 2025
Today is the final day of Innistrad Remastered’s previews, where we’ll be seeing everything the set has to offer. We’ve got the Slow Lands, excellent reprints in Cryptolith Rite and Cathar’s Crusade, and even the Chandra planeswalker from Crimson Vow to spice things up.
Name And Description

Ambitious Farmhand // Seasoned Cathar
Ambitious Farmhand
One generic, one white creature - Human Peasant - 1/1 - Uncommon
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven— One generic, two white: Transform this creature. Activate only if you control three or more creatures with different powers.
Three generic creature - Human Knight - 3/3 - Uncommon

Lifelink
Apothecary Geist
Three generic, one white creature - Spirit - 2/3 - Common
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
Angelic Purge
Two generic, one white sorcery - Common
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
Avacynian Priest
One generic, one white creature - Human Cleric - 1/2 - Common
Two generic, one white enchantment - Aura - Common

Enchant creature
Enchanted creature can’t attack, block, or transform.

Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
Two generic, one white enchantment - Aura - Uncommon

Enchanted creature has vigilance and “At the beginning of your end step, create a 1/1 white Human creature token.”
Cathar Commando
One generic, one white creature - Human Soldier - 3/1 - Common
One generic, sacrifice this creature: Destroy target artifact or enchantment.

Cathars' Crusade
Three generic, two white enchantment - Rare
Whenever a creature you control enters the battlefield, put a +1/+1 counter on each creature you control.
Crusader of Odric
Two generic, one white creature - Human Soldier - /- Common
Crusader of Odric’s power and toughness are each equal to the number of creatures you control.
Dauntless Cathar
Two generic, one white creature - Human Soldier - 3/2 - Common
One generic, one white, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Drogskol Shieldmate
Two generic, one white creature - Spirit Soldier - 2/3 - Common Flash
When this creature enters the battlefield, other creatures you control get +0/+1 until end of turn.
Fiend Hunter
One generic, two white creature - Human Cleric - 1/3 - Uncommon
When this creature enters the battlefield, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Faith Unbroken
Three generic, one white enchantment - Aura - Uncommon Enchant creature you control
When this Aura enters the battlefield, exile target creature an opponent controls until this Aura leaves the battlefield.
One white enchantment - Aura - Uncommon
Enchanted creature gets +1/+0 and has flying.
Three generic, one white: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Guardian of Pilgrims
One generic, one white creature - Spirit Cleric - 2/2 - Common
When this creature enters the battlefield, target creature gets +1/+1 until end of turn.
Gather the Townsfolk
One generic, one red, one white sorcery - Rare
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback two generic, one red, one white(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hopeful Initiate
One white creature - Human Warlock - 1/2 - Rare
Training(Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Two generic, one white, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Inspiring Captain
Three generic, one white creature - Human Knight - 3/3 - Common
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
One generic, one white enchantment - Uncommon
Creature tokens you control get +1/+1 and have vigilance.
One generic, one white enchantment - Aura - Common
Enchanted creature gets +2/+2 and has “One generic, sacrifice a permanent: This creature gains flying until end of turn.”
Lunarch Veteran
One white creature - Human Cleric - 1/1 - Common
Whenever another creature you control enters the battlefield, you gain 1 life.
Disturb one generic, one white(You may cast this card from your graveyard transformed for its disturb cost.)
One white creature - Spirit Cleric - 1/1 - Common
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Mausoleum Guard
Three generic, one white creature - Human Scout - 2/2 - Uncommon
When this creature dies, create two 1/1 white Spirit creature tokens with flying.
Mentor of the Meek
Two generic, one white creature - Human Soldier - 2/2 - Uncommon
Whenever another creature you control with power 2 or less enters the battlefield, you may pay one generic. If you do, draw a card.
Niblis of the Urn
One generic, one white creature - Spirit - 1/1 - Uncommon
Whenever this creature attacks, you may tap target creature.
Odric, Lunarch Marshal
Three generic, one white legendary creature - Human Soldier - 3/3 - Rare
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Restoration Angel
Three generic, one white creature - Angel - 3/4 - Rare
Flash
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Two generic, one white instant - Uncommon
Creatures you control get +2/+0 until end of turn.
Flashback two generic, one red(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Slayer of the Wicked
Three generic, one white creature - Human Soldier - 3/2 - Uncommon
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Soul-Guide Gryff
Four generic, one white creature - Hippogriff Spirit - 3/4 - Common
When this creature enters, exile up to one target card from your graveyard.
Spectral Shepherd
Two generic, one white creature - Spirit - 2/2 - Uncommon
One generic, one blue: Return target Spirit you control to its owner’s hand.
Strength of Arms
One white instant - Common
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Subjugator Angel
Four generic, two white creature - Angel - 4/3 - Uncommon
Twinblade Geist//Twinblade Invocation
Twinblade Geist
One generic, one white creature - Spirit Warrior - 1/1 - Uncommon
Double strike
Disturb two generic, one white(You may cast this card from your graveyard transformed for its disturb cost.)
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
One generic, one white instant - Uncommon
Choose one -
Target creature gains indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy it.)
Destroy target creature with toughness 4 or greater.
Vanquish the Horde
Six generic, two white sorcery - Rare
This spell costs one generic less to cast for each creature on the battlefield.
Voice of the Blessed
Two white creature - Spirit Cleric - 2/2 - Rare
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Wedding Announcement
Two generic, one white enchantment - Rare
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Creatures you control get +1/+1.
Battleground Geist
Four generic, one blue creature - Spirit - 3/3 - Common
Biolume Egg//Biolume Serpent
Biolume Egg
Two generic, one blue creature - Serpent Egg - 0/4 - Uncommon
Defender
When this creature enters, scry 2.
When you sacrifice this creature, return it to the battlefield transformed under its owner’s control at the beginning of the next end step.
Cobbled Lancer
One blue creature - Zombie Horse - 3/3 - Uncommon
As an additional cost to cast this spell, exile a creature card from your graveyard.
Three generic, one blue, Exile this card from your graveyard: Draw a card.
Compelling Deterrence
One generic, one blue instant - Uncommon
Return target nonland permanent to its owner’s hand. Then that player discards a card if you control a Zombie.
Covetous Castaway//Ghostly Castigator
Covetous Castaway
One generic, one blue creature - Human - 1/3 - Uncommon
When this creature dies, mill three cards.(Put the top three cards of your library into your graveyard.)
Disturb three generic, two blue(You may cast this card from your graveyard transformed for its disturb cost.)
(Blue) creature - Spirit - 3/4
When this creature enters, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Drunau Corpse Trawler
Three generic, one blue creature - Zombie - 1/1 Uncommon
When this creature enters, create a 2/2 black Zombie creature token.
Two generic, one black: Target Zombie gains deathtouch until end of turn.
Essence Flux
One blue instant - Common
Exile target creature you control, then return that card to the battlefield under its owner’s control. If it’s a Spirit, put a +1/+1 counter on it.
Geistlight Snare
Two generic, one blue Instant - Uncommon
This spell costs one generic less to cast if you control a Spirit. It also costs one generic less to cast if you control an enchantment.
Grizzled Angler//Grisly Anglerfish
Grizzled Angler
Two generic, one blue creature - Human - 2/3 - Uncommon
Tap: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature.(To mill two cards, put the top two cards of your library into your graveyard.)
Grisly Anglerfish
Creature - Eldrazi Fish - 4/5
Six generic: Creatures your opponents control attack this turn if able.
Hullbreaker Horror
Five generic, two blue creature - Kraken Horror - 7/8 - Rare
Whenever you cast a spell, choose up to one —
Imprisoned in the Moon
Two generic, one blue enchantment - Aura - Common
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with “tap: Add one colorless mana” and loses all other card types and abilities.
Jace, Unraveler of Secrets
Three generic, two blue Legendary Planeswalker - Jace - 5 Starting Loyalty - Mythic Rare
+1: Scry 1, then draw a card.
-2: Return target creature to its owner’s hand.
-8: You get an emblem with “Whenever an opponent casts their first spell each turn, counter that spell.”
Laboratory Maniac
Two generic, one blue creature - Human Wizard - 2/2 - Uncommon
If you would draw a card while your library has no cards in it, you win the game instead.
Makeshift Mauler
Three generic, one blue creature - Zombie Horror - 4/5 - Uncommon
Memory Deluge
Two generic, two blue Instant - Rare
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback five generic, two blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mist Raven
Two generic, two blue creature - Bird - 2/2 - Uncommon
When this creature enters, return target creature to its owner’s hand.
Mystic Retrieval
Three generic, one blue sorcery - Uncommon
Return target instant or sorcery card from your graveyard to your hand.
Flashback: two generic, one red(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nebelgast Herald
Two generic, one blue creature - Spirit - 2/1 - Uncommon
Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
Necroduality
Three generic, one blue enchantment - Mythic Rare
Whenever a nontoken Zombie you control enters, create a token that’s a copy of that creature.
Overcharged Amalgam
Two generic, two blue creature - Zombie Horror - 3/3 - Rare
Exploit(When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Reckless Scholar
Two generic, one blue creature - Human Wizard - 2/1 - Common
Rooftop Storm
Five generic, one blue enchantment - Rare
You may pay zero generic rather than pay the mana cost for Zombie creature spells you cast.
One blue sorcery - Common
Return target creature to its owner’s hand.
Flashback: four generic, one blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)
One generic, one blue artifact - Uncommon
This artifact enters with three omen counters on it.
One generic, one blue, Tap: Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
This creature can block only creatures with flying.
Three generic, one blue: Draw two cards, then discard a card.
One blue enchantment - Aura - Common
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Stitched Mangler
Two generic, one blue creature - Zombie Horror - 2/3 - Common
This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Two generic, two blue instant - Common
Exile all other spells and counter all abilities.
Syncopate
X generic, one blue instant - Common
Counter target spell unless its controller pays X. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
Tower Geist
Three generic, one blue creature - Spirit - 2/2 - Common
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Five generic, two blue sorcery - Mythic Rare
Take an extra turn after this one. Exile Temporal Mastery.
Miracle one generic, one blue (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Wretched Throng
One generic, one blue creature - Zombie Horror - 2/1 - Common
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
Archghoul of Thraben
Two generic, one black creature - Zombie Ceric - 3/2 - Uncommon
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it’s a Zombie card, you may reveal it and put it into your hand. If you don’t put the card into your hand, you may put it into your graveyard.
Asylum Visitor
One generic, one black creature - Vampire Wizard - 3/1 - Uncommon
At the beginning of each player’s upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness one generic, one black(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Butcher Ghoul
One generic, one black creature - Zombie - 1/1 - Common
Undying(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
One generic, one black sorcery - Rare
Escalate—Discard a card.
Choose one or more —
Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
Target opponent loses 2 life and you gain 2 life.
Crawl from the Cellar
One black sorcery - Common
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback three generic, one black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deadly Allure
One black sorcery - Uncommon
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback one green(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Desperate Farmer // Depraved Harvester
Desperate Farmer
Two generic, one black creature - Human Peasant - 2/2 - Common
Demonic Taskmaster
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay three generic, one black.
Exile target creature or planeswalker.
Ecstatic Awakener // Awoken Demon
Ecstatic Awakener
Two generic, one black creature - Human Wizard - 1/1 - Common
Two black mana, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.
Three generic, two black sorcery - Uncommon
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay one black. When you do, return target creature card from your graveyard to your hand.
Falkenrath Torturer
Two generic, one black creature - Vampire - 2/1 - Common
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Two generic, two black sorcery - Uncommon
Create two 2/2 black Zombie creature tokens.
MadnessTwo generic, one black(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gluttonous Guest
Two generic, one black creature - Vampire - 1/4 - Common
When this creature enters, create a Blood token.(It’s an artifact with “One generic, tap, discard a card, sacrifice this token: Draw a card.”)
Ghoulish Procession
One generic, one black enchantment - Uncommon
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn.(A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
Garruk Relentless // Garruk, the Veil-Cursed
Garruk Relentless
Three generic, one green legendary planeswalker - Garruk - 3 Starting Loyalty - Mythic Rare
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
Legendary planeswalker - Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch.
-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Haunted Dead
Three generic, one black creature - Zombie - 2/2 - Uncommon
When this creature enters, create a 1/1 white Spirit creature token with flying.
One generic, one black, discard two cards: Return this card from your graveyard to the battlefield tapped.
One generic, one black enchantment - Rare
One black creature - Vampire Noble - 1/1 - Uncommon
Two generic, sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
One generic, one black instant - Uncommon
Killing Wave
X generic, one black sorcery - Uncommon
For each creature, its controller sacrifices it unless they pay X life.
Morkut Banshee
Three generic, two black creature - Spirit - 4/4 - Uncommon
Morbid— When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
One generic, one black sorcery - Common
Destroy target tapped creature.
MadnessOne generic, one black(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Morbid Opportunist
Two generic, one black creature - Human Rogue - 1/3 - Uncommon
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Skirsdag High Priest
One generic, one black creature - Human Cleric - 1/2 - Rare
Morbid— Tap, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Sanitarium Skeleton
One black creature - Skeleton - 1/2 - Common
Two generic, one black: Return this card from your graveyard to your hand.
Sever the Bloodline
Three generic, one black sorcery - Uncommon
Exile target creature and all other creatures with the same name as that creature.
Flashbackfive generic, two black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Siege Zombie
One generic, one black creature - Zombie - 2/2 - Common
Tap three untapped creatures you control: Each opponent loses 1 life.
Tree of Perdition
Three generic, one black creature - Plant - 0/13 - Rare
One black instant - Common
Target creature gets -1/-1 until end of turn.
Morbid— That creature gets -13/-13 until end of turn instead if a creature died this turn.
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Ancestral Anger
One red sorcery - Common
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Four generic, one red sorcery - Common
Alchemist’s Greeting deals 4 damage to target creature.
Madness one generic, one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Balefire Dragon
Five generic, two red creature - Dragon - 6/6 - Mythic Rare
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Blood Mist
Three generic, one red enchantment - Uncommon
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Blood Petal Celebrant
One generic, one red creature - Vampire - 2/1 - Common
This creature has first strike as long as it’s attacking.
When this creature dies, create a Blood token.(It’s an artifact with “1, Tap, Discard a card, Sacrifice this token: Draw a card.")
Bedlam Reveler
Six generic, two red creature - Devil Horror - 3/4 - Rare
This spell costs one generic less to cast for each instant and sorcery card in your graveyard.
Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, discard your hand, then draw three cards.
Bloodmad Vampire
Two generic, one red creature - Vampire Berserker - 4/1 - Common
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Collective Defiance
One generic, two red sorcery - Rare
Escalate one generic(Pay this cost for each mode chosen beyond the first.)
Target player discards all the cards in their hand, then draws that many cards.
Collective Defiance deals 3 damage to target opponent or planeswalker.
Chandra, Dressed to Kill
One generic, two red legendary planeswalker - Chandra - 3 - Starting Loyalty - Mythic Rare
+1: Add one red mana. Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it’s red, you may cast it this turn.
-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.”
Conduit of Storms // Conduit of Emrakul
Conduit of Storms
Two generic, one red creature - Werewolf Horror - 2/3 - Common
Whenever this creature attacks, add one red at the beginning of your next main phase this turn.
Conduit of Emrakul
Creature - Eldrazi Werewolf - 5/4
Whenever this creature attacks, add two colorless at the beginning of your next main phase this turn.
Festival Crasher
One generic, one red creature - Devil - 1/3 - Common
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Furyblade Vampire
One generic, one red creature - Vampire Berserker - 1/2 - Uncommon
Trample
At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Geier Reach Bandit // Vildin-Pack Alpha
Geier Reach Bandit
Two generic, one red creature - Human Rogue Werewolf - 3/2 - Uncommon
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Vildin-Pack Alpha
Creature - Werewolf - 4/3
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Honeymoon Hearse
Two generic, one red artifact - Vehicle - 5/5 - Uncommon
Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Hanweir Garrison
Two generic, one red creature - Human Soldier - 2/3 - Rare
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.(Melds with Hanweir Battlements)
Hungry Ridgewolf
One generic, one red creature - Wolf - 2/2 - Common
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Hanweir Watchkeep // Bane of Hanweir
Hanweir Watchkeep
Two generic, one red creature - Human Warrior Werewolf - 1/5 - Common
Creature - Werewolf - 5/5 - Common
This creature attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Kruin Outlaw // Terror of Kruin Pass
Kruin Outlaw
One generic, two red creature - Human Rogue Werewolf - 2/2 - Rare
First strike
Creature - Werewolf - 3/3 - Rare
Werewolves you control have menace.(A creature with menace can’t be blocked except by two or more creatures.)
Lightning Axe
One red instant - Common
As an additional cost to cast this spell, discard a card or pay five generic.
Lightning Mauler
One generic, one red creature - Human Berserker - 2/1 - Uncommon
Soulbond(You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have haste.
Mirrorwing Dragon
Three generic, two red creature - Dragon - 4/5 - Rare
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Neonate’s Rush
Two generic, one red instant - Common
This spell costs 1 less to cast if you control a Vampire.
Neonate’s Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Runebound Wolf
One generic, one red creature - Wolf - 2/2 - Uncommon
Three generic, one red, tap: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Savage Alliance
Two generic, one red instant - Uncommon
Escalate 1(Pay this cost for each mode chosen beyond the first.)
Creatures target player controls gain trample until end of turn.
Savage Alliance deals 2 damage to target creature.
Savage Alliance deals 1 damage to each creature target opponent controls.
Smoldering Werewolf//Erupting Dreadwolf
Smoldering Werewolf
Two generic, two red creature - Werewolf Horror - 3/2 - Uncommon
When this creature enters, it deals 1 damage to each of up to two target creatures.
Erupting Dreadwolf
Creature - Eldrazi Werewolf - 6/4
Whenever this creature attacks, it deals 2 damage to any target.
Two generic, one red enchantment - Uncommon
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness two generic, one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Seize the Storm
Create a red Elemental creature token with trample and “This token’s power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.”
Flashback six generic, one red(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Stromkirk Occultist
Two generic, one red creature - Vampire Horror - 3/2 - Uncommon
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Ulrich’s Kindred
Two generic, one red creature - Wolf - 3/2 - Uncommon
Three generic, one green: Target attacking Wolf or Werewolf gains indestructible until end of turn.(Damage and effects that say “destroy” don’t destroy it.)
Uncaged Fury
Target creature gets +1/+1 and gains double strike until end of turn.
Vexing Devil
One red creature - Devil - 4/3 - Rare
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
One red creature - Human Werewolf - 1/1 - Common
Moonrise Intruder
(Red) Creature - Werewolf - 2/2
Menace(This creature can’t be blocked except by two or more creatures.)
Voldaren Ambusher
Two generic, one red creature - Vampire Archer - 2/2 - Uncommon
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Voldaren Duelist
Three generic, one red creature - Vampire Warrior - 3/2 - Common
Voldaren Epicure
One red creature - Vampire - 1/1 - Common
When this creature enters, it deals 1 damage to each opponent. Create a Blood token.(It’s an artifact with “one generic, one tap, Discard a card, Sacrifice this token: Draw a card.")
Zealous Conscripts
Four generic, one red creature - Human Warrior - 3/3 - Rare
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Aim High
One generic, one green instant - Common
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Ambush Viper
One generic, one green creature - Snake - 2/1 - Common
Deathtouch
Bramble Wurm
Six generic, one green creature - Wurm - 7/6 - Common
Reach, trample
When this creature enters, you gain 5 life.
Two generic, one green: Exile this card from your graveyard. You gain 5 life.
Cultivator Colossus
Four generic, three green creature - Plant Beast -/- Mythic Rare
Cultivator Colossus’s power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cryptolith Rite
One generic, one green enchantment - Rare
Creatures you control have “Tap: Add one mana of any color.”
Clear Shot
Two generic, one green instant - Uncommon
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.
Dawnhart Disciple
One generic, one green creature - Human Warlock - 2/2 - Common
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Duel for Dominance
Coven— Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.(Each deals damage equal to its power to the other.)
Duskwatch Recruiter // Krallenhorde Howler
Duskwatch Recruiter
One generic, one green creature - Human Warrior Werewolf - 2/2 - Uncommon
Two generic, one green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Werewolf - 3/3
Creature spells you cast cost one generic less to cast.
Eldritch Evolution
One generic, two green sorcery - Rare
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Eccentric Farmer
Two generic, one green creature - Human Peasant - 2/3 - Common
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand.(To mill three cards, put the top three cards of your library into your graveyard.)
Festerhide Boar
Three generic, one green creature - Boar - 3/3 - Common
Morbid— This creature enters with two +1/+1 counters on it if a creature died this turn.
Groundskeeper
One green creature - Human Druid - 1/1 - Uncommon
One generic, one green: Return target basic land card from your graveyard to your hand.
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand.(To mill three cards, put the top three cards of your library into your graveyard.)
Hamlet Captain
One generic, one green creature - Human Warrior - 2/2 - Uncommon
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Hinterland Logger // Timber Shredder
Hinterland Logger
One generic, one green creature - Human Werewolf - 2/1 - Common
Creature - Werewolf - 4/2
Two generic, one green enchantment - Uncommon
Each creature you control that’s a Wolf or a Werewolf gets +1/+1 and has trample.
Intrepid Provisioner
Three generic, one green creature - Human Scout - 3/3 - Common
When this creature enters, another target Human you control gets +2/+2 until end of turn.
Lumberknot
Two generic, two green creature - Treefolk - 1/1 - Uncommon
Hexproof(This creature can’t be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on this creature.
Moonlight Hunt
One generic, one green instant - Uncommon
Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.
Moldgraf Millipede
Four generic, one green creature - Insect Horror - 2/2 - Common
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard.(To mill three cards, put the top three cards of your library into your graveyard.)
Mayor of Avabruck // Howlpack Alpha
Mayor of Avabruck
One generic, one green creature - Human Advisor Werewolf - 1/1 - Rare
Other Human creatures you control get +1/+1.
Howlpack Alpha
Each other creature you control that’s a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
Pack Guardian
Two generic, two green creature - Wolf Spirit - 4/3 - Uncommon
When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Scorned Villager//Moonscarred Werewolf
Scorned Villager
One generic, one green creature - Human Werewolf - 1/1 - Common
Tap: Add one green.
Vigilance
Tap: Add two green.
Second Harvest
Two generic, two green instant - Rare
For each token you control, create a token that’s a copy of that permanent.
Shrill Howler//Howling Chorus
Shrill Howler
Two generic, one green creature - Werewolf Horror - 3/1 - Uncommon
Creatures with power less than this creature’s power can’t block it.
Howling Chorus
Creature - Eldrazi Werewolf - 3/5
Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
Somberwald Sage
Two generic, one green creature - Human Druid - 0/1 - Uncommon
Tap: Add three mana of any one color. Spend this mana only to cast creature spells.
Spore Crawler
Two generic, one green creature - Fungus - 3/2 - Common
Traverse the Ulvenwald
One green sorcery - Rare
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium -If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Unnatural Growth
One generic, four green enchantment - Rare
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Villagers of Estwald//Howlpack of Estwald
Villagers of Estwald
Two generic, one green creature - Human Werewolf - 2/3 - Common
Howlpack of Estwald
(Green) Creature - Werewolf - 4/6
Wild Hunger
Target creature gets +3/+1 and gains trample until end of turn.
Flashback three generic, one red(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wrenn and Seven
Three generic, two green legendary planeswalker - Wrenn - 5 Starting Loyalty - Mythic Rare
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
-3: Create a green Treefolk creature token with reach and “This token’s power and toughness are each equal to the number of lands you control.”
-8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”
Gisa and Geralf
Two generic, one blue, one black legendary creature - Human Wizard - 4/4 - Rare
When Gisa and Geralf enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Grimgrin, Corpse-Born
Three generic, one blue, one black legendary creature - Zombie Warrior - 5/5 - Mythic Rare
Grimgrin enters tapped and doesn’t untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Bloodhall Priest
Two generic, one black, one red creature - Vampire Cleric - 4/4 - Rare
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness: one generic, one black, one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Olivia Voldaren
Two generic, one black, one red legendary creature - Vampire - 3/3 - Mythic Rare
One generic, one red: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
Three generic, two black: Gain control of target Vampire for as long as you control Olivia Voldaren.
Sigarda, Host of Herons
Two generic, one green, two white legendary creature - Angel - 5/5 - Mythic Rare
Flying, hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
Torens, Fist of the Angels
One generic, one green, one white legendary creature - Human Cleric - 2/2 - Rare
Liesa, Forgotten Archangel
Two generic, two white, one black legendary creature - Angel - 4/5 - Rare
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner’s hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
Galvanic Iteration
One blue, one red instant - Rare
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback: one generic, one blue, one red(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Angelfire Ignition
Altered Ego
X generic, two generic, one green, one blue creature - Shapeshifter - 0/0 - Rare
This spell can’t be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counters on it.
Abundant Maw
Eight generic creature - Eldrazi Leech - 6/4 - Common
Emerge: six generic, one black(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
Angel’s Tomb
Three generic artifact - Uncommon
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
One generic artifact - Equipment - Common
Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “Tap, Sacrifice Blazing Torch: Blazing Torch deals 3 damage to any target.”
Equip: one generic(One generic: Attach to target creature you control. Equip only as a sorcery.)
Chalice of Life
Tap: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.
Two generic artifact - Equipment - Common
Equipped creature has flying.
Conjurer’s Closet
Five generic artifact - Rare
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
This artifact enters tapped.
Tap: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
Flying, deathtouch
Decimator of the Provinces
Ten generic creature - Eldrazi Boar - 7/7 - Rare
Emerge: six generic, three green(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Four generic artifact - Equipment - Uncommon
Distended Mindbender
Eight generic creature - Eldrazi Insect - 5/5 - Rare
Emerge: five generic, two black(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Eight generic creature - Eldrazi Octopus - 5/6 - Rare
Emerge: five generic, two blue(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, tap up to four target permanents.
Epitaph Golem
Five generic artifact creature - Golem - 3/5 - Common
Two generic: Put target card from your graveyard on the bottom of your library.
Galvanic Juggernaut
Four generic artifact creature - Juggernaut - 5/5 - Uncommon
This creature attacks each combat if able. This creature doesn’t untap during your untap step.
Geistcatcher’s Rig
Six generic artifact creature - Construct - 4/5 - Uncommon
When this creature enters, you may have it deal 4 damage to target creature with flying.
Harvest Hand
Three generic artifact creature - Scarecrow - 2/2 - Common
When this creature dies, return it to the battlefield transformed under your control.
Scrounged Scythe
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace.(It can’t be blocked except by two or more creatures.)
Equip: two generic(Two generic: Attach to target creature you control. Equip only as a sorcery.)
Three generic legendary artifact - Rare
One generic, Tap: Exile target creature you control.
Seven generic, Tap: Exile target creature you don’t control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Lupine Prototype
Two generic artifact creature - Wolf Construct - 5/5 - Uncommon
This creature can’t attack or block unless a player has no cards in hand.
Two generic artifact creature - Shapeshifter - 2/1 - Rare
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
One generic artifact - Equipment - Uncommon
Equipped creature gets +3/+3 and has first strike.
Soul Separator
Five generic, Tap, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that’s a copy of that card, except it’s 1/1, it’s a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card’s power and toughness equal to that card’s toughness.
One generic artifact - Equipment - Rare
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Tamiyo’s Journal
Five generic legendary artifact - Rare
At the beginning of your upkeep, investigate.(Create a Clue token. It’s an artitact with “Two generic, Sacrifice this token: Draw a card.")
Tap, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Traveler’s Amulet
One generic artifact - Common
One generic, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Three generic artifact creature - Scarecrow - 1/4 - Common
Two generic, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Land - Rare
Tap: Add one colorless mana.
One red, tap: Target creature gains haste until end of turn.
Three generic, two red, tap: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Deserted Glade
This land enters tapped unless you control two or more other lands.
Tap: Add white or blue.
Shipwreck Marsh
Tap: Add blue or black.
Haunted Ridge
Tap: Add black or red.
Rockfall Vale
Tap: Add red or green.
Overgrown Farmland
Tap: Add green or white.
Shattered Sanctum
Tap: Add white or black.
Stormcarved Coast
Tap: Add blue or red.
Deathcap Glade
Tap: Add black or green.
Sundown Pass
Tap: Add red or white.
Dreamroot Cascade
Tap: Add green or blue.
Evolving Wilds
Land - Common
Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Five generic, tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
Five generic, tap, Sacrifice five creatures: Transform this land, then untap it.
Flying, lifelink, indestructible, haste.
White
On Innistrad, white is the domain of not just the Humans fighting for survival, but also the Angels that swore to protect them, and the Spirits that haunt them after death.
Archangel Avacyn//Avacyn, the Purifier
Archangel Avacyn
Three generic, two white legendary creature - Angel - 4/4 - Mythic Rare
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
Wheen a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
(Red) legendary creature - Angel - 6/5
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
Avacyn, Angel of Hope
Five generic, three white legendary creature - Angel - 8/8 - Mythic Rare
Flying, vigilance, indestructible
Bruna, the Fading Light
Five generic, two white legendary creature - Angel Horror - 5/7 - Rare
Whenever you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
(Melds with Gisela, the Broken Blade.)
Gisela, the Broken Blade
Two generic, two white legendary creature - Angel Horror - 4/3 - Mythic Rare
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
One generic, one black, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Two generic, one white sorcery - Uncommon
Create two 1/1 white Spirit creature tokens with flying.
Flashback: one generic, one black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Disturb one generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)
When this creature enters, tap all creatures your opponents control.
Thalia, Heretic Cathar
Two generic, one white legendary creature - Human Soldier - 3/2 - Rare
Creatures and nonbasic lands your opponents control enter tapped.
Thraben Inspector
One white creature - Human Soldier - 1/2 - Common
When this creature enters, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this token: Draw a card.")
One white creature - Human - 1/1 - Uncommon
Blue
Blue is the colour of death in Innistrad. Alongside Spirits, blue is also where you’ll find a lot of the set’s Zombies - specifically the Skaabs, creatures made of various corpses pieced together by evil scientist “Stitchers”.
Aberrant Researcher//Perfected Form
Aberrant Researcher
Three generic, one blue creature - Human Insect - 3/2 - Uncommon
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature.(To mill a card, put the top card of your library into your graveyard.)
Cackling Counterpart
One generic, two blue instant - Uncommon
Create a token that’s a copy of target creature you control.
Flashback: five generic, two blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deadeye Navigator
Four generic, two blue creature - Spirit - 5/5 - Rare
As long as Deadeye Navigator is paired with another creature, each of those creatures has “One generic, one blue: Exile this creature, then return it to the battlefield under your control.”
Delver of Secrets
One blue creature - Human Wizard - 1/1 - Common
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
(Blue) creature - Human Insect - 3/2
Deranged Assistant
One generic, one blue creature - Human Wizard - 1/1 - Common
Tap, Mill a card: Add one colorless mana.(To mill a card, put the top card of your library into your graveyard.)
Docent of Perfection//Final Iteration
Docent of Perfection
Three generic, two blue creature - Insect Horror - 5/4 - Rare
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback six generic, one black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
One blue creature - Spirit - 1/1 - Common
Disturb: two generic, one blue(You may cast this card from your graveyard transformed for its disturb cost.)
(Blue) enchantment - Aura
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
One blue creature - Spirit - 1/1 - Rare
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays X, where X is this creature’s power.
Rise from the Tides
Five generic, one blue Sorcery - Uncommon
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Snapcaster Mage
One generic, one blue creature - Human Wizard - 2/1 - Mythic Rare
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to the mana cost.(You may cast that card from your graveyard for its flashback cost. Then exile it.)
Thing In The Ice//Awoken Horror
Thing In The Ice
One generic, one blue creature - Horror - 0/4 - Rare
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
Awoken Horror
(Blue) Creature - Kraken Horror - 7/8
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
One generic, one blue instant - Common
Draw a card.
Flashback: two generic, one blue(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Black
Innistrad is a world of horror. It has its fair share of monsters, like the magically resurrected Zombies, or the Vampires surving the Markov and Voldaren families, but they’re not the only threats. There are also serial killers prowling the plane, ready to strike.
Blood Artist
One generic, one black creature - Vampire - 0/1 - Uncommon
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Bloodline Keeper//Lord Of Lineage
Bloodline Keeper
Two generic, two black creature - Vampire - 3/3 - Mythic Rare
Tap: Create a 2/2 black Vampire creature token with flying.
One black: Transform this creature. Activate only if you control five or more Vampires.
Captivating Vampire
One generic, two black creature - Vampire - 2/2 - Rare
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
One black creature - Zombie - 2/1 - Rare
This creature can’t block.
You may cast this card from your graveyard as long as you control a zombie.
Griselbrand
Four generic, four black legendary creature - Demon - 7/7 - Mythic Rare
Graf Rats
One generic, one black creature - Rat - 2/1 - Uncommon
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Invasion of Innistrad//Deluge of the Dead
Invasion of Innistrad
Two generic, two black battle - Siege - Rare
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.
Deluge of the Dead
(Black) Enchantment
When this enchantment enters, create two 2/2 black Zombie creature tokens.
Two generic, one black: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
Liliana of the Veil
One generic, two black legendary planeswalker - Liliana - 3 Starting Loyalty - Mythic Rare
+1: Each player discards a card.
-2: Target player sacrifices a creature of their choice.
-6: Seperate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Midnight Scavengers
Four generic, one black creature - Human Rogue - 3/3 - Common
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
(Melds with Graf Rats.)
Olivia’s Dragoon
One generic, one black creature - Vampire Berserker - 2/2 - Common
Discard a card: This creature gains flying until end of turn.
The Meathook Massacre
X generic, two black legendary enchantment - Mythic Rare
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Sorin, Imperious Bloodlord
Two generic, one black Legendary Planeswalker - Sorin - 4 Starting Loyalty - Mythic Rare
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it’s a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.
-3: You may put a Vampire creature card from your hand onto the battlefield.
Three generic, one black enchantment - Uncommon
At the beginning of your upkeep, choose one -
Each player with exactly 13 life loses the game, then each player gains 1 life.
Each player with exactly 13 life loses the game, then each player loses 1 life.
Voldaren Bloodcaster//Bloodbat Summoner
One generic, one black creature - Vampire Wizard - 2/1 - Rare
Voldaren Bloodcaster
Whenever this creature or another nontoken creature you control dies, create a Blood token(It’s an artifact with “One generic, Tap, Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
(Black) creature - Vampire Wizard - 3/3
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
Draw two cards.
Red
The last time we visited Innistrad, Werewolves and Vampires were struggling for control of the plane during the Eternal Night. Both of them can be found in red, with lots of transforming, forced combat, and more than a few fangs.
One generic, one red instant - Common
Borrowed Hostility
Escalate: three generic(Pay this cost for each mode chosen beyond the first.)
Chooe one or both -
Burning Vengeance
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
Draw two cards, then discard two cards.
Flashback: Two generic, one red(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Falkenrath Gorger
One red creature - Vampire Berserker - 2/1 - Rare
Each Vampire card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost.(If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
One generic, two red instant - Uncommon
Fiery Temper deals 3 damage to any target.
Madness: one red(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
One red enchantment - Rare
Three generic, two red sorcery - Rare
Each player discards their hand, then draws seven cards.
Miracle: one generic, one red(You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Thermo-Alchemist
One generic, one red creature - Human Shaman - 0/3 - Uncommon
Tap: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Through the Breach
Four generic, one red instant - Arcane - Rare
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane two generic, two red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Green
Though green is mostly associated with Humans and Werewolves on Innistrad, it’s also, unfortunately, the colour of spiders, insects, and the other creeply-crawlies that stalk the forests of Kessig and Ulvenwald.
Ghoultree
Seven generic, one green creature - Zombie Treefolk - 10/10 - Uncommon
This creature costs one generic less to cast for each creature card in your graveyard.
Hermit Druid
One generic, one green creature - Human Druid - 1/1 - Rare
One green, tap: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Noose Constrictor
One generic, one green creature - Snake - 2/2 - Uncommon
Reach
Discard a card: This creature gets +1/+1 until end of turn.
Spider Spawning
Four generic, one green sorcery - Uncommon
Create a 1/1 green Spider creature token with rach for each creature card in your graveyard.
Flashback: six generic, one black(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Splinterfright
Two generic, one green creature - Elemental - / - Uncommon
Splinterfright’s power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.(Put the top two cards of your library into your graveyard.)
When this creature dies, draw a card.
Tireless Tracker
Two generic, one green creature - Human Scout - 3/2 - Rare
Landfall- Whenever a land you control enters, investigate.(Create a Club token. It’s an artifact with “two generic, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Travel Preparations
One generic, one green sorcery - Uncommon
Put a +1/+1 counter on each of up to two target creatures.
Flashback: one generic, one white(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate.(Create a Clue token. It’s an artifact with “Two generic, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
One green creature - Wolf - 1/1 - Common
Undying
Multicolored
Innistrad is a very multicolour-focused setting, with its five main creature types each being shared across two colours. Expect Spirits, Humans, Vampires, Werewolves, and Zombies to crop up here.
Spell Queller
One generic, one white, one blue creature - Spirit - 2/3 - Rare
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost.
Bladestitched Skaab
One blue, one black creature - Zombie Soldier - 2/3 - Uncommon
Other Zombies you control get +1/+0.
Arlinn Kord // Arlinn, Embraced by the Moon
Two generic, one red, one green legendary planeswalker - Arlinn - 3 - Starting Loyalty - Mythic Rare
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Arlinn, Embraced by the Moon
Legendary planeswalker - Arlinn - Mythic Rare
+1: Creatures you control get +1/+1 and gain trample until end of turn.
-1: Arlinn deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
-6: You get an emblem with “Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to any target.’”
Huntmaster of the Fells//Ravager of the Fells
Huntmaster of the Fells
Two generic, one red, one green creature - Human Werewolf - 2/2 - Rare
Whenever this creature enters or transformes into Huntermaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
Ravager of the Fells
(Red/Green) creature - Werewolf - 4/4
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker’s controller controls.
At the beginning of each upkeep, if a player casts two or more spells last turn, transform this creature.
One green, one white sorcery - Uncommon
Create two 1/1 white Human creature tokens.
Flashback: three generic, one green, one white(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fleshtaker
One white, one black creature - Human Assassin - 2/2 - Uncommon
Whenever you sacrifice another creature, you gain 1 life and scry 1.(Look at the top card of your library. You may put that card on the bottom.)
One generic, Sacrifice another creature: this creature gets +2/+2 until end of turn.
Wandering Mind
One generic, one blue, one red creature - Horror - 2/1 - Uncommon
When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Grizzly Ghoul
Two generic, one black, one green creature - Zombie Bear - 4/3 - Uncommon
This creature enters with a +1/+1 counter on it for each creature that died this turn.
Maelstrom Pulse
One generic, one black, one green sorcery - Rare
Destroy target nonland permanent and all other permanents with the same name as that permanent.
The Gitrog Monster
Three generic, one black, one green legendary creature - Frog Horror - 6/6 - Mythic Rare
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Markov Waltzer
Two generic, one red, one white creature - Vampire - 1/3 - Uncommon
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
Vilespawn Spider
One green, one blue creature - Spider - 2/3 - Uncommon
At the beginning of your upkeep, mill a card.(Put the top card of your library into your graveyard.)
Two generic, one green, one blue, Tap, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Tamiyo, Field Researcher
One generic, one green, one white, one blue legendary planeswalker - Tamiyo - 4 - Starting Loyalty - Mythic Rare
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
-2: Tap up to two target nonland permanents. They don’t untap during their controller’s next untap step.
-7: Draw three cards. You get an emblem with “You may cast spells from your hand without paying their mana costs.”
Edgar Markov
Three generic, one red, one white, one black legendary creature - Vampire Knight - 4/4 - Mythic Rare
Eminence -Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
Colorless
Though Innistrad has its own fair share of horrors, its biggest threat famously came from outside the universe: the colourless Eldrazi. Emrakul and her brood tore the world apart during Shadows Over Innistrad, so we can expect to see lots of Eldrazi joining the usual colourless artifacts and lands here.
Legendary creature - Eldrazi Angel - 9/10
Flying, first strike, vigilance, lifelink
Your opponents can’t cast spells with mana value 3 or less.
Three generic artifact - Equipment - Uncommon
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Creature - Eldrazi Horror - 5/6
When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
Emrakul, the Promised End
13 generic legendary creature - Eldrazi - 13/13 - Mythic Rare
This spell costs 1 less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player’s next turn. After that turn, that player takes an extra turn.
It of the Horrid Swarm
Eight generic creature - Eldrazi Insect - 4/4 - Common
Emerge: six generic, one green(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, create two 1/1 green Insect creature tokens.
Wretched Gryff
Seven generic creature - Eldrazi Hippogriff - 3/4 - Common
Emerge five generic, one blue(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
Magic: The Gathering
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.