Summary
Over the last few years, theisometric camerahas returned with a vengeance, if it ever went anywhere.Baldur’s Gate 3is arguably the pinnacle of this, but games likeHades,Disco Elysium, andPath of Exile 2, have all used it expertly.
One game that didn’t really need an isometric camera is the early Game of the Year contender,Kingdom Come: Deliverance 2. But, while it didn’t need one, that’s not stopped one player from reimagining it as such with incredible results.

I Now Want To Play An Isometric Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2’s new look was firstsharedon the game’ssubredditby user Merinid.
The 45-second clip shows protagonist Henry of Skalitz getting up to his usual nonsense, except this time, the camera is looking over his shoulder. The clip is primarily set in the city of Kuttenberg, with Henry paroling the mud-strewn streets, taking part in fights with the city’s guards and residents, comically escaping from trouble, and stealthily choking out an unsuspecting denizen before he takes his leave, heads off on horseback and is hilariously thrown from his saddle.

It’s a fascinating, incredible take on the game and one that I didn’t know I needed to play until now.
Any future Kingdom Come: Deliverance game is highly unlikely to take cues from this camera; however, with the success of Kingdom Come: Deliverance 2, a future sequel is highly likely. Henry’s voice actor, Tom McKay was recently askedhow he’d feel if he wasn’t the protagonist in the series' next title, saying, “We do have a very good sense of what’s happening next, obviously I can’t talk about any of that, but I think those decisions are not in our hands, and I am open to all ideas,” adding that he’s “happy to play this character for as long or as little as anybody wants me to.”

I now just really want a 15th-century Disco Elysium-style crime-solving RPG, with Henry and Hans and an isometric camera.






