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Mendicant Core, Guidelight features as one of the many legendary creatures inMagic: The Gathering’sAetherdrift set. This Azorius (white/blue) commander is all about artifacts, and nothing but artifacts. In fact, the deck wants to almost exclusively play artifacts, with non-artifacts acting as support cards for that card type.
Mendicant Core, Guidelight encourages you to have as many artifacts as you can fit in your deck, copying them to make even more artifacts. This specific artifact commander wants you to flood the battlefield with artifacts to snowball into an uncontrollable battlefield for your opponents. Luckily, Azorius lets you play all the best artifact cards.

x5 Plains
Seat of the Synod

Spire of Industry
The Mycosynth Gardens
The decklistcontains 33 creatures, nine sorceries, six instants, 13 artifacts, four enchantments,and34 lands. The vast majority of the creatures are artifact creatures, with the non-permanent package all removal or artifact support cards.
Key Cards
Mendicant Core, Guidelight
The commander of the deck,Mendicant Core, Guidelightwants you toreach max speed as quickly as possible. Once youreach max speed, you may start copying all the artifact spells you castfor just one mana. This lets you double up on the majority of the permanents in your deck since most are artifacts.
The power of Mendicant Core is dictated by how many artifacts you control. Luckily, you caneasily flood the battlefield with artifacts to make Mendicant’s power massive. The one downside is Mendicant Core’s toughness is always going to be three at its base level. However, there are other cards that can raise its toughness with counters.

Cybermen Squadron
Nearly all of your artifact creatures on nonlegendary, makingCybermen Squadronone of your best artifact creatures available. Itgives all yournonlegendary artifacts myriad,which lets you attack at every opponent as opposed to needing to focus on just one.
All of the tokens created through myriad are still artifact creatures, letting you boost up various stats on various creatures such as Mendicant itself. Although the tokens are sacrificed at the end of combat, they help you get the job done of closing out games that much quicker.

If you have ways to copy a token created through myriad, the token copywill not be sacrificed at the end step. This is a great way to double up on your best artifact creatures so you have multiple variations of its effect on the battlefield.
Karn, Legacy Reforged
Karn, Legacy Reforgedmakes it even easier to cast all of your artifact spells. You’ll be putting a ton of artifacts onto the battlefield, so the colorless mana Karn adds to your mana pool becomes massive. Thecolorless mana can only be spent on artifact spells, so you can’t cast non-creature spells with it.
The mana generated from Karncan be used to activate abilities. The mana’s only restriction is that it can’t cast nonartifact spells, but anything else is fair game.

Karn can become massive thanks toits stats being determined by the number of artifacts you control. Unlike Mendicant, this applies to Karn’s toughness as well which leads to Karn becoming a threatening attacker and blocker.
Worldwalker Helm
You want to get as many artifacts on the battlefield as possible, andWorldwalker Helmis perfect for that.Any artifact tokens being made come with a Map token to boot(which is also an artifact). you may trigger this with Worldwalker Helm’s own effect, and once you have one artifact token you can constantly gain more each turn.
Generally, youwant to be copying tokens of artifact creatures. The best choices to copy are the tokens created from myriad fromCybermen Squadron.All of the copies of spells made by Mendicant will come in as artifact tokens, giving you another choice to copy with Worldwalker Helm.

How Best To Play The Deck
AMendicant Core, Guidelight Commander deck is all aboutflooding the battlefield with artifacts as quickly as possibleafter reaching max speed. While you don’t have to hold back on casting spells,you want to wait to cast your best artifacts until you have max speedto ensure you’ll be able to copy them.
Azorius can struggle pretty hard with ramping, but luckily, there are a ton of ways to discount artifact spells.Etherium Sculptor, Foundry Inspector,andVoyager Quickwelder all help to do that, andArtificer Class does as well and allows for artifacts to be copied once it’s fully leveled up.
The majority of creatures are artifact creatures, so you want to boost their stats up to make them combat threats.Tempered Steelgives them all +1/+1,Steel Overseertaps itself to put a +1/+1 counter on all artifact creatures, andIllustrious Wanderglyphgives them +2/+2 once you have the city’s blessing.
You will gain the city’s blessing once you control ten or more permanents with a permanent with ascend on the battlefield.
Theprimary win condition of the deck is winning through combat. you may very quickly generate a massive battlefield thanks to all of your copy effects. Afterward, all the stat-boosting to artifact creatures turn your battlefield into massive threats since you can go so wide to get around blockers. If you haveUnwinding Clockon the battlefield, you can even untap them during everyone’s untap step so you’ll still have blockers for your opponents' turns even if you attacked with everything.
Thebiggest flaw of the deck is itssusceptibility to board wipes. You can build up a giant battlefield, which it makes it a ripe target for an opponent’s board wipe which makes you start from scratch.Your max speed will stay four, so if you re-cast Mendicant Core, you’ll be able to copy artifacts right away. This makes it easier to rebuild after a board wipe, but you might wind up losing your best artifact creatures in the process.
You also have artifacts and enchantments that help to generate creature tokens that are more often safe from most commonly played board wipes likeThopter Spy NetworkandSimulacrum Synthesizer. It’s more ideal to not have your battlefield broken, but rebuilding it’s the hardest, but can leave your defenses open.