Summary
Monster Hunter Wildsmade a host of big improvements to the series. It added a seamless open world, made"big changes" to four of the game’s weapons ahead of launch, and introduced a fantastic range of new monsters.
But while many of the game’s new changes have gone down well, leading to it gettingthe exact same score on Metacritic as World, there is one thing players are desperately missing—a single base of operations.

Monster Hunter Wilds Players Really Want A Single Base
Monster Hunter Wilds has done away with the series' traditional single base of operations. Instead, the game has opted for a range of hubs scattered around the world. There’s one in the Plains, Forest, Oilwell Basin, Iceshard Cliffs, Ruins of Wyveria, and Suja Peaks of Accord.
The scattered nature of these bases can make things a little annoying. Often, the Monster Hunter games will want you to speak to an NPC to start a quest, and with a single base, they’re generally easy to find. In Wilds', however, the quest NPCs can be at one of a variety of locations, meaning you have to mess around and travel there. It makes the game feel a little fragmented and less personal. Because of this, players want the old-style bases back.

If there was any doubt as to how much they wanted the return, a recentRedditthread discussing the topic garnered over 5,000 upvotes and 500 comments in its first 24 hours.
Players used the thread to discuss the pros and cons of previous bases. Astera,Monster Hunter World’smain hub, was called a “bedrock of familiarity and comfort in an unknown brave new world,” but was ultimately slated for its confusing, often annoying layout, asIceborne’sSeliana was much preferred.Rise, which featured Kamura Village as the hub for the base game, and Elgado Outpost for Sunbreak, was seen as the pinnacle of bases.

WithCapcom sharing details on Wilds' first title update later this month, a central base is certainly near the top of the want list, alongside monsters like theBazelgeuseandGammoth.






