Summary
Don’t worry,Monster Hunterfans,Capcomhas made some massive improvements toWilds' hitstop in the final game to bring it up toWorldandRise.
Even though we’re only two months into 2025, we’re just a few short days away from the release ofone of the year’s biggest games - Monster Hunter Wilds. ConsideringWorld is one of Capcom’s most notable success storiesin a series that’s almost always been popular, the arrival of the series' most advanced entry yet is undoubtedly one of 2025’s most exciting moments.
As exciting as Wilds is by merit of being a new Monster Hunter alone, that isn’t to say that fans haven’t had worries about it. Previous gameplay showcases and open betas showed that Capcom strangelymissed out on a major element of what makes Monster Hunter’s combat so satisfying - hitstop.
Hitstop Is Back In Monster Hunter Wilds
For those that don’t know,hitstop is the juddering effect that happens when a weapon or hit makes contact with an enemy, and it’s included to exaggerate the strength of an impact. Wilds controversially had no hitstop during its open betas, something thatCapcom promised wouldn’t be the case for the final release.
Well, now that reviews for Monster Hunter Wilds have gone live and there’s plenty of gameplay footage circulating from the near-final build of the game, it’s clear thathitstop has been worked back into the series with full effect. Every weapon now has the signature slowdown effect and looks much more satisfying to wield.
You can check out TheGamer’s review of Monster Hunter Wilds hereto read about just how improved it is from the previous versions of the game.
Aside from some of the graphical issues that PC players were facing, the strangelack of hitstop for most of Monster Hunter Wilds' arsenal was one of the biggest complaintsabout the game leading up to release.Capcom was always confident that it’d be fixed by launch, but TheGamer is happy to report from our time with Wilds that it’s as good as it’s ever been.
Long-term fans can rest easy knowing that Wilds hasn’t removed one of the series' most iconic features,although it’s still a little strange that it needed feedback to return. Either way, it looks like hunting monsters is going to be a lot more satisfying when Wilds launches later this week.