Each region inTwo Point Museumhas dozens of Places of Interest, or POIs, for your Expedition Teams to visit. From easy trips like Greasy Fields to the deepest and most dangerous areas of outer space, you’ll probably visit most (if not all) of them at least once as your museum grows throughout the game.

Some POIs are especially worth repeated trips, either for their consistency or because the chances at good rewards are just too enticing to pass up. If you’re considering where next to send your helicopters, the POIs on this list are usually a good choice.

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9Alternate Yesterday

The Netherworld

A visit to Alternate Yesterday can be a bit of a coin toss, since you can sometimes get a Time Portal, which you’re better off looking for at Spoony Dunes; more on that later. However, you also might findCaptain Alternate Yesterday, the only Famous Spirit who can appear multiple times in the same museum.

Captain Alternate Yesterday isalways Pristine Condition, and while he needs to be Analyzed to reach his full Knowledge level, hefits in any Polterguest Room, making him the ideal roommate for picky ghosts.

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8Chomper Jungle

Bone Belt

The Chomper Jungle isone of the most expensive, dangerous Expeditions in the game. You’ll need a well-trained team equipped withPlant Camouflageif you want everyone to come back alive, and it’s best to go during the Autumn or Winter so that you don’t also have to worry about snakes.

What’s worth spending $20,000 of your museum’s budget and risking the lives of your staff for? Why, the chance of bringing back a live, fully-grown Chomper, of course! Chompers are enormous Botany Exhibits that provide a huge amount of Buzz, making them a great centerpiece for your museum’s greenhouse wing, andthe Chomper Jungle is the only place in the entire universe where you can get them.

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7Allotment Labs

Bungle Burrows

The Allotment Labs beneath the abandoned Bungle facility isone of the most consistent locations in the game, as the only Expedition Reward it offers is theSickly Pear.This makes the Labs a perfect destination forquickly grinding out fodder for theMulch-O-Matic, and once you’ve increased the Survey Level to its maximum, the Pears' ability to feed guests make a Pristine specimen afine addition to your Botany collection.

The allotment labs are fairly dangerous, so always senda Science Expert with Survival Skills and a First Aid Kitto avoid injury and/or death. If they’re Rank 3 or higher, they’ll get an XP bonus for their trouble!

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6Reaper Furrow

A trip to Reaper Furrow can be a bit of a gamble, since itsrewards are pretty varied, but if your museum has a Supernatural theme it’s well worth the repeated visits. Your main goal will be to obtain aHaemogobbler Plant, ideally in Pristine condition, to start turning guests into vampires.

Haemogobblers are rare, so you’re likely to also pick up severalPeasant GhostsandHaunted Horsesalong the way. These can only add to your museum’s success, either by placing them as Exhibits, Analyzing them for Knowledge, or just selling them for extra cash.

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5Spoony Dunes

The Spoony Dunes are likely to be the first place where you discoverAncient Mysteries, and the two that you’ll find here are very important. Lone Henge and the Time Portal can beactivated using Celestial Cellscollected by Space Experts, unlocking their full potential.

Of the two, theTime Portalis the most critical to a successful museum, as itdirectly increases the number and diversity of your guests.Cave People who enter through an activated Portal make great visitors, and they serve as walking Exhibits for your modern guests at the same time!

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4Upper Antique Archives

Multi-part Exhibits make great showpieces, but it can be a pain to fully assemble them. A few POIsonly have Exhibits that come piecemeal, making them much more consistent for building out these Buzzy attractions.

The Upper Antique Archives has parts for both theFlying Machineand theJab Maestro, and with a very reasonable Expedition cost of $3,000 you can usually get a full set of each with relative ease, then go on to Analyzing spare parts for research.

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you may then proceed to do the same thing in theLower Antique Archives, but with three Classic Contraptions on offer, you’re more likely to get extras or find one set lagging behind the others.

3Space Gibbon Circuit

The Known Universe

It might not offer Exhibits, but if you have some ace pilots on your staff (ideally who can hit a combined Rank of 15), periodically sending them to compete at theSpace Gibbon Circuitis a great idea. It’s a relatively short, inexpensive trip, and you can winexceptional Perks that offer two-for-one bonuses, essentially combining the best Perks you’d normally get from deconstructing Exhibits.

2Bone Bank

Two Point Sea

The Bone Bank is easy to reach, being near the beginning area of the Two Point Sea, and itonly has one reward, making it incredibly consistent. Better yet, that reward is theExterragator Skeleton; all you need to do iskeep sending Expeditions hereand you’ll get a fully-built fossil and enough leftover bones to reach maximum Knowledge with little to no hassle.

1Oreful Quarry And Surplus Supplies

Chances are, if you’re sending an Expedition to either Oreful Quarry or to Surplus Supplies, you’ll be sending a crew to the other soon as well. As the game’s only source ofMetal and Whirlicogs, respectively, you’ll frequently visit these areas of Bungle Burrows to construct wondrous devices in the Workshop.

As you proceed deeper into the tunnels, you’ll also be able to dig forcrystals and gold, but at the end of the day it’s always going to be the basic parts that you need in the greatest quantities, making these two stops some of the most critical in Two Point Museum.

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