Pokemon TCG Pocket’sMythical Island set opens the floodgates to many fresh strategies that pave the path for victory. This can mean giving an existing deck an extra kick or focusing on an entirely different Pokemon that is taking the game by storm.

With only two copies of each card per deck and a 20-card limit, it isn’t too difficult to put together a deck that can pack a punch. Whether you’re looking to flip coins to overwhelm your opponent or set up a venomous endgame, Mythical Island makes it all possible with their additions to the Pokemon TCG Pocket meta.

pokemon-tcg-cover.jpg

Celebi ex x2

Snivy x2

Servine x2

Serperior x2

Pokeball x2

Potion x2

Erika x2

Professor’s Research x2

Sabrina x2

Coin flips often determine if a Move lands or misses. Other times they can get stronger the more you land on heads. Celebi ex’spowerful coin flipdeck revolves around setting up so many coin flips, that missing a few won’t affect the outcome unless you are the unluckiest person in the world.

Celebi ex gets a coin flip for each Grass Energy attached to it. Meanwhile, Serperior can make each Grass Energy count for two. This is an incredibly powerful combo since it allows Celebi ex to just keep going. With 50 damage per flip, it only takes four heads to wipe out the most powerful Pokemon in the game.

Magikarp x2

Gyarados ex x2

Druddigon x2

Froakie x2

Frogadier x2

Greninja x2

Leaf x2

Misty x2

Poke Ball x2

Magikarp is the weakest Pokemon in the game, but Mythical Island turns it into a meta threat. Start the game with Druddigon in the Active Spot. It won’t attack but acts as a wall for your opponent to ram into. Thanks to its Rough Skin Ability, this will also weaken your opponent’s Pokemon as they do this.

Meanwhile, your Magikarp and Froakie will be in the background Evolving. Greninja hits the Bench whileMagikarp uses Misty to get to four Energy as fast as possible. When Magikarp Evolves, you can start slamming into your opponent for 140 damage and the chance to discard one of their Energy. Even unlucky opening hands that have Magikarp in the Active Spot can be fixed since Mythical Island’s Magikarp can switch itself back into the Bench.

Mewtwo ex x2

Ralts x2

Kirlia x2

Gardevoir x2

Mew ex x1

Blue x1

Leaf x1

Sabrina x1

Mythical Island gives the Psychic-type plenty of consistency, from a new draw engine to a powerful copycat for counter-attacks. This variant of Mewtwo ex adds Mew ex as a way to stay toe to toe with your opponent’smost powerful ex cards. It can even come in clutch during the later stages of the game since it can copy Moves without paying the discard costs.

Meanwhile, the deck is improved with Mythical Slab, allowing you to put the top card of your deck into your hand if it’s a Psychic-type Pokemon. This allows Ralts to get to Gardevoir faster and with more consistency. Even Leaf pulls weight in this deck, allowing any Pokemon on the list to Retreat for free.

Farfetch’d x2

Hitmonlee x2

Tauros x1

Marshadow x2

Potion x1

Giovanni x2

Getting your own Pokemon knocked out isn’t always the most viable option. However, Fighting-type decks can utilize it thanks to Marshadow’s Revenge Move. The idea is to have Farfetch’d or Hitmonlee on the Active Spot slapping your opponent for damage across their board.

Your opponent will naturally want to get these aggressive Pokemon out of the way ASAP. However, if they do, Marshadow will be waiting to deal 100 damage in one hit, finishing off whatever Pokemon dared to strike your team. Tauros is also a good backup since it can hit ex Pokemon for 120 damage in one hit. Mew ex is also here to copy powerful Moves, making this a very diverse deck in terms of types and Weaknesses.

Ponyta x2

Rapidash x2

Vulpix x2

Ninetails x2

Blaine x2

Blaine was already an aggressive deck during Genetic Apex. With Mythical Island’s setup, it becomes even more powerful. This is thanks toPonyta and Rapidash’s upgrade, which lowers base damage for Ponyta while increasing the cost for Rapidash in exchange for buffs.

Ponyta is still hitting for only one Energy. However, it can now do up to 40 damage in one hit with the flip of a coin. This can help you deal more damage quicker without having to Evolve it. Once you do, Rapidash does its normal 40 base damage but has a chance to deal 100. All it takes is one extra Energy to start cornering your opponent very early into the game.

Venipede x2

Whirlipede x2

Scolipede x2

Koffing x2

Weezing x2

Koga x2

The Scolipede and Weezing combo allows you to deal some game-ending damage to your opponent’s Pokemon. The idea is to have Genetic Apex’s Weezingapply passive Poison using its Abilitywhile Scolipede goes in for the 120 damage.

Scolipede is a relatively cheap Stage Two Pokemon to run with 70 base damage for only two Energy. You’ll also want Mythical Island’s Koffing as a way to thin the deck with Division. Thanks to Mew ex’s Colorless Energy requirement, you can also have it as backup for when you need to copy a powerful Move. This deck also keeps taking advantage of Koga to stall your opponent’s opportunities to score points.

Pidgeot ex x2

Pidgey x2

Pidgeotto x2

Giovanni x1

Colorless Pokemon usually find themselves as support for other decks, but this time, there is a deck you may build that revolves around Pidgeot ex. This deck has many flexible uses, whether it be countering other decks that use plenty of Bench support, ex Pokemon, or attempt to go aggressive early in the game.

Pidgeot ex gets stronger with each Benched Pokemon your opponent has. It can easily go from its 80 base damage to a whopping 140. Meanwhile, Druddigon will require multiple hits to take down while also damaging your opponent with Rough Skin. It can also attack in this deck since every other Pokemon doesn’t care what Energy it uses.

Mankey x1

Primeape x2

Aerodactyl ex x2

X Speed x2

Mankey and Primeape are pretty aggressive Pokemon due to running on only one Energy. With Aerdoactyl ex and Marshadow providing stall tactics and comeback techniques, Fighting decks stop being all about muscle. Now, you have a response to any situation, whether you’re trying to outrun your opponent’s Pikachu ex setup, or facing off against Evolution decks.

Even Old Amber, which is used as a way to get into Aerodactyl, has a second function within the deck as a counter to Sabrina. This follows the same rule as discarding a Helix Fossil to switch your best Pokemon back in. Only this deck gives you a chance to Evolve it into a stall card.