Deconstructing unused Exhibits inTwo Point Museumwill reward you with Perks, modular upgrades that you’re able to install to make your museum safer, more profitable, and more enjoyable for guests. Each Perk is one-use-only, and is permanently added to whichever piece you install it on. That means you need to make smart decisions with how you use your Perks, especially the rarer ones.

It’s especially important to be on the lookout for these exceptional upgrades, whether they appear as a reward on an Expedition or from a routine Exhibit Analysis.

a guest is transformed into a clown in two point museum.

8Entertainment Boost

Most guests (with Goths being a notable exception) want some degree of Entertainment on their museum visit, and that’s one of the harder stats to come by in the game. Outside of pricey Interactive Displays that you craft in the Workshop, you can only really provide Entertainment in dribs and drabs through things like Vending Machines.

That’s where the Entertainment Boost comes in. It allows an Exhibit that otherwise wouldn’t contribute to a guest’s Entertainment score tomake their visit more fun.That’s especially important forchildren, who get bored easily.

multiple aquariums contribute to a 20-knowledge info stand in two point museum.

You can also use this Perk tohelp counteract the effects of the Boring Traiton an Exhibit.

7Knowledge Boost

This Perk allows its Exhibit tocount its Knowledge score as one point higher than it actually is, contributing an extra point toall Info Stands within its range.It’s not a huge boost, but it can add up if there are several signs nearby.

Knowledge Boost is best used forlower-Quality Exhibitsthat haven’t been fully researched, as it lets you make up the deficit and get more out of them than you would otherwise. When the time comes to replace them with better versions, losing the Knowledge Boost along with the old Exhibit isn’t a big deal.

a flowering fool in the process of being bolted down to prevent theft in two point museum.

6Bolted Down

As long as your museum’s security is up to par, you shouldn’t need the Bolted Down Perk. Sometimes, though, thieves can slip through your carefully-laid network of cameras and guards, so if there’s an Exhibit that your museumreally can’t afford to lose, this Perk makes sure it will stay put.

A Exhibit that’s been Bolted Downcannot be stolen, ever.You can still move it around as you like, but thieves will have to pick a different target when they come to your museum looking to make trouble.

a chomper pit mid-chomp in two point museum.

A Bolted Down Exhibit can still be vandalized, so don’t be too lax with your security just because you have the Perk!

5Decoration Boost

Sometimes, you just need to get a new Exhibit out onto the floor without decorating around it. Maybe you haven’t decided fully on the layout of a new wing, or money is just very tight. Either way,Decoration Boostensures that you get the full benefit of an Exhibit’s Buzz without having to spruce it up.

An Exhibit with this Perkalways counts as having full Decoration, regardless of what’s around it. If it needs specific Decorations for Buzz Bonuses, it still needs to actually have them nearby to count toward those.

a judgment clouder with a built-in speaker in two point museum.

4Buzz Boost

At the end of the day, the most important thing in your museum is itsBuzz total.Buzz Boost is a fairly common perk that increases the Buzz of the Exhibit it’s installed on by ten percent, making your museum that much more remarkable and guests that much more likely to donate.

As with any percentage-based bonus, it’sbest to install Buzz Boost on your Exhibits with the highest natural Buzz rating.Going from 100 Buzz to 110 is much better value than going from 40 to 44, after all. You cansort your Exhibits by a number of stats, including Buzz, from the Exhibit Liston the panel at the bottom of the screen.

A security guard in the camera room in Two Point Museum.

3Built-In Speaker

Speakers aren’t particularly expensive or obtrusive, but as they say, a penny saved is a penny earned. Adding aBuilt-In Speakerto an Exhibit causes it toemit an Ambience that matches its type, granting guests that pass by a Buzz bonus when viewing Exhibits of the same theme.

Built-In Speakers are best onlarge Exhibits in the middle of an open space, where they’ll have the largest effect radius. Placing them here also means youdon’t need to use a tile for floor speakers, which is a plus when it comes to designing your layout.

an exhibit on fire in two point museum.

2Wide Watch

Unlike most Perks, Wide Watch is one of a handful that areinstalled on your Camera Boothrather than Exhibits. A booth upgraded with this Perkextends the range of all the Security Cameras that it controls.

Cameras are pretty limited without upgrades, so getting this Perk installed early makes themmuch more reliableand worth the investment.

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1Dust Deterrent

Keeping your Exhibits well-preserved is a Sisyphean task; your Experts will usually have their hands full even when they aren’t giving tours orgoing on Expeditions to find more objects to display.

For Exhibits like these,Dust Deterrentis your best friend. Itslows the rate at which they gain Grubbinessby a quarter, giving your Experts more time to intervene before disaster strikes.

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Remember that Maintenance is different from Grubbiness. For Botany and Science Exhibits, which usually have nasty effects if their Maintenance reaches zero, Dust Deterrent won’t work, but other Perks likeSupportive SoilandAnti-Rustwill.

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