With the release ofApex LegendsSeason 24, Respawn announced they’re “breaking the meta”. Many elements of the game got buffed; among them, almost every weapon this Season got a major buff.

You may be wondering what the state of the weapons is with so many changes, so we’ve got you covered with a tier list that aims to explain which weapons to look for, which to avoid, and what they can do for you in the current meta. Let’s begin by explaining the rankings.

The Weapon categories in the Legend Locker of Apex Legends.

How Our Ranking Was Determined

The game classifies each weapon intoone of seven categories: Assault rifles, Submachine guns, Light machine guns, Marksman weapons, Sniper rifles, Pistols, and Shotguns.

Whilst weapons are more straightforward than legends, for example, picking a weapon to main this Season dependsmore on your playstylethan the actual strength of the weapon itself.Some weapons are indeed better than others, but it’s harder to compare a marksman to a shotgun than it is to compare two marksmen.

The L-Star, as viewed from the Legend Locker, sporting a holiday skin in Apex Legends.

For example, if you prefer sniping over close-quarters fights, a shotgun will be of little use - sotake this tier list as a general recommendation and not an objective comparison.

Factors we considered for this ranking are:

After considering this for each weapon, and testing in the ring and the Firing Range, we’ve got a good idea of where the weapons sit as of this Season. The rankings will be distributed as follows:

S Tier

Best of the best, weapons in this tier are the peak of their respective categories andcan be used in every game. You might even say that these weapons give anunfair advantagein certain situations.

A Tier

Great choiceson the battlefield go in this tier, as these weapons can perform wellin almost any situation. This is where weapons should be, as going any higher would make them unfairly strong.

B Tier

Solid choicesin weaponry, which require effort to compete against some of the higher entries but generallycan pull off a win.

C Tier

Viable weaponsgo in this category, as these can be used to pull off a win,but with more difficulty. These can be great if you find good attachments for them.

D Tier

Underpowered weapons, which are hard to recommend, go in this tier. These weapons justlack something to be viablein real play but are better than punching. Thus, they might be viable only in the early game.

Whilst the game might put a certain weapon into a category,Hop-ups may change the way the weapon is meant to be used, so we will take note of this as well. The alternate behavior of the weapon at handwill be in brackets.

The Rampage, as viewed in the Legend Locker, sporting a cutesy skin in Apex Legends.

These are the weapons you should be aiming for. The weapons here eitherfeel so solid at what they dothat picking them up every game becomes a habit, or they give you astraight-up unfair advantagethat is so addicting you just can’t get enough.

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The Nemesis, as viewed in the Legend Locker, sporting a galactic skin in Apex Legends.

Let’s get these out of the way. Of course, the rarest weapons in the game areby far the strongest, and this is very apparent in this Season. Getting to have one of thesecan make or break the game, so it should be of very high priority to aim for them when possible.

From strongest to weakest,the order isHavoc, Peacekeeper, Kraber, and then Bocek. That is to say, Bocek still clears house, it just didn’t get much attention in a while.

The C.A.R., as viewed in the Legend Locker, sporting a shiba skin in Apex Legends.

Energy

Auto, Close/Mid-range

The L-Star justfeelslikea Care Package weapon that escaped itand became ground loot. Even in the early game,it’s ridiculous at what it can do, and firing it carefully enough means that you justnever have to reload, period.

It’s accurate, recent buffs made it even stronger, and with TTK reduction, you canmow down a squad in a couple of seconds, without even taking a break to reload.

The Wingman, as viewed in the Legend Locker, sporting a nebular skin in Apex Legends.

Shotgun

Auto, Close range

With the Assault changes, the Eva-8 has a trick up its sleeve whereit can reload instantly when breaking shieldswith the Boosted Loader Hop-up. This makes it comparable to the Rift Relic version of itself from the previous Season —it’s absolutely broken right now.

Heavy

Burst (Auto), Close/Mid-range

It’s a solid weapon on its own, but whenpaired with theSelectfire Hop-up, it becomes a menace at close range.One mag can wipe out an entire team, and the spread is smaller than you’d think for a Sub.

Light

Auto (Semi), Mid-range

The Apex Legends staple, the R-301,is as great as ever. It’s accurate, it hits hard, andit’s extremely versatile, being there for basically any range you can imagine. It can be switched to a Semi-automatic mode, where it becomes amakeshift, but good, marksman.

This iswhere most of the weapons in the game live. It has almost as many weapons as all the tiers below it combined do, and this is incredibly good to see, as it means that the state of the game is moving in a great direction.

Rampage with a thermite in it sits atop the throne of this tier list, but we have to consider how short it lasts. Fortunately, with the recent Assault Legend buffs,having a bunch of thermites ready to gois a viable strategy!

Even without the thermite,this weapon is very solid, but just because you have to play around it for it to be excellent, we’re putting it just shy of S-tier.

Rampage’s faster older brother, the Spitfire,feels so satisfying this Season with the smaller TTK. The mag size finally plays a massive part in how well this weapon works, and the hipfire is still as strong as ever.

If you aren’t running an Assault Legend for the Rampage build,this weapon is the(very closely)next best thing!

Auto, Close-range

We won’t be considering one Mozambique on its own for this tier list, asAkimbo is the way the weaponwas meant to be used; and boy, should it be used this Season. The removal of Hammerpoint has brought it down from S Tier, butits performance isstill top-notchin many different situations.

Finally out of the Care Package, the R-99 isas beautiful as it was when it entered it. It is indeed hard to control, and it is indeed meant for close-quarter fights only, but when the conditions are met,you already know you’ve won.

Sniper

Semi, Long-range (Auto-Semi, Mid-range)

The Charge Rifleis not a good sniper. That’s why you’re going to be looking fora Selectfire to use this weapon properly, and when you find it, you’ll have arguablythe strongest marksman weaponin the game right in your hands.

The reason it’s this low is, well,you need to find a Legendary Hop-upfor it to work, and are otherwise stuck with a D-tier sniper.

Auto (Semi), Clsoe/Mid-range

R-301’s slower, tougher sibling;the Flatline is still greateven after all these dozens of Seasons. It’s solid at most ranges and can switch to a Semi-automatic Marksman whenever you want.

Even though its TTK is very close to the R-301, the slower fire rate and bigger spread mean it’s justharder to control from far away, but at closer ranges,the hip-fire spread is smaller.

Even with the removal of Hammerpoint, this weapon is stillso surprisingly good,even without attachments. A single P2020 on its own is not so bad anymore, but Akimbo rises to A-tier easily.It dominates best at close rangebut can be used even in mid-range fights as well.

Semi, Medium/Long-range

Currently, this isthe best sniper all around, bar the Kraber. It can be used from the early game, all the way to the late game without much issue, and with no helmets in the game,headshots can clean up an enemy in less than a second.

Burst (Semi), Mid-range

It’s a very good burst rifle, but upon switching to Semi-Automatic, you’ll be givena marksman with nearly zero recoil. This makes poking with the Hemlok a tactic that you can use to your benefit this Season, as it’s just not very well known, and the TTK reduction can lead toincredibly high kill counts,or at the very least, damage.

The weapons of this tierhave the potential to be great, but fall flat in some areas, or have a competitor higher on the list that does their jobslightly better. Nonetheless,these are still very solid picksand can be made great in the hands of a skilled shooter.

Burst, Mid-range

This weapon issituationally good, but you need to keep in mind that it gets faster the longer you fire it, meaning you need to be persistent in the way you use it.

Auto, Mid-range

Amazing TTK, buta very big spread. This weapon is so hard to place, asit can be top-tierin the right hands, but there are easier options to pick from to dominate. If you’re a good shot, this weapon is great.

The Disruptor Roundsmade this weapon what it is, so without them, it’s just average. In the early game, it’s pretty versatile butshould be replaced when the chance is given.

With headshots removed, this weapon became quite stale. It’s still amazing at close range, but all other shotguns have something far better to offer, so we can say it’s average.

Auto, Long-range

Very quick bullets, and thus little falloff, but the TTK is so lowit only performs well at long range. If you know how to poke a team apart, this can be good, but the moment you approach, it becomes nearly obsolete.

It can be boosted with Shield Cells, but you could just use a Longbow instead.

These weapons aretechnically viable but can bedisappointing in many areas. We recommend taking these weapons only when you know what you’re doing with them, but even then, the recent changes promote other weapons more than these.

Light/Heavy

Its TTK is not bad, butthe spread and small magmeans that you have to usea lot of effortto get that kill down.

It’s great in the early game since you won’t run out of ammo with having two types to choose from, butdiscard it when you get the chance.

It’s a bit on the weaker side but can be usedas a substitute for any other SMG. Similarly to the CAR,the magazine size is too small, so you’re likely going to run out of bullets before the enemy is dead.

As the Triple Take is supposed to be a shotgun and marksman fusion, it kind offalls flat at doing both, and Respawn hasn’t done anything to rectify that recently.

It makes for anokay mid-range weaponif the choke is off, but you have many far better options.

The Turbocharger was what made this weapon good in the first place, and with it gone,it’s just mediocre.

Weapons in this tierare not viable this Season, except for the very early game. They lack a lot in many areas and are in urgent need of a buff.

Semi, Close/Mid-range

Oh, how far the Wingman has fallen. It is at a point now where it’s justhard to see any positives about it. Disappointing damage, fire rate, and spread.

30-30

Semi, Mid/Long-range

Its TTK is very low for a marksman, and thecharged shots bring the TTKdown, as it only boosts the damage slightly. It needs a buff.

Without Hammerpoint, this weapon couldhardly be used even in the early game. An Akimbo would save it, but otherwise, there’s very little that this weapon has to offer right now.