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Avowed, made by Obsidian Entertainment, is an action role-playing game that expands upon the rich universe established in their acclaimed Pillars of Eternity series. Set in the same world of Eora, Avowed transitions from the isometric perspective of its predecessors to an immersive first-person experience.
While it introduces new narratives and gameplay mechanics, the game maintains a deep connection to the lore and settings familiar to long-time fans. Here, we will explore the intricate ties between Avowed and Pillars of Eternity, highlighting shared elements and the fresh perspectives brought to the Eoran landscape.

The World Of Eora In Avowed And Pillars Of Eternity
Both Avowed and Pillars of Eternity are setin the expansive fantasy realm of Eora.
This world is characterized byits diverse cultures,complex political landscapes, anda profound connection to magic and the supernatural.

In Pillars of Eternity, you traverse regions likethe Dyrwood and the Deadfire Archipelago, engaging with intricate storylines that delve into the fabric of Eoran society.
Avowed continues this tradition by introducingthe Living Lands, a previouslyunexplored area within Eora.

Described asa frontier teeming with adventurers, mercenaries, and enigmatic secrets, the Living Lands offera fresh backdropwhile preserving the world’s established lore.
This setting allows for new stories to unfold,enriching the tapestry of Eorawithout necessitating prior knowledge from players.
Temporal Setting And Narrative Independence
Chronologically,Avowed is set a few years after the events of Pillars of Eternity 2: Deadfire, placing it around the year 2830 AI (Anno Iroccio).
Despite this temporal proximity, the narratives of the two games areas distinct as their gameplay perspectives.
The stories are separatedboth continental and narratively, so while the games share a universe,their plots do not directly intersect.
This approach ensures that Avowed stands on its own,allowing newcomers to immerse themselveswithout the need for background from the previous titles.
Lore And World-Building Continuity
The rich lore of Eora serves asa foundation for both games, with Avowedbuilding upon the mythosestablished in Pillars of Eternity.
Themes such asthe intricate relationship between souls and magic, the influence of deities, andthe societal impact of animancy(the study of souls) continue to be explored.
While Avowed introduces new characters, factions, and challenges, it does sowithin the established framework of Eora, ensuring consistency and depth in world-building.
The game’s narrative weaves in references to historical events and figures from Pillars of Eternity, providing a cohesive experience for returning players while remaining accessible to newcomers.
For example, the Living Lands are depicted asa rugged and untamed region, attracting individuals seeking fortune and adventure.
This portrayalaligns with the world’s existing geographyand cultural narratives, offering players a sense of familiarity alongside the excitement of discovery.