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Indiana Jones and The Great Circleinjected the franchise with brand-new life, offering a story that, while similar to the classic movies, does enough on its own to stand out. You’ll travel all along the world, sometimes by rather unconventional means, all to stop evildoers from acquiring ancient powers.
Said power is related to the game’s title, but no one expected to find a certain biblical location by the end of the story. With a few players wondering why the game ended the way it did, we are here to explain how it all went down, and what might be waiting for us in a future DLC.

Spoilers For The Entire Game Ahead!
The Story Of Indiana Jones And The Great Circle
The gametakes place in 1937, with an Indiana Jonesfresh from his adventuresin Raiders of the Lost Ark(set in 1936), but who hasn’tyet traveled with his fatherin search of the Holy Grail (set in 1938).A strange man, larger than your average person,steals a cat idol from Indy’s museum, which kickstarts the adventure.
Inside the cat-like idol isa strange stone, part ofa set consisting of 17 stoneshidden throughout the world. Each location that contains a stoneis aligned with the other, forming a circle around the globe,hence the name of the game — The Great Circle.

Several factions are after the stones, each with their own agenda. The stones hold such great power that,when all are collectedand the right Adamic words are spoken in order, the user is able totravel seemingly anywhere in the world, opening a portal large enough for several vessels to go through.
The stones can be used individually, but the result is getting transported to a random location, which often means death.

The Nephilim Order
This ancient order seems toonly include giant men, towering over most regular humans. Little is known about them, but they arethe protectors of the stones, and they want to keep them hidden, since their power istoo much for any mortal to handle.
In the game, you mostly deal with Locus, who spends the majority of the storybeing antagonistic towards Indiana.By the end, he learns to trust the archeologist, andthey fight together against Voss and his men.

Voss And The Nazis
It wouldn’t be an Indiana Jones story without fighting someNazis and their crazed leader, this time being led by Emmeric Voss. He is an archeologist who discoveredthe true power of the stones, having already collected most of them.
He hasimmense financial backingand several contacts, the dictator Mussolini among them, making himthe main antagonistand a constant threat throughout the journey. Both him and Indianaare aware of one another, due to them being elites in the same field.

Indiana And Gina
During the first leg of the adventure,Indiana befriends an Italian reporterknown as Ginetta Lombardi, or Gina as she is called all throughout the game.She is looking for her sister Laura, and joins forces with Indiana Jones tostop the Nazisand find her siblings' whereabouts.
The Ending
The final moments of the game take place in Iraq, wherethe final stone is said to be.Indiana is able toinfiltrate the Nazi-infested ruinthanks to Locus, who calls on his Nephilim Order allies to attack the Nazis and create a distraction.
During this time, Gina is captured by the Nazis, but is quickly saved by Indy.

However,our heroes are captured by Voss, who reveals that this final ruin is special:it is the resting place for Noah’s Ark, the mythical vessel that sailed during the biblical flood. It is in that Ark wherethe final confrontation of the game takes place.
Voss triesusing the Ark via the Adamic words, but onlysummons a violent storm.This distraction is enough for Indiana, Locus, and Gina tofree themselves from their bindingsand start fighting the Nazis, taking control of the Ark.

Voss dies, and Locusinstructs Indy and Gina to jump ship, since he is taking the Arksomewhere no one can find it again. With that, a portal opens,and the Ark is gone, leaving Indy and Gina off to get to safety and collect their thoughts.
The Purpose Of The Stones
While we eventually learn thatthe stones are part of a set, and, of course, that they cantransport people to different places, their ancient purpose isn’t revealed until the end of the game. The stones need to be placedin the wheel of their intended vesselto function properly, and said vessel is Noah’s Ark.
The stones seem to also be able tosummon the biblical flood, or at least a small version of it, but it is unclear if this always happens oronly when someone ‘unworthy’ uses them(like Emmeric Voss). When Locus uses the stones and summons a portal,it transports him safely to his destination, and the stormy weather stops.

It seems that each ancient ruin where the stones were placed servedas stops for Noah’s Ark during its travel, makinga Great Circle across the globe.This implies thatthe Ark could work without the stones, or that the stoneswere taken to their respective sites after the journey ended.
The Secret Ending
Doing the final puzzles in Iraq lets us catch a glimpse ofwhere Locus went with the Arkat the end of the game,ending up in Antarctica. However, we know very little as to why the Ark went there; did Locus commandeer it there, or is thatwhere the Ark was meant to go?
While this is clearlya teaser for the upcoming DLCcalled The Order of Giants, we are left to wonder what said DLC will entail. Sure, we will learnmore about the Nephilim Order, but we might also learn Tower of Babel, due to its links to the Adamic language.
Gina And The War
The final aspect of the end of the game isthe final words Indiana and Gina sharebefore she leaves. There is mention ofa great conflict brewing, clearlya reference to World War 2that starts in 1939, only two years after the story is set.
This could be a hint that, if we get any more adventures in this series,they would be set after 1945, when the war ends. This gives the franchise some needed breathing room, as well as a chance for our main character to meetonce more with the Italian reporter.