The majority of the Exhibits inTwo Point Museumare just there for guests to view and enjoy. Occasionally, they’ll get randomly-assigned traits that can affect nearby visitors, but they’re otherwise simply display pieces. A few Exhibits, however, have special powers that, when used correctly, can make your museum much more profitable and easier to manage.
Once you discover these extra-useful Exhibits, it’s a good idea to make sure that you have them in every museum you build going forward. The benefits are well worth the additional cost and danger of sending Expeditions to find them.

8Haemogobbler Plant
If your museum has a Supernatural focus, you should definitely have at least oneHaemogobbler Plant, found in Reaper Furrows in the Netherworld. Honestly, having two or three once you’ve fully researched this mysterious Botany Exhibit might not be a bad idea.
Haemogobbler Plantstransform guests into Vampires, granting them a permanent Buzz bonus on any Supernatural Exhibits that they visit for the rest of their time at the museum. They alsono longer need food or drink, so while it may translate to a bit less revenue from Vending Machines or the Cafeteria, the extra Buzz - not to mention the impressiveness of the Haemogobblers themselves - shouldprompt enough donations to more than make up the difference.

Try running aMarketing Campaignto attract Goths to the museum. Their Dream Visit is to become a Vampire, so fulfilling it will get you a great review.
7Lone Henge
Lone Henge, found in the Spoony Dunes of the Bone Belt, has a decent Buzz rating, and its slim footprint makes iteasy to fit into most floor plans.However, its real benefit only shows when it’s activated byplacing a Triangle Cell near it.
Once it’s turned on, Lone Hengeacts as a beacon, inviting alien guests to the museum.If you’re expanding your collection of Space Exhibits, especially artifacts of the various alien species of The Known Universe, be sure to use this ancient mystery to advertise across the stars.

6Time Portal
If you keep exploring the Spoony Dunes, you’ll eventually find a Time Portal. This impressive piece of ancient architecture, like Lone Henge, can be activated by placing it next toBlending Gears and a Circle Cell.
The Time Portal brings inCave People from the distant pastto visit the museum, growing your overall guest count. That means that just by having the Portal active, you cansell more tickets, souvenirs, and snacks, and get more donation money!

5Frogborne Nursery
You’ll have to go all the way to the planet ofRibbetoniato get a Frogborne Nursery, but the intergalactic trip is worth it. Like the Time Portal, a Frogborne Nursery willperiodically spawn a new guest- in this case, one of the amphibious aliens of its homeworld. However,it doesn’t need to be activatedand will continue to spawn Frogborne as long as it’s on display.
The Frogborne value Knowledge, so make sure there are plenty of Info Stands around the museum to help them learn about Earth culture!

4Sprinkler Pump
If you have any Botany Exhibits in your museum, do yourself a favor andgather them around a Sprinkler Pump.As long as it’s in good working order, thisCustom Contraptiondoes all the watering for plants in its radius automatically, freeing up your Botany Experts to give tours, go on Expeditions, or attend to any other duties.
The downside, of course, is that you’ll need aScience Expertto build and maintain the Sprinkler Pump, so depending on your museum’s needs you may just be trading one expense for another.

3Mulch-O-Matic
Mulch is a necessary ingredient forIllness Elixirs and Plant Camouflage, which you’ll need to survive many of the more perilousExpeditionsthat Two Point Museum has to offer. Unlike other resources for crafting, though, youcan’t get Mulch from any of the Points Of Interest on the map.
Mulch can only be obtained byfeeding Botany Exhibits to the Mulch-O-Matic, so even if you don’t plan to make Science Exhibits a focus in your museum, you’re going to want at least one of these machines along with a Science Expert to keep it in working order.

2Blooming Buffoon
While it might be themost unsettling Exhibit in the game, the Blooming Buffoon from Bigfoot Gardens in the Bone Belt serves an important purpose in your museum’s ecosystem. Guests need Entertainment, and the visitors that aretransformed into clownsby this jungle flower will provide itsimply by walking by.
The Blooming Buffoon triggers quite often, so having even one in your museum means you’llquickly find your facility bursting with clowns.Just remember, that’s actually a good thing.

1Twiggy Silverbottom
The leader of the Silverbottom Expedition, fittingly, can be recovered fromThe Resting Placein the Netherworld. Ideally, you’ll want to place her in a Polterguest roomwith her cousins Bish, Bim, and Biff, but even if you’ve only found her ghost she’s worth putting on display immediately.
Twiggy grants guestsincreased time in the museum, which goes a long way to making sure that they see everything if you’ve grown large. The longer a guest stays, the more likely they are to make purchases and put money in donation bins, making Twiggy’s unique power an exceptional addition to any build.

