Knights In Tight Spaceslets you have knock-down, drag-out fights in a gritty fantasy world. As the Hustler, you’ll routinely face impossible odds, outnumbered and overwhelmed at every turn. It will take every dirty trick you know to come out on top - including some you may not have learned yet.

Like many roguelikes, KITS is the kind of game where mistakes add up quickly. While some runs can crumble due to bad luck, you’re much more likely to make it to the end if you keep these tips in mind as you play.

a brawler slams an enemy’s head against a wall in knights in tight spaces.

8Skip New Cards If There’s Nothing You Need

It’s always tempting to pick a new card for your deck, and Knights In Tight Spaces is very generous - almost too generous, in fact. You’ll get an opportunity to draft a new card after almost every fight, but that doesn’t mean you should take it.

Unless one of the offered cards really adds something to your deck - extra Move or Block that you’re lacking, for example, or more powerful attack options that work well with your existing ones - it’s often smarter toskip the draft entirelyby clicking the button in the lower-right corner of the screen.

the level up screen in knights in tight spaces, upon reaching level 15 and unlocking the swordsman archetype.

As deck-building veterans know,a smaller deck is more consistent, letting you get the cards you want faster and more reliably. It’s very hard to get an unwanted card out of your deck in KITS, soonly take the cards you definitely want.

One of the most powerful early cards available isHead Slam, which you’ll often see in the default deck for the Brawler Archetype. It ends your Combo, butdeals a large amount of damageas long as there’s a wall or obstacle to smash your hapless opponent’s noggin against.

the brawler uses dash in knights in tight spaces.

The other effect of Head Slam is easy to miss, though; if the enemy survives, they’llturn to face the attacking character.That means that if Head Slam doesn’t finish off its target, or you don’t have a way to evade,they’re going to hit you backat the end of the turn!

If a run is going poorly,resist the urge to go back to the Main Menu and start over.If you overwrite your existing run by starting a new campaign,you don’t get any of the XP that you earned!

a cleric casts a spell during a fight on the waterfall map in Knights In Tight Spaces.

XP is only paid out at the end of a run, whether it’s in victory or defeat. That means that, even if things are looking grim, you shouldfight to the bitter end.When you finally succumb to your enemies, you’ll likely level up your profile, unlocking new cards and maybe even classes to use on the next attempt.

5Don’t Move If You Don’t Have To

Positioning is key in Knights In Tight Spaces, but there’s always a cost to moving. Outside of a few very rare cards, most Move effects cause you tolose Combo equal to the number of spaces moved.Moving around too much, therefore, can limit your options and prevent you from using attacks like Palm Strike or Choke Slam at critical moments.

Most Move cards also have a Momentum cost, so using them means you won’t have as many opportunities to Attack or Block.

a brawler throws an enemy to the ground in knights in tight spaces.

In general, the only reasons you should move are:

When setting up an optimal attack, remember that there’sno bonus for overkill.If a character can take out an enemy on their own, there’s no need to move an ally into position for a Support Attack. In those circumstances, you don’t need to maximize damage - just do enough to get your opponents' HP to zero.

4Counterattacks Happen Before Support Attacks

Getting hit by a Counter or Auto-Attack is one of the easiest ways in the game to take unexpected damage. Getting around these retaliatory strikes means pre-empting them, usually by stunning or knocking down the enemy, or defeating them outright before they have a chance to Counter.

Be especially careful when setting up a Support Attack against an enemy with Counter. If you have enough damage to defeat them between your attackers,they’ll still retaliate against each attacker until they die.For example, if you’re attacking an enemy with 14 HP and a Counter with a 12-damage attack and a Support, here’s how it will resolve:

the boss fight against the Wraith in Knights In Tight Spaces

If the Support Attack hadn’t been lethal, the enemy would have Countered the Support Attack, too!

3Standing On Knocked-Down Enemies Hurts You

Knocking down enemies is a great way to neutralize them, if only temporarily. Brawlers are especially good for this, thanks to their access to unarmed throws. While enemies on the ground can’t be targeted by most attacks, they also can’t do anything but lie there until the next turn.

Characters can stand on the same space as a character that’s knocked down,preventing them from standing up.This can keep enemies down longer, but the character standing on the prone foe willtake five damage. Keep this in mind if you send one of your teammates to pin down an enemy; or better yet, attempt to shift one of the fallen foe’s allies on top of them instead!

the difficulty selection screen in knights in tight spaces, with the draft deck option checked.

2Protect The Party Leader At All Costs

Starting in Chapter One, you canrecruit up to two additional party members at Taverns.Having extra characters canbroaden your deck’s capabilities, and also gives you more overall Momentum.

If a hired ally dies, they can beresurrected at a Necromancer, but if the Hustler - the main character and leader of the party - falls in battle, the run automatically ends in failure. For this reason, it’s worth being a bit more cautious when it comes to the Hustler’s safety. If it comes down to taking damage on your leader or an ally,it’s better to save your leader and sacrifice the ally.

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1Draft Your Deck

Once you’ve gotten the hang of the game over the course of a few runs, the best thing that you may do to up your game isstop using the default decks for each Archetype.You’ll get a much more consistent, efficient deck bydrafting your ownat the start of a new campaign.

When you select the difficulty for Story Mode, notice thecheckbox at the top of the list that says “Draft Deck.“If it’s ticked, then you’ll get to choose cards from groups of three until you have a starting deck for your selected character class. Be sure to have a little bit of Movement, Attack, and maybe a Block or two if you can get it.

Also try to focus on cards that match your Archetype’s strengths; a Swordsman can use kicks, for example, but deals much more damage with weapon attacks, given the choice.