Running a museum requires a lot more work than just finding cool exhibits, popping them out for people to view, and calling it a day, and inTwo Point Museum, you’ve got your work cut out for you across multiple specialized museums throughout the game’s campaign!

With museums that specialize in space, the supernatural, and much more, you’ll have alotto factor into your daily operations in Two Point Museum, and it can be overwhelming at first. With the right mix of varied exhibits, careful decoration, and an expert or two, you’ll be in the green in no time.

Increasing the buzz around a display by placing decorations in Two Point Museum.

Updated on June 24, 2025:Now that Two Point Museum has launched in full, we’re back to add a handful of extra tips to our guide on how best to get started on your curation career. We’ve also added plenty of links to our other guides, to help you further expand your museums.

Pay Attention To Exhibit Placement

Though variety might be the spice of life, organization is the lifeblood of museums! Just like museums in real life, you’d be wise toput similar exhibits in the same areatogether, since this will add to a guest’s overall happiness. While you’ll want to continue expanding your museums in time, ensuring thatguests don’t have to walk far between like exhibitsgives them more time to take in the sights (and consider donating their change on the way out).

Your museums begin as open spaces, but it’s not a bad idea tobuild rooms to house similar exhibits, dotting walking paths, decoration, and comfort stations like bathrooms or vending machines along the paths that lead between the rooms. Once they reach a specialized room full of similar exhibits (that can all play off the same Knowledge and Buzz items), they’ll feel good and be ready to get back into learning and seeing the sites in the museum.

Starting a museum campaign in the marketing room in Two Point Museum.

When placing Info Stands and decorations, be mindful of the grouping of arrows the game shows you. This denoteswhich exhibits are impacted by the placement of this item, which means that the more exhibits you have near something that generates Buzz or Knowledge, the more bang you’ll get for your buck in placing such items.

Market The Museum To Increase Patronage

Word of mouth is fine and wonderful, but one of the most effective ways to drive people tocome visit your museumis to routinelylaunch marketing campaigns to advertise the museum. There are different kinds of campaigns you’re able to ask your Marketing-trained assistants to run for you, advertising specifically to different guest types for set durations of time to attempt to lure them to come check out your displays.

Running marketing campaignsin Two Point Museumwill cost money, with more detailed campaigning costing more, but you canincrease attendance from certain visitor typesby running these campaigns, which means they’re more likely to come visit during the marketing campaign’s duration. The most elaborate campaigns boost the chance of that visitor showing up by up to 50 percent, so it’s usually worth it - especially if you’ve just redecorated and made some cool adjustments to the museum that they may enjoy.

An expedition dilemma in Two Point Museum when visiting the Bone Belt.

Always Have An Expedition Going

It doesn’t matter how well your museum is organized, though, if you don’t have many exhibits for guests to check out on their visit. Museums with fewer items not only bring in less cash from guests, but you’re more likely to experience middling guest satisfaction. As such, you’ll need toregularly send staff on expeditions to discover new exhibitsfor the museum by sending them off on an adventurefrom the helipadout behind the museum.

By clicking on the helipad, you’ll be able to choose a location relevant to the museum you’re currently working in, selecta few required staff membersto head out exploring, offer them an item or two to help them in any potential pickles, and send them on their way. You’ll choose how long these expeditions take to complete, withlonger expeditions granting more experiencefor the staff that have been sent on them. Staff gaining experience helps them grow at work, unlockingadditional training slotsas they get better at it.

Training a janitor to use the workshop in Two Point Museum.

Sure, building interactive Info Stands and decorating the areas you’ve got exhibits in already is helpful for guest satisfaction, butguests want to see as much as possiblefor the price of admission. The more exhibits you have for them to see, the longer they’ll stick around at the museum, the more likely they are to donate or buy souvenirs on the way out!

Train Your Staff As Soon As You Can

When staff get back from exhibitions, they’ll have gained some pretty valuable experience for having gone. Keep an eye on everyone’s current experience andtry to send staff that are close to leveling up on expeditions, since they’ll be ready to take on some new knowledge when they get back. Filling their experience meterunlocks an additional trait slotfor that staff member, and you’ll be able tosend them to the training roomto chose a way to fill it.

By sending staff for training regularly, your staff canaccrue additional traits over timeas their tenure continues at your museum. Experts can gain experience in expedition-related fields like learning to fly or healing injuries on-site, while customer service staff can receive plenty of additional training to boost their service skills.Keep an eye on your staff tabto see how everyone is doing, and send someone off to read up when they’ve got space for new knowledge.

Several possible events that could happen exploring Hogsport Peninsula in Two Point Museum.

Staff with additional training will begin torequire higher salariesin exchange for their new capabilities, so just be sure you’re able to afford someone before you teach them something new - you’ll see their salary increase requirements in the menu when assigning them to a training program.

Be Mindful Of Expedition Hazards

An expedition wouldn’t be a real adventure for your staff without some sense of danger along the way, would it? Regardless of which museum you’re playing in andsetting up expeditions to expand,weigh up potential hazards before assigning a crewto an expedition. It’s always a good idea tomitigate any disaster ahead of timewhenever possible, such as assigning staff with flight knowledge to flying expeditions or rattlesnake experts into the jungles.

Regardless of how prepared the staff is, though, they’ll often encountersituations that require your direct inputwhile they’re gone, as though they’re phoning back for help asking what they should do next. They may find odd materials, run into unexpected danger, and plenty of other unpredictable scenarios, and you’ll be given a couple of options on how to proceed.Tell your staff how to respondand wait to see the result - sometimes it’s to your benefit, but other situations may be costly.

A polterguest being unlocked in an expedition in Two Point Museum.

Expeditions that encounter these situations can’t proceed without your input, so always keep an eye out for any that may arise - all the extra time your crew spends stuck out on an expedition is time they’re not exploring or working back at the museum, and time truly is money when you’re running a business.

These situations can and often will be dangerous, though, and your crew may come back with additional unforeseen damage. Be sure to have your staff room ready to go when they get back so they can rest up right away and get back to their next expedition.

A security guard watching visitors in Two Point Museum.

Children Are A Big Demographic At Museums

Sure, you’ll seeplenty of adult guestsaround your various museums, but they’ll often have kids in tow, and kids don’t learn the same way adults do. We probably all being younger and rolling our eyes through boring field trips to museums we were too young to appreciate, but weren’t they always more fun withinteractive displays and child-specific areasavailable?

Children require much different items to generate the Buzz and Knowledge you want for a satisfying trip to the museum, so be sure you’ve got things around that kids will like. Not seeing anything in the buy catalog just yet? Send one of your trained staff over touse the workshop to build new displaysthat are more interactive. You can also get kids excited with items likeplushies and onesies available in the gift shop- their parent or guardian might just give in and get them one on the way out.

The sponsorship screen in Two Point Museum.

Ghosts Are Both Guests And Exhibits

As you head into the Wailon Lodge museum to focus on all things supernatural, it won’t be long before your staff picks up a ghost or two to bring back to the museum in addition to the wealth of creepy items and scary keepsakes. Not only do theseghosts still function as exhibitslike anything else your expedition teams bring back with them, but you’ll need toaccommodate them like a guestto stave off any otherworldly freak-outs.

To keep ghastly guests happy in your museum, you’ll want tocheck decoration preferencesbefore assigning a ghost to one of the ghost rooms you’ve built. Sinceghosts come from different eras in history, it’s best to try andlodge ghosts in rooms themed to the era they’re from. Industrial-age ghosts, for example, won’t much care for more modern rooms, while modern ghosts are unhappy in industrial rooms.

Using Kudosh to unlock a map kiosk in Two Point Museum.

You might even findsome particular groups of ghosts, if you’re brave enough to hunt them down!

Pay attention to thedecor style and items you’ve placedin each ghost room, sinceunhappy ghosts lash outif their needs aren’t met. This means you may see them startling your visitors or causing havoc around the museum, so you’ll want tocheck in on every ghost regularlyto ensure they’re happy with their stay at Wailon Lodge. Happier ghosts also lead to better guest experiences when they view the ghost rooms as museums, so everyone wins for your organizational work.

A locked POI with Location Locked goals in Two Point Museum.

Stop Would-Be Thieves In Their Tracks With Security Measures

The better your museum becomes, the more people will visit, but more people isn’t always good because not all of them will be above-board citizens - you might find that there areoccasional thieves infiltrating the museum, and they’re looking to leave with as many things as they can. Hopefully, you’ve been diligent andhave ample security keeping an eye on the museumfloor.

Security guards are also essential for emptying donation stands regularly, since guests can’t donate more if the stand is full.

Whether it’s from guards on patrol, something you’ve noticed in surveying the museum, or someone flagged on camera from the camera room you’ve built, you’ll need tostop thieves from making off with your items. If thieves make it out of the museum with something priceless, you’ll need to discover and display that item all over again.The more security measures you have, the better- doubling up on security and cameras never hurts if you’re able to afford to splurge.

Take Sponsor Deals To Generate More Cash (Carefully)

Use Kudosh Wisely

The primary way you’ll unlock new items for yourassorted locations and themesin Two Point Museum is through campaign progression (unless you’re playing in sandbox, that is!), but along the way, you’ll notice plenty ofextra items available for purchaseoutside the usual catalog available for cash you’ve earned through the museum’s regular means. This K cash symbol isKudosh, which you’ll receive inlimited quantitiesthroughout the game tounlock extra items in your buying catalogs.

Often at thebottom of each buying catalog, to help you differentiate between cash and Kudosh, any item with a price denoted with agolden K icon instead of a dollar signrequires your Kudosh instead. Two Point veterans are familiar with this system, but for those who may not be, theseKudosh are a more premium currencythat unlocks access toall kinds of perksthroughout the game.

Just keep in mind that once you’ve purchased access to an item in your catalog with Kudosh, you’ll still need to buy it with regular cash to place it in your museum. Spending the Kudosh buys access to the item, not the item itself.

Check POI Unlock Requirements Early

When you first send a team out for an expedition, you’ll notice that the five maps for the gamecontain dozens of Points of Interest, POI for short, but the majority of them will need to beunlocked by hitting gameplay goalsback at your museum. You’ll need to do things likeadvance your Enlightenmenton certain topics, employ staff members witha specific set of skills, hit certain Buzz goals on this exhibit or that, and so much more.

With so much work ahead, you’ll want topay attention to POI unlock goals, keeping them in mind for your gameplay so you can continue to progress through the expedition maps. The best stuff for each map is always hidden at the furthest areas, so you’ll need to do quite a bit of work to make your way deeper in. To mitigate this a bit, you canpin unlock goals for POIs to your main screen, helping you keep this goal in mind as you click around your museums.

Plenty of Points of Interest require you to explore the area before it, so it’s wise tokeep expeditions runningso you’re able to continue to plug away at your unlock goals.

Don’t Neglect Botany

While it might not have its own museum like the other five areas of expertise,Botany is a critical skillto work onas you expand your museums! Almost every one of the Point of Interest maps will require some Botany skills at one point or another, sometimes when you least expect it. Want to progress further into the Netherworld? Better watch out for the man-eating plants. Find some odd new greenery on an expedition beneath Two Point Sea? Hope someone is back at the museum to take a look.

Another reason you’ll want to pay attention to your Botany collections is because you’ll need tomulch botany exhibitsto make resources touse in your Workshop. There are a few Workshop projects that require Mulch, andthe only way to get itis to mulch your botany exhibits. Lest you lose ones you’re actively displaying, you may want to send a Botany expert on an expedition or two to grab some extra fodder.

Once you’ve got your plants for the museum, you’ll also need tokeep each plant’s climate needs in mind. You’ll find plants that need either tropical or frigid climates, as well as ones that thrive in moist environments not far from ones that need things as dry as can be. Keep Botany experts employed to tend to your garden exhibits, and boost their levels when you can - who knows whenyou’ll need a new Chomper Pit?

Pay Attention To Buzz Boosts

Buzz is a pretty big deal in the museum - patrons aren’t going to donate to a museum if they think it’s underwhelming, and you’ll struggle to stay out of the red every month without getting them excited for what you’re displaying. Understanding how the Buzz score on an exhibit works is crucial, sinceguests want to see high Buzz exhibits.

Sure, they care about the Knowledge and Decoration scores for each exhibit as well, but the best way to get them involved with the things they’re seeing at your museum is to boost the exhibit’s Buzz. By going into theBuzz tab with three starson any exhibit when you’ve selected it, you’ll see a number of stats here that combine to make the exhibit’s total Buzz. These are:

The best way to generate more Buzz for your museum is toactivate Buzz Bonuses on high-quality exhibits.Guests donate and review based on a number of factors, Buzz definitely included, soalways check the Buzz Bonus of an exhibitwhen placing it - who knows how easy it could be to score a few extra Buzz points?