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Fragpunkis a 5v5 hero shooter with15 weapons available.Any Lancer can use any weapon in the game, and each weapon is subdivided into weapon classes. These areShotguns, Submachine Guns, Assault Rifles, Light Machine Guns, Marksman Weapons, Sniper Rifles, and Pistols.You also have access to two melee weapons, theDaggerandStandard Striker, which will also cover below - although the differences between the two are minimal.
This tier list is based on early access to Fragpunk and goes into the nuances of each weapon, though typically across the board they are quite well-balanced.

Fragpunk Weapon Tier List
Here is every weapon in Fragpunk ranked from S to B-tier. This list takes into account damage, fire rate, and how enjoyable the guns are to use.
Fever
Assault Rifle
The Fever assault rifle is your go-to Assault Rifle in Fragpunk. It hashigh headshot damagebut does less damage to the body and limbs. This is an excellent weapon to learn the game with as it has consistent results and is easy to use. We’d compare it most closely to the AK in Counter-Strike. Slower rate of fire, more recoil, but higher damage and headshot damage. Ultimately, though, the choice of Assault Rifle ispersonal choice.
Damage And Range

91
83

75
35

32
29

31
28

26
Automatic firing mode with a 522/min bullet fire rate. Deals decent damage at range. A largely versatile weapon that is useful in most scenarios in Fragpunk.

Resolver
TheResolveris an excellent heavy sniper, with maximum headshot damage and a consistent level of damage across various distances. It does have a lower fire rate than theHighlife, but as long as you hit your shots, it won’t let you down. It’s best used to hold angles on long corridors, whereas the Highlife is better for mobile sniping.
0-17m

17-60m
300

260
150

130
142
123
Has a fire rate of 40/min and an aim down sight time of less than half a second at 0.47. This isstill much slower than the Highlife, which has an ADS speed of 0.25. The Resolver is more about holding an angle rather than quickscoping people.
Marksman Rifle
The Bad Moon-S is the best of the two available Marksman Rifles because it has afaster fire rateandquicker ADS speed. You do get slightly reduced overall damage compared to theBad Reputation, but Fragpunk is a fast-paced game that rewards speed. It also has an extrafive-bullet capacity than the Bad Reputation.
0-15m
15-60m
154
132
70
60
66
57
A fire rate of300/minwith an ADS speed of0.30seconds. This semi-auto rifle is good at medium to long range. It might be that you’ve exhausted your options of sniper rifles in the game but still prefer to play with a gun that has a little more range. The Bad Moon-S also has a silencer, which slightly reduces the sound of the bullets.
Vicious
Pistol
The Vicious pistol is themost reliable secondary weaponin the game, with high damage - particularly for headshots. It is less forgiving than either theCure-AllorCold Shoulder, but if you hit your shots it’s the ideal weapon to switch out to in a tight fight. This gun will one-shot enemies at close to medium-ish range. Most of all, this is afunweapon to use. You could compare it to Counter-Strike’s Desert Eagle.
0-8m
8-25m
25-60m
143
133
73
65
63
58
Has a fire rate of 250/min and an ADS speed of 0.18 seconds. It feels muchmore powerfulthan either of the other two secondary weapon choices.
Meat Maker
Shotgun
The Meat Maker packs an absolutely devastating punch. It’salmosta guaranteed one-hit-kill at close range, with substantial headshot damage and spray damage that might hit the head even if you’re not directly aiming at it. It will often see off enemies quicker than they’re able to shoot you, providing you manage to get close enough to someone.
0-10m
10-25m
25 x 11
18 x 11
15 x 11
17 x 11
12 x 11
10 x 11
The Meat Maker has a fire rate of100/minand an ADS speed of0.20 seconds. While its reload is a lot slower than theBroom Broomyou can’t overlook the Meat Maker’s fantastic damage output. It’s excellent for getting up in people’s faces with.
Submachine Gun
The Mad Dog-S is aheavysubmachine gun that packs a serious punch and fire rate. It’s our pick of the two submachine guns available in the game, although ultimately the differences are fairly small. We prefer the marginaldamage increaseover the other submachine gun, the Clampdown, even though the fire rate is slightly slower.
0-20m
20-35m
35-60m
39
36
33
24
22
20
18
The Mad Dog-S has a fire rate or759/minand an ADS speed of0.23 seconds.It’s a fun run-and-gun weapon which is just a little more useful at medium range than the Clampdown.
A-Tier
While the guns in Fragpunk are overall fairly balanced, with pros and cons to each, these weapons either fall slightly down the list because of their damage, or because they justaren’t as fun to play with.That’s metric enough to rank weapons in a shooter, surely.
The Bad Reputation feels like it’s a bit of an odd place - it is aone-hit killto the head frommedium range, but it has a low magazine capacity and quite a bouncy recoil. It’s a fun weapon to use though and definitely not weak by any means. Unfortunately, it just feels like a bit of a peashooter compared to the other weapons in the game - and if all the guns are balanced, you just want to use one thatfeels good.
The Bad Reputation has a fire rate of300/minand an ADS speed of0.30 seconds.
Highlife
Sniper Rifle
The Highlife is a great light sniper thatcomplements an agile and fast playstyle. If you’re able to land your shots, you can clean up enemies quickly withconsistent headshots. It’s a close-run thing between the two sniper rifles (the Resolver and the Highlife) and it largely comes down to personal preference and themap you’re playing on.
240
200
120
100
135
108
90
The Highlife has a fire rate of61/minand an ADS speed of0.25 seconds.It feels a bit quicker to get back into the action with the Highlife than the Resolver, though both are bolt-action rifles and need to be reloaded between each shot.
Discipline
The Discipline Assault Rifle is the slightlylighter, faster assault rifle of the two available in the game. It has a higher fire rate but lower overall damage than theFever. It does dealsignificantlylower damage to the head than the Fever, which is why it falls lower on the tier list. There are so many headshot modifying Shard Cards that dealing extra damage to the head can become extra important.
0-25m
25-40m
40-60m
The Discipline has a fire rate of522/minand an ADS speed on0.27 seconds.
Ghost Pepper
Light Machine Gun
Both Light Machine Guns are in A-tier, but they are still veryviableweapons, if a little more situational than the Assault Rifles. They excel at killing multiple enemies at the same time and are more forgiving with your shots, simply becauseyou have more bullets to fire. The Ghost Pepper has a larger magazine than theMy Wayand a spool-up time for its maximum fire rate.
0-35m
98
87
25
23
The Ghost Pepper has a fire rate of600-800/minand an ADS time of0.29 seconds.We’ve had a couple of occassions where we’ve managed to clean up two or three players in a single magazine, although thelengthy reload timemeans you better kill the enemies before they have the opportunity to fight back.
My Way
It’s difficult to properly establish any key differences between the two light machine guns in the game, but the key one is that theMy Wayis essentially the lighter version of theGhost Pepper. It has a sloweroverallfire rate and a smaller magazine, but it will fire more quickly, immediately - ideal for those tight one-on-one encounters around corners. It hasslightlylower damage overall than the Ghost Pepper, but the breakpoints are negligible.
80
21
The My Way has a fire rate of652/minand an ADS speed of0.28 seconds.
Clampdown
The Clampdown is a decent weapon, of course, but itslow magazine capacityandbouncy recoilmean that is only useful in very close-quarters fights. There are plenty of these types of fights in Fragpunk, but the weaponlacks the medium-range versatilityto be higher up the tier list. In a close-range fight where you fire first, though, the Clampdown is very useful.
10-20m
20-60m
19
15
16
12
The Clampdown has a fire rate of1091/minand an ADS speed of0.20 seconds.With certain Lancers or playstyles, the Clampdown is great fun - especially for those Lancers who are able to close space with mobility abilities.
Boom Broom
TheBoom Broomis a fun weapon, but we just prefer hitting people with theMeat Makerinstead. The damage you get from the auto shotgun is still decent, but you won’t be killing anyone with a single shot like you do with the MM. What you do get, however, is a much moreforgivingweapon that won’t punish you as hard for missing your shots as you may quickly take another…and another.
22 x 8
18 x 8
15 x 8
12 x 8
10 x 8
The Boom Broom has a fire rate of222/minand an ADS time of0.18 seconds.The Boom Broom is still a viable shotgun, and works particularly well with Lancers that like to get up close and personal, likeCoronaorZephyr.
B-Tier
The B-tier of this list is just made up of the two other secondary weapons, the Cold Shoulder and Cure All. These feelsignificantly weakerthan the Vicious secondary. Even if you’re not comfortable hitting your shots with the Vicious, we still recommend using it - those one-shot headshots are very satisfying.
Cold Shoulder
Secondary Weapon
The Cold Shoulder is an automatic pistol which you select assecondary weapon.It has a small magazine capacity and low damage, but it is automatic and therefore more forgiving than either theCure AllorVicioussidearms.
46
40
17
The Cold Shoulder has a fire rate of600/minand an ADS speed of0.19 seconds.
Cure All
We’re just not sure why you’d pick the Cure All over the Vicious for your choice of secondary weapon. It haslower damageand feels weak compared to the heavy-hittingVicious. With headshot damage of70 within 20 minutes, it’s basicallyhalfthe damage of its pistol counterpart. You do get alarge mag sizewhich means the gun is more unforgiving, but it still pales in comparison even with the extra bullets. That being said, its hipfire ability is pretty neat: it firesthree bulletsfrom the hip. However, it’s still not aone-shotkill like the Vicious.
64
27
The Cure All has a fire rate of 333/min and an ADS speed of 0.15 seconds.
Melee Weapons
Here’s a side-by-side look at the two available melee weapons in the game:
Damage And Attack Type
50
2
100-150
166-250
2.1m-3.7m
2.25
1160
Dash Length:1.6m-3.3m
Both weapons havenegligibledifferences in terms of stats, but overall what you have to consider is that theStandard Strikerdoesmore damagebut swingsslower.Again, this will largely come down to your personal preference rather than one being much better than the other.
Both the Blitzer and the Standard Striker are a one-hit kill when you backstab an enemy player.
How Weapons Work In Fragpunk
All weapons in Fragpunk are availablefor free, and you’re able to choose any weapon at the beginning of the game. However, you can only use a weapontwicebefore you can no longer use it again. That means that after you die, the weapon is no longer accessible from the menu.
However, you canpick up weaponsfrom the ground during a round. The weapon will be retained between rounds. Keep an eye out for your favorite weapons on the floor.
Weapon Cosmetics And Unlocks
Each weapon can be customized withunique skins, either earned via cosmetic purchases or by playing the game using the gun. Each gun has a unlock path with12 levelson it, with the final level being aDiamondskin.
There are alsostickersandgun charmsthat can be attached to the weapon in the weapon appearance menu.