Monstrosities inDungeons & Dragonsare creatures that defy natural classification, often created through magical experimentation, curses, or ancient forces beyond mortal understanding. Unlike beasts, humanoids or even dragons, monstrosities are unnatural by design, with bizarre abilities and fused forms that challenge both adventurers and the world itself.

From the terrifying owlbear to the deadly chimera, these creatures embody chaos, danger, and unpredictability. In this article, we’ll break down what defines a monstrosity, explore their origins and traits, and offer tips for Dungeon Masters looking to incorporate these fearsome foes into their adventures or long-running campaigns.

Dungeons & Dragons image showing a hydra.

What Is A Monstrosity?

The monstrosity creature type isone of the most varied, since it includes legends, horrors of the dark, and other creatures thatbehave likeregular animals. The best way to put them all in a single definition is that monstrosities are whatadventurers are most often hunting for.

Other creature types might have involved plots,like the undead or the many fiends, but a creature that acts as a monstrosity is, in simple terms,just a monster; it is terrorizing the countryside anda bounty is issued for their removal.

Dungeons & Dragons image showing several mimics.

Dragons and vampires also fit within this classification, but they already fit neatly into other creature types.

This isn’t to say thatthey aren’t deadly, but even the original legends that these creatures hail from are justelaborate slay quests: in the Greek myths, Bellerophon is tasked with slaying the chimera, while one of Hercules’ tasks was slaying the hydra.

Dungeons & Dragons image showing a yeti attacking several humanoids.

Monstrosity Origins

Monstrosities’ origins arehighly customizable, with some of them in the 2024 Monster Manual having tables of suggestions forhow they came to be(as is the case with the drider and the medusa) instead of a direct origin story.

All in all, three main origins can be found for monstrosities:cursed, artificially made,or‘naturally occurring’ creatures.

Dungeons & Dragons image showing a chimera.

Natural Monstrosities

The 2025 Monster Manualcontradicts itselfwhen it comes to monstrosities, classifying them as“unnatural creatures with strange origins”in the first chapter of the book, while later describing creatures like the drider as possibly being“part of a world’s natural population.”

The main takeaway here is thatyou can deal with these creatures as you see fit, and they canbe a part of natureas much as anything else.

Dungeons & Dragons image showing several were creatures and a kenku.

The reason why these monstrosities would be classified as such, then, is due to their tendency tohunt more than they need, altering the natural balance of wherever they reside.

This is whydruids and some fey creaturesmight task adventurers with slaying said monsters, since letting them liveaffects every other creatureas a whole.

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Artificially Made Monstrosities

Nothing channels the phrase ‘a wizard did it’ like a monstrosity can, since who else would think ofcombining a lion with a goat and a dragon?

No matter the specifics of their creation, artificial monstrosities will often havea clear function in a story, guarding a lair or hindering the heroes in some way.

This is where a lot ofthe creatures from real-world legendsland, like chimeras, cockatrices and manticores. Some of the most iconic Dungeons & Dragons monsters can also be seen as bizarre creations, likemimics, owlbearsordisplacer beasts.

Cursed Monstrosities

This is an almostnew monstrosity subtypeintroduced in the 2025 Monster Manual,including werewolvesand kenku.The curse afflicting themchanged their natureso much that they might see themselves as monsters, oftenlamenting the sorry state of their condition.

This isthe most narratively driven subtypeof monstrosity, since more often than not, the creature itself might belooking for a way to end its curse.

That type of story writes itself, with the monstrosity eitherseeking the players for aid, orhiding from themduring a full moon.