As a combination of management and sim game,Two Point Museumoffers its version of the usual campaign or mission-based mode. It puts you in the shoes of an up-and-coming curator who’s tasked with renewing several less-than-stellar museums and gives you a wide variety of challenges across different locations.

But, what if you finish the campaign? Or maybe you just want an easier experience with fewer restrictions? Or do you just really like a specific map and only want to play on it for a while? It might be time to dive into Sandbox Mode and explore the freedoms it offers.

A Science and Marine combination museum in Bungle Wasteland in Sandbox Mode in Two Point Museum.

Sandbox Mode, Explained

Unlike Campaign, which gives youpretty strict guidelinesand a bit of a story to follow,Sandbox Mode is completely open-ended, and this option isavailable from the main menu.

Sandbox Modeisn’t as restrictivewith locations and what’s available, so you automatically haveaccess to every type of Expert regardless of the mapyou pick.

Player character pulling up the Workshop Project menu with Science Projects listed at Wailon Lodge in Two Point Museum.

This means you canhave Aquariumsin the naturally hot climate ofBungle Wasteland’s map, or run a Space-themed museum at the seaside Passwater Cover​​​​​​sooner and easier than you might in Campaign.

Some things still need to be unlocked, like certain, more advanced Points of Interest and Workshop Projects that were story-related, like the Judgement Cloud.

Save slot menu for Sandbox Mode showing two taken save spots and several other empty ones in Two Point Museum.

You also haveaccess to every type of Workshop Projectyou’ve unlocked in the Campaign, and evensome you haven’t if you pick Casual Mode, and this includes morelocation-or-focus-specific ones, such as theNets used for Marine-related Expeditions.

It gives youover 20 save slots, and asizable amount of customizationto make thingseasier or more difficultby allowing you toselect one of three basic difficulty modes, and then furtheradjust several individual stats.

Sandbox Mode menu showing the Hardcore Mode and the maximum possible starting cash option in Two Point Museum.

For example, if you’resomeone who loves to decorateand make asuper-uniquely designed museum, you may use Sandbox Mode as atrial run for designsyou’d like to incorporate into the Campaign orgive yourself tons of starting cashso youdon’t have to worry about going broke designingyour museum.

For people who like aharder difficulty or find the Campaign a bit too easyat times, you can useHardcore modeto customize andmake yourself avariety of ultra-challenging savesto play around with,all without worryingabout messing up your Campaign’s progress.

Menu showing a chosen map, the Career Mode preset, and a list of different options with sliders on the right in Two Point Museum.

Sandbox Mode Options

Thefirst optionyou’ll get in Sandbox Mode is topick one of the many save slots, and thenwhat location you want to start at.

You’ll get a choice betweenany of the locations you’ve unlockedin the Campaignexcept for the Campaign-exclusive Exhibition Levels, and more will be available as you unlock them.

Player museum being targeted by the Golden Molers Thief Guild in Sandbox Mode in Two Point Museum.

Youaren’t locked to a single locationin Sandbox Mode, as youstill have a version of Curator Class availablein this mode, so you cango to the other locations you didn’t pickin the beginning andstart museumsthere as well, either for free or for Kudosh.

Thesecond optionyou’ll get is alist of nine customizable settingsfor that Sandbox save that you’re able to use totailor your experience, and withthree different modesyou use as a baseline –Casual, Career, and Hardcore.

All locked

1,000,000

250,000

50,000

1000

100

150%

100%

75%

10,000

7,000

5,000

You canedit the settings of any existing save to rename it and tweak some of the settings, but you’re limited to changing the Name, Objective Progression, Thief Threat, Donation and Salary multiplies, and the Min and Max Monthly Grants.

All thestats in each mode can be customizedto your liking,regardless of what they start as, but there is a bigdifference between the modesthat can’t be changed is themaximum values of some options.

2,000,000

500,000

100,000

500

What It Does

Objective Progression

Lets you decide theoverall type of progression objectivesyou’ll be given during the Sandbox version of Rising Star mission objectives. You can pick betweenTotal Buzz, which is justobjectives based on meeting a certain amount of Buzz, orTraditional, which gives you avaried selection of objectives, similar to that in Campaign.

Thief Threat

Lets youdictate how Thieves will workin that Sandbox save. You caneliminate the threat, or choose betweenthree other settings: Low, Medium, and High.

Lowmeans you’ll have asmall numberof Thieves that show upoccasionally, and onrare occasions, one of theThieves' Guilds will target you.

Mediummeans you’ll have amoderate numberof Thieves that show upsomewhat often, and you’llbe targetedby theThieves' Guilds more frequently.

High means you’ll have alarge numberof Thieves, they’ll show up at ahigh frequency, and you’ll havemore of the Thieves' Guildsshowing up alongside normal Thieves.

Plots

Lets you decide whether you wantall the plots on a map locked and they have to beunlockedvia objectives like normal, or whether youhave them all available from the start.

Starting Cash

Lets you decidehow much cash you want to start with, from between zero and 500,000.

Starting Kudosh

Lets you decidehow much Kudoshyouwant to start with, from between 0 and 1000.

Donation Multiplier

Lets you decidehow much or how little Donations will give you in percent, from between zero, meaningthey give you nothing, and 200 percent, whichdoubles how much a person would givenormally.

Salary Multiplier

Lets you decidehow much or how little of a Salary Increaseyour Staff will wantfrom anything that makes them want a salary increase, such as training, in percent. It ranges frombetween zero percent and 200 percent, which doubles how much they would want.

Min Monthly Grant

Lets you decide theminimum amount of money you may get from a Monthly Grantof between 0 cash and 7,000 cash. The Monthly Grant is based on your museum’s overall performance and Star Rating.

Max Monthly Grant

Lets you decide themaximum amount of money you can get from a Monthly Grantof between 0 cash and 7,000 cash.

Ideas For Sandbox Mode

With how open-ended it is and thedifferentvalues between the modes, you can goall-out making a museum, or give yourself thetoughest challenge possible, and everything in between.

It can betough to decidewhat you want todo first in Sandbox Mode, or what sort of challenge you want to start with, so here are ahandful of ideas you might want to try: