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Kingdom Come: Deliverance 2is a colossal RPG, and as with any good RPG, you have access to a plethora of skills to unlock, customise, and refine. From various forms of combat to the different crafts and professions, it can be a lot to take in at first glance.
Whichever starting playstyle you choose, you might still wonder which skills are the best to unlock early on, and with three separate tabs of leveling to peruse, it can be daunting. Here’s everything you need to know about making the most of those early-game perk points.

The Best Stats Perks To Unlock First In Kingdom Come: Deliverance 2
In your Main Level, one of the earliest perks you can get will be a choice between Opportunist or Charming Man.
Charming Man
If you gain Reputation, the increase will be 10% higher.
While this is a fairly simple difference between gaining or losing Reputation, you’d be best to go for Opportunist. Drops in reputation will happen depending on your actions, mistakes, and dialogue choices, and will often be necessary as you can’t please everyone. Mitigating that effect as much as possible will be beneficial in the long run, as gaining reputation is an easy and common enough occurrence to not require the Charming Man perk.
For the other stats in this menu, there will be some options of perks within, and while you can gain most of them over time, here’s which ones are better to choose first:

The Best Skills Perks To Unlock First In Kingdom Come: Deliverance 2
In the Skills tab, you’ll find all of the perks for professions, social skills, or passive abilities. Which ones you favour and level here comes down to your playstyle and which crafts you lean towards, but there are a few that are worth focusing on in the early game.
The Best Combat Perks To Unlock First In Kingdom Come: Deliverance 2
Finally, the Combat tab will focus on the areas of expertise with different weapons and combat styles. These will heavily depend on which weapons you choose and how you like to play, but there are a few perks of note that should be unlocked as soon as possible.
Warfare
Head Protection
A pretty self-explanatory perk to have, Head Protection means your helmets will absorb 20% more damage, which is excellent when you’re fresh to the game, wearing a bucket hat, and hoping to make it through each encounter. And when an arrow to the head is as deadly as you’d think, making the most of helmets is key.
Against All Odds
More often than not, you’ll be outnumbered in a fight, which is something that you’ll get used to. However, with this skill, you’ll get a +2 bonus to Strength, Agility, and Warfare while outnumbered, giving you a widespread advantage in the fight.
Unarmed
Sandman
This is one you might not be able to get right away, with a level requirement of 12 in Unarmed, but Sandman makes takedowns and stealth kills significantly more successful, which should be a priority to give you an advantage and avoid larger combat encounters.
Marksmanship
Hal Shot First
Even if you don’t lean heavily into ranged combat, this skill will be helpful to gain the upper hand. This makes the first shot you fire, whether bow, crossbow, or hand cannon, do 15% more damage. This can give you an advantage before a fight, or potentially even allow you to avoid a fight altogether.
